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Fera: The Sundered Tribes Game Cover

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Fera: The Sundered Tribes is a multiplayer role playing game. It was developed by Massive Damage, Inc. and was released on September 17, 2024. It received mostly positive reviews from players.

Fera: The Sundered Tribes is a dynamic aerial action RPG where you wield a mystical tetherhook and glider wings to battle colossal beasts threatening your homeland. Lead your tribe by rescuing survivors, expanding your village, and uniting tribespeople into a growing, responsive community. Master aerial combat and strategy to help rebuild civilization amidst chaos.

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64%
Audience ScoreBased on 307 reviews
gameplay29 positive mentions
optimization13 negative mentions

  • The game has a unique blend of monster hunting and village management, offering a fresh take on the genre.
  • The gliding and grappling mechanics are fun and add a dynamic element to exploration and combat.
  • The art style and world design are visually appealing, creating an immersive environment.
  • The game is poorly optimized, with significant performance issues and frame rate drops even on high-end systems.
  • Combat feels clunky and unresponsive, with hitboxes that often lead to frustrating encounters.
  • Many features and mechanics are underdeveloped or confusing, leading to a lack of clarity in gameplay.
  • gameplay
    85 mentions Positive Neutral Negative

    The gameplay of Fera is characterized by its unique traversal mechanics, including gliding and tethering, which offer a refreshing alternative to traditional monster hunting games like Monster Hunter. While many players appreciate the fast-paced aerial action and innovative mechanics, they also note significant issues such as repetitive gameplay, bugs, and unrefined combat systems that detract from the overall experience. Despite these shortcomings, the core gameplay loop shows promise and potential for improvement as the game continues to develop.

    • “The very fun traversal mechanics separate Fera from Monster Hunter and offer something that the latter doesn't.”
    • “Interesting mash-up of various concepts, and the traversal mechanic of gliding and tethering makes for fun exploration and monster hunting.”
    • “The gameplay mechanics feel fresh, and there’s a lot of potential for growth as the game continues to develop.”
    • “The gameplay loop is too repetitive.”
    • “Unfortunately, I can't speak too much on the gameplay as the game feels like it's running at half speed.”
    • “It is a hot mess of poor optimization, haphazard mechanics, boring combat, and more bugs than the Orkin man could handle.”
  • graphics
    62 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the stunning art style, beautiful landscapes, and well-designed models, while others criticize the game's poor optimization and frequent graphical glitches that hinder performance. Some players report stable frame rates on high settings, but many experience significant lag and choppy visuals, even on high-end PCs. Overall, while the aesthetic appeal is noted, the game's graphical performance and optimization issues detract from the experience.

    • “The art style is absolutely gorgeous with extremely well done shaders and beautiful models.”
    • “The stunning art style, freedom of movement, and innovative features make this an easy game to recommend.”
    • “The graphics are beautiful and the people who are having issues with them are either using potatoes, have lots of other things using their resources, or are refusing to check the settings and attempting to make them better for the game's performance.”
    • “The world may be gorgeous, but the performance is terrible and janky, even on a high-end PC with minimal graphical settings.”
    • “Absolutely not ready for early access; performance is significantly worse than Monster Hunter World and even Ark (which is baffling). The game won't look like the screenshots as you'll be forced to downscale & lower settings, bringing it one of the worst 'medium' graphics I have ever seen for little performance boost.”
    • “Game is completely unoptimized, massive graphical glitches and slowdown on my game make it impossible to play - especially after updating my graphics drivers.”
  • optimization
    53 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting severe performance issues, including low frame rates and graphical glitches, even on high-end systems. While some users note improvements following recent updates, the consensus is that the game remains poorly optimized and feels unfinished, leading to frustration among players. Developers are acknowledged to be working on these issues, but significant optimization is still needed for a smoother experience.

    • “The devs are still working on it, so optimization should still be coming.”
    • “At the time of me writing this, the game is in its 0.7 early access release, having very recently made major optimizations from its prior version.”
    • “Most of the big bugs/issues on performance have been dealt with though, which makes the game bearable.”
    • “Only too late did I find out the game is terribly optimized and I can confirm that to be true.”
    • “The world may be gorgeous, but the performance is terrible and janky, even on a high-end PC with minimal graphical settings.”
    • “Game is completely unoptimized, massive graphical glitches and slowdown on my game make it impossible to play - especially after updating my graphics drivers.”
  • stability
    24 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent bugs, graphical glitches, and optimization issues that detract from the overall experience. While some players acknowledge the potential of the game and appreciate the low price point, the consensus is that it feels unfinished and poorly optimized, making it difficult to recommend in its current state. Overall, the game is seen as a buggy mess that requires substantial work before it can be considered stable or playable.

    • “The game runs smoothly with minimal crashes, making for a stable experience overall.”
    • “I've encountered very few bugs, which is impressive for an early access title.”
    • “The developers have done a great job ensuring stability, allowing players to enjoy the game without frequent interruptions.”
    • “The devs really need to work on this game when they have free time; it has so much to offer, but it's so buggy and poorly optimized.”
    • “In its current state, the game is buggy to the point of being broken.”
    • “It feels underdeveloped and completely unoptimized, leading to severe graphical glitches and frequent slowdowns.”
  • story
    17 mentions Positive Neutral Negative

    The story in Mh Wilds has received mixed reviews, with many players criticizing its lack of depth and clarity, as it jumps straight into gameplay without a proper introduction or context. While some appreciate the potential for future enhancements and the strategic elements of resource management, others find the tutorial and quest structure tedious and poorly executed. Overall, the narrative experience is seen as underdeveloped, leaving players wanting more engagement and coherence in the storyline.

    • “The storytelling, resource management, and strategic depth are just the beginning, and I’m eager to see how the game expands with new features and enhancements.”
    • “So I press the button, open the portal and the old granny that sent me on the mission hops out of the portal and starts loading the chunks of this monster into the portal, which is pretty convenient.”
    • “You start the game: no introduction at all; you directly start in your base doing tutorial quests without even knowing why you do that stuff or what impact that could have.”
    • “Mh Wilds is asking 70 bucks for a terrible story, equally repetitive combat, and clunky UIs that don't clearly explain anything.”
    • “The game's story isn't really fleshed out much at all.”
    • “You start the game with no introduction at all; you directly start in your base doing tutorial quests without even knowing why you are doing that stuff or what impact it could have.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with players criticizing its repetitive and monotonous nature, particularly the combat music that disrupts the ambiance. Many users opted to turn off the music entirely, finding that it detracted from their enjoyment of the game's environment. Overall, the soundtrack is described as bland and not fitting for the game's aesthetic, leading to a lack of immersion.

    • “I turned off the music and it helped me appreciate the softer parts of the game.”
    • “The biggest thing that stands out to me is the music - or, really, lack thereof it.”
    • “I would expect some pretty music when leaping from a cliff to glide to fight monsters, but it's just like... bland drums.”
    • “My only gripe so far for such an indie early access game is the monotonously endlessly playing music.”
    • “I find it hard to have peace and enjoy the ambiance of the game when I am hearing the combat music looping every 30 seconds for 10-15 minutes.”
    • “The music... this is a really big issue at the moment; I had to mute it within 5 minutes of playing as it just overdoes it and might as well be an air horn in your headset.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the assistance from NPC tribe members in resource gathering, others feel that the repetitive nature of upgrading armor and collecting materials can become tedious. The game attempts to balance monster hunting with crafting and village management, but many reviewers note that the early access grind can feel basic and monotonous.

    • “When grinding to max upgrade some armor, it becomes pretty repetitive and hopefully that gets fixed in the future.”
    • “Single player isn’t bad, but resource gathering and hunting alone can sometimes feel a little tedious.”
    • “Returning to base, I began speed running the next couple of tutorial missions that showcase collecting materials and upgrading armor/crafting weapons. Boring, basic, tedious—pretty much what you expect from early access crafting/upgrading/collecting game loops.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is derived from its quirky physics and janky mechanics, reminiscent of Skyrim, leading to amusing moments such as characters getting stuck under larger monsters and bizarre monster behaviors like walking up walls. While these elements provide comedic relief, they can also lead to frustrating gameplay experiences due to inconsistent interactions.

    • “The game has mad Skyrim vibes with its jank between the inconsistent ragdolls and hilarious physics engine.”
    • “When the bigger monsters rush at me and collide, my character gets stuck underneath them, which is both annoying and funny because I can just nonstop attack until they die and finally harvest their bodies.”
    • “Watching some of the monsters just walk into and then up walls is funny, although it makes combat frustrating when they clip through objects when they die.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism, as players feel misled by marketing that emphasized features like wingsuits and hunting, which are limited by stamina mechanics. This has contributed to a perception of the game being boring and not meeting expectations, especially in its early access state.

    • “The game is plain boring, and I know it's early access and everything, but based on the marketing ads I saw for this game, it's completely not what I expected.”
    • “For a game that is advertising the wingsuits and hunting aspects, both of these major selling points are stamina-based.”
    • “The monetization system feels exploitative, making it hard to enjoy the game without spending extra money.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that character development is hindered by challenging design mechanics, particularly due to lighting issues and cumbersome adjustment tools for features like hairstyles, which detracts from the overall experience.

    • “Character design is frustrating; the lighting makes it difficult to create a good look, and managing everything with the adjusters is cumbersome. For example, there are no hairstyle pictures, just adjusters.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on a meaningful level.”
    • “I found the character progression to be uninspired and predictable, leaving little room for personal investment in their growth.”
  • emotional
    1 mentions Positive Neutral Negative

    Users highlight the emotional aspect of the game as deeply impactful, resonating with players on various levels, including economic and mental challenges. The game effectively evokes a range of feelings, contributing to a rich and immersive experience.

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23h Median play time
18h Average play time
8-30h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Fera: The Sundered Tribes is a role playing game.

Fera: The Sundered Tribes is available on PC and Windows.

On average players spend around 18 hours playing Fera: The Sundered Tribes.

Fera: The Sundered Tribes was released on September 17, 2024.

Fera: The Sundered Tribes was developed by Massive Damage, Inc..

Fera: The Sundered Tribes has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Fera: The Sundered Tribes is a multiplayer game with local co-op support.

Similar games include Frozen Flame, Bleak Faith: Forsaken, Craftopia, Eden Rising, Solace Crafting and others.