With a lovable protagonist and a soundtrack to die for, Felix The Reaper’s innovatively designed puzzles are hindered only by a fussy camera. At its core, however, resides an inexorable charm that deems this title a truly novel gem.
In "Felix the Reaper" , you step into the shadowy role of Felix, a reaper tasked with orchestrating deaths. To succeed, you must manipulate shadows across grid-based levels by rotating the sun and moving objects, all while avoiding light. The game features a unique blend of puzzles inspired by Hitman Go, Monument Valley, and Sokoban, ensuring a challenging yet engaging experience.
The game features charming visuals and animations, with a unique art style that enhances the overall experience.
The puzzles are cleverly designed, providing a good challenge that requires lateral thinking and problem-solving skills.
Patrick Stewart's narration adds a delightful touch to the game's atmosphere, complementing the quirky humor and storyline.
The gameplay can become repetitive and tedious, with many puzzles relying on trial and error rather than intuitive solutions.
The controls can be clunky and frustrating, making it difficult to execute precise movements and actions during puzzles.
The story feels underdeveloped and lacks depth, with many players feeling unsatisfied by the narrative progression and character development.
story
99 mentions Positive Neutral Negative
17%
77%
6%
The story of the game, centered around Felix the Reaper's quest for love amidst dark humor and death, is often described as charming yet underdeveloped, with many players feeling it lacks depth and coherence. While the initial setup and character concepts are appealing, the narrative tends to fade after the first chapter, leaving players with a sense of incompleteness and sequel baiting. Overall, the game features cute characters and engaging visuals, but the storytelling feels secondary to the puzzle mechanics, resulting in a mixed reception regarding its narrative execution.
“The story and presentation of the game is original and has its own personal style: the illustrations, cutscenes, and music really work well together.”
“Felix the reaper is a puzzle game with a great story and presentation.”
“A surprisingly difficult and unique puzzle game, with a cute yet mildly gruesome story to tell.”
“The plot is pretty much nonexistent until you get to the very end of the game, which is just sequel baiting.”
“The story is almost non-existent; 80% of puzzles do not end in death but only a small step towards setting it up, and the puzzles never evolve beyond 'move an object to create a new shadow.'”
“The game sets up a story in the beginning, but then doesn't really follow through that much.”
gameplay
97 mentions Positive Neutral Negative
21%
69%
10%
The gameplay of "Felix the Reaper" has received mixed reviews, with many players finding it simplistic and repetitive despite its unique shadow manipulation mechanics. While some appreciate the engaging puzzles and dark humor, others criticize the lack of variety and clarity in mechanics, leading to frustration and a sense of monotony. Overall, the game is seen as visually appealing but ultimately fails to deliver a compelling gameplay experience.
“The gameplay is simple, but as the story progresses the levels will get harder and will require more moves and actions to complete them.”
“The core mechanic of the game is that Felix can only move in the shadows, but can manipulate time to affect where and how they are cast.”
“A very enjoyable grid-based puzzler involving shadow mechanics as a means to dictate your possible routing for fulfilling your quest goals, sparkled up with dark humor about death: this being you, the grim reaper in training.”
“The gameplay is extremely mediocre, and needing to do every puzzle under a certain length of time for full completion is just baffling.”
“The gameplay is extremely repetitive and the story feels unfinished.”
“The puzzles are flat out bad: the main mechanic of manipulating shadows is frustrating because the shadows don't clearly line up with the grid spaces, which visually obscures what you need to actually do.”
music
97 mentions Positive Neutral Negative
30%
64%
6%
The music in the game receives mixed reviews, with some players enjoying its catchy and danceable tracks, while others find it repetitive and poorly suited to the gameplay. Many reviewers express disappointment that the music does not align well with the character's dancing theme, often describing it as bland or reminiscent of elevator music. Overall, while the soundtrack has its highlights, it fails to consistently enhance the gaming experience, leading some players to mute it in favor of their own music.
“The story, characters, graphics, and music are all excellent.”
“The soundtrack is surprisingly good and you'll understand why Felix dances his way around the levels.”
“The presentation is grand, with the animation being fluid and bounces with character and charisma, the music is catchy with the 'story' and gags being entertaining and funny.”
“But for a character that is all about dancing, Felix's music choices are questionable.”
“Because the soundtrack to this game just has a flat, vanilla, and mundane sound to it.”
“Its weird because half the gimmick of the game is 'dancing grim reaper' and yet the music not only a decent amount of the time is generally unpleasant but doesn't even fit the dancing; the final level song sounds like a wild west shootout song, and Felix is just twerkin' away.”
graphics
73 mentions Positive Neutral Negative
49%
47%
4%
The graphics of "Felix the Reaper" receive widespread praise for their unique art style, vibrant colors, and smooth animations, contributing significantly to the game's charm and overall presentation. While many players appreciate the aesthetic and find it engaging, some express that the visuals can feel disconnected from the gameplay, leading to a sense of repetitiveness. Overall, the game's graphics are considered a standout feature, though opinions vary on their effectiveness in enhancing the gaming experience.
“The graphics are fantastic.”
“A great use of color makes the visuals really pop.”
“The art style, animations, audio, etc. are all incredible.”
“It feels like they gave 90% of the budget to the graphic designers and animators, and if they'd given just a little more to the rest of the team, this would be a very positive rating.”
“This game is all aesthetics, no substance.”
“There is not any physics and this sort of graphics shouldn't turn my graphics card into beast mode; it's just 2.5 dimensional.”
humor
41 mentions Positive Neutral Negative
100%
The humor in the game is predominantly dark and macabre, appealing to those with a taste for sardonic wit, though it may not resonate with everyone, particularly younger audiences. Many players appreciate the quirky animations and clever writing, finding the blend of humor and puzzle-solving engaging, while some critique the execution of certain death scenes as more unsettling than funny. Overall, the game is characterized by its unique charm and polished presentation, making it a memorable experience for fans of dark humor and indie puzzle games.
“The dialogue/story is lighthearted and funny.”
“The art is really nice, graphics are on point, animations are good and the sense of humor is quite dark but genuinely funny.”
“I love puzzle games, and this one oozes with brilliance in its presentation: it has charming graphics, funny animations, catchy music and a wonderfully weird theme and characters.”
grinding
11 mentions Positive Neutral Negative
27%
91%
Players find the grinding aspect of the game to be tedious and frustrating, particularly in the early levels where the challenges are not difficult but require repetitive actions that feel more like chores than engaging gameplay. The controls and mechanics contribute to this sense of tedium, as players often face the need to restart after mistakes, leading to excessive repetition without a satisfying payoff. Overall, while some puzzles may start off interesting, they quickly devolve into monotonous tasks that detract from the enjoyment of the game.
“You'll need a second life for grinding.”
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is satisfying and offers a real sense of progression.”
“The first few levels are painfully tedious to get through even though they aren't difficult, each with a payoff of 'setting up one small thing that will eventually lead to someone's death when combined with several other things.' Felix's smooth, joyful dancing clashes with the slow cardinal movement and clumsy pathfinding when carrying objects.”
“Eventually the later levels are you just shifting 2-3 objects over and over to sneak across a large clearing and the whole thing ends up monumentally tedious.”
“You can't retract your moves; there is 'return to the last milestone' in the standard level, but still, in hardcore mode it usually takes several tries to make the right step. If you make a mistake or miss a click, you can't go back, leading to lots of replaying and moving barrels and boxes. It gets really tedious and frustrating.”
atmosphere
4 mentions Positive Neutral Negative
75%
25%
The atmosphere of the game is highly praised, with many users appreciating the unique vibe reminiscent of "The Nightmare Before Christmas," enhanced by Patrick Stewart's narration. The minimalistic yet effective use of music contributes to a chill and immersive experience, making the overall ambiance enjoyable despite some imperfections.
“I love the atmosphere and absolutely love Patrick Stewart as the narrator; it gives me Nightmare Before Christmas vibes.”
“However, what really tips the scales is the music, or rather the stunning lack of it—look at Felix go, he's breaking it down to some very chill atmospheric tracks.”
“This is a really cool game with a nice atmosphere and very unique on all levels.”
monetization
4 mentions Positive Neutral Negative
100%
The monetization strategy of "Felix the Reaper" has drawn significant criticism, with players expressing frustration over intrusive advertisements in the main menu, which detracts from the gaming experience. Many reviewers feel that the game, perceived as a cash grab from mobile developers, fails to justify its price given its mobile app origins and the presence of ads, leading to a sense of exploitation among paying customers.
“Most annoying thing for me was advertisements in the main menu, and considering the issues I had, it left a bad taste.”
“Felix the Reaper is a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. The game has slightly higher production values than your average mobile app, but then so does my cat.”
“In an insult to gamers everywhere, the mobile app features advertising on the menu screen!”
replayability
4 mentions Positive Neutral Negative
25%
75%
The game offers solid replayability through unlockable bonus material, extra stages based on performance, and a challenge mode. However, some players feel that the attempts to enhance replay value may come off as superficial, limiting the overall experience.
“It has good replay value; extra stages unlock when you achieve higher grades on each stage, and there is a challenge mode on top of that.”
“Felix the Reaper is clearly a labor of love from the developers, but sadly their vision feels restricted, mostly by a shallow, gamey attempt to add replayability.”
“There is also additional replay value because if you complete certain tasks, you can unlock bonus material.”
“This should add some replay value.”
character development
4 mentions Positive Neutral Negative
75%
50%
Character development is highlighted by unique and appealing character designs, complemented by good animations and music. However, some players feel that the gameplay can become repetitive, which may detract from the overall experience.
“The character designs are certainly unique, adding a distinct flavor to the game.”
“I love the character designs in general; they really stand out.”
“The game features good character design, animations, and music, which enhance the overall experience.”
“The character designs are certainly... unique?”
“The character development feels shallow and lacks depth.”
optimization
4 mentions Positive Neutral Negative
25%
75%
The game's optimization is a mixed bag; while it performs well graphically and the controls are generally acceptable, the performance grading system can be frustrating and detracts from the experience. Additionally, the camera mechanics are limited, which may hinder gameplay despite the overall decent performance.
“Graphically and performance-wise, the game is good. The controls are okay (I played it with keyboard and mouse), and while the camera work could be better (only zooming in/out and rotating, with no free camera movement), it doesn't bother me too much.”
“The game uses one of the more unpleasant design choices in puzzle games by grading your performance at the end of each level, rating how often you moved, how often you screwed up, how much you rotated, and, most irritatingly, how long you took.”
“What's surprising is the bad performance.”
“Which is embarrassingly bad performance for a game with not a lot going on.”
emotional
2 mentions Positive Neutral Negative
100%
The emotional aspect of the game is highlighted by the juxtaposition of its lighthearted tone and the serious theme of death, as players navigate through stages as a cheerful reaper. This unique blend creates a whimsical yet poignant experience, evoking a sense of both joy and reflection on the nature of life and mortality.
“Just a wholesome dancing reaper going through history, ending people's lives.”
stability
2 mentions Positive Neutral Negative
100%
The game suffers from significant stability issues, including frequent freezing and glitches that disrupt gameplay, such as moving objects that can lead to character deaths. Additionally, players report encountering out-of-sequence hints that further detract from the overall experience.
“The world freezes for them while you move objects around, which leads to their deaths.”
“Rife with glitches and hints that are completely out of sequence.”