- June 20, 2016
- Homegrown Games
Father´s Island
Platforms
About
"Father's Island" is a mystical, surreal visual novel set in a 3D open world where players must solve the mystery of their wrongful conviction. Explore an abandoned island filled with buildings, structures, and relics while being haunted by memories from the past. The game features a dynamic soundtrack, multiple endings, and hours of engaging storytelling.











- The game offers a unique and quirky experience, with multiple endings that encourage exploration.
- Despite its flaws, the story has a certain charm and can provide some laughs, especially for fans of absurd humor.
- The atmosphere is engaging, with a mix of interesting visuals and a decent soundtrack that enhances the overall experience.
- The game is plagued by numerous technical issues, including long loading times, bugs, and poor optimization that detract from the gameplay experience.
- Graphics and sound design are subpar, with many players noting rough visuals and overlapping audio that disrupt immersion.
- The gameplay is often described as tedious and lacking direction, with repetitive key-hunting mechanics and minimal interaction.
story
31 mentions Positive Neutral NegativeThe game's story is a mix of absurdity and dark themes, often described as a convoluted yet intriguing narrative that draws on Cold War paranoia and features elements of humor and horror. While some players appreciate the unique storytelling and atmospheric depth, others criticize the execution, noting technical issues and a lack of direction that can detract from the experience. Overall, the story is seen as a surprising highlight, with moments of both genuine interest and unintentional comedy.
“One thing that I really appreciated in Father's Island is the inclusion of propaganda material in a tasteful way that offered some much-needed insight into the convoluted storyline.”
“The story is really cool to follow and the voice acting is superb; also, the colors are amazing and really unique!”
“You can tell that Ertlov has put his heart into the work behind the scenes; the story is very creative, the placement of objects and terrain is very well done, and it's obvious a lot of care and attention to detail has been made here.”
“It's basically a nonsensical story about Cold War paranoia and secret programs in a walking simulator.”
“The story is supremely stupid and the acting is fair to middling, but it's one of those games where, in my humble opinion, you can get some laughs out of it.”
“It's a little too 'open' in parts; there are quite a few areas where you can bypass mechanics completely. In a story-driven game, your character needs to be directed by the story and the map a little more; sometimes it's not clear where to go, and you can end up going around in circles.”