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Fiction #F3F Game Cover

About

"Fiction #F3F" is a collection of five ambient games: Nightline, Carcavas, That Feeling Blue, æ, and Sands of Voltark. These games take players through various open worlds, including an infinite Metropolis, a natural preserve, and a snowy mountain, with each game featuring its own unique atmosphere and story. The games have been remastered and enhanced with hours of music and dynamic 3D first-person experiences, encouraging exploration at a leisurely pace.

Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
Fiction #F3F screenshot
+13

86%
Audience ScoreBased on 37 reviews
graphics10 positive mentions
gameplay3 negative mentions

  • The game features a collection of visually stunning and atmospheric experiences that transport players to unique worlds.
  • Each experience offers a different mood and aesthetic, making it enjoyable for those who appreciate avant-garde art and exploration.
  • The ambient soundtracks and creative visuals enhance the overall experience, providing a relaxing or thought-provoking atmosphere.
  • Many experiences feel underwhelming and lack substantial interaction, leading to a sense of boredom after a short time.
  • Some players found the execution of ideas to be lacking, with interesting concepts that don't fully deliver on their potential.
  • The game may not appeal to everyone, particularly those who prefer traditional gameplay mechanics or narrative-driven experiences.
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in these games are often described as visually striking and atmospheric, with a variety of artistic styles that evoke strong emotions. While some players appreciate the unique and avant-garde aesthetics, others feel that the execution lacks depth, leading to a sense of boredom after a short time. Overall, the visuals are praised for their creativity and immersive qualities, but many reviewers note that they could benefit from more substantial gameplay to complement the artistic experience.

    • “The art style was amazing, and I really liked the LSD feel to it.”
    • “They both have fantastic visuals, and such massive variety!”
    • “The visuals for this one are pretty cool; there are many huge structures, and the world seems to change based on how many pylons you activate.”
    • “If you aren't already a fan of avant-garde art or are otherwise into unconventional pieces of artwork, then this probably isn't for you.”
    • “Of all 6 games here, none of them truly stand out as anything special, and they all kind of fall into the category of 'interesting ideas, with underwhelming execution.' This is a shame because I do like some of the visuals and I think some of the ideas could be really cool experiences if they were more fleshed out.”
    • “'Carcavas' is similar in that regard; it has creative visuals and a small area to explore, but ultimately it does not have much to offer beyond 15 minutes.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its strong visuals and emotional depth, making it a compelling experience for those who enjoy exploring atmospheric environments. However, some players found it lacking in groundbreaking elements, suggesting that while the atmosphere is engaging, it may not meet everyone's expectations for innovation. Overall, it is characterized as a solid atmospheric walking simulator with beautiful art and mood.

    • “I'm not complaining, it's a great atmospheric walking sim.”
    • “If you're into just wandering around atmospheric spaces, there are definitely some interesting visuals and emotions happening here.”
    • “Fantastic art, atmosphere, and exploration.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its synergy with the graphics, enhancing the overall experience and encouraging replayability. Players appreciate the aesthetic quality of the soundtrack, with some expressing a desire for a separate soundtrack release. Overall, the music contributes significantly to the immersive atmosphere of the game.

    • “The graphics along with the music create a great combination.”
    • “I enjoy replaying them not only for the visuals and soundtracks but also to see what I'll find next.”
    • “Like the previous three games, it's a walking simulator but with a much bigger area to explore, in addition to having multiple endings and arguably a better aesthetic and soundtrack.”
  • story
    3 mentions Positive Neutral Negative

    The story is praised for its ability to evoke sympathy for the protagonist, a line, making it feel almost human. However, some players feel that the developers could expand on the narrative, as the slow-paced and minimalistic approach diverges from traditional expectations of a grand story, yet still offers enough content to engage players.

    • “I loved the story of the line; it somehow really made me sympathize with the line and almost see it as a person.”
    • “My guess is it has to do with diverting the expectation of a grand space-faring spectacle by making the game so slow-paced and by giving minimal actual story, but in a weird way, there's a decent amount of stuff to find, so it's not exactly a pure subversion of that expectation.”
    • “If the developers are reading this, let me say I think your team can do more than this with what you've put into this particular story.”
    • “My guess is it has to do with diverting the expectation of a grand space-faring spectacle by making the game so slow-paced and by giving minimal actual story, but in a weird way there's a decent amount of stuff to find, so it's not exactly a pure subversion of that expectation.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report that Voltark evokes a profound emotional experience, immersing them in the role of a pioneer on Mars and fostering a deep connection to the game's themes of exploration and survival. The feelings it elicits are impactful, though difficult for some to articulate.

    • “Voltark made me feel like I was one of the first people to land on Mars, and I had the job of helping to set the planet up to be suitable for human life.”
    • “It definitely made me feel things, but I have no idea how to actually describe my experience.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is characterized by a diverse array of short experimental and exploration-focused games, incorporating unique mechanics that enhance the overall experience.

    • “An excellent collection of short experiments and exploration games with unique game mechanics.”
    • “The gameplay feels disjointed, with a lack of cohesive mechanics that make it hard to stay engaged.”
    • “Many of the game mechanics are underdeveloped, leading to a frustrating experience rather than enjoyable gameplay.”
    • “The controls are unresponsive at times, which detracts from the overall enjoyment of the game.”

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