- May 24, 2019
- ところにょり
Farewell Planet
Platforms
About
In "Farewell Planet" , players control the last machine "alive" in a village of robots who believe they're human. As this child-like machine, you'll help fulfill the final wishes of the other villagers before they shut down. Thisbittersweet adventure explores themes of loneliness, companionship, and the passage of time.

- The game features very impactful characters and impressive writing that create a powerful emotional experience.
- The art style, music, and storytelling come together to create a hauntingly beautiful atmosphere that resonates long after playing.
- It offers a unique and meaningful exploration of themes related to life, death, and connection, making it a valuable experience for players.
- The gameplay is quite simple and may lack replay value, as it focuses more on the narrative than on complex mechanics.
- Once completed, the game cannot be replayed, which may disappoint players looking for multiple playthroughs.
- Some players may find the controls initially challenging to get used to, which could detract from the overall experience.
music
22 mentions Positive Neutral NegativeThe music in the game is widely praised for its beauty and emotional depth, with a melancholic yet relaxing soundtrack that enhances the overall atmosphere and storytelling. Composed by Soejima Takuma, the unique pieces of music not only complement the characters but also elevate the gameplay experience, making even simple mechanics engaging. Many players express a desire to own the soundtrack on vinyl, highlighting its impact and resonance akin to the style of "Nier: Automata."
“The game part of Farewell Planet is very simple (you walk around and do some easy puzzles that can be made even easier with a guide), but the absolutely gorgeous music ensures it never becomes boring, and this sparseness gives the stories themselves more room to shine.”
“Tone is immaculate; the melancholic music and the simple visuals and the short lines of text that will shatter you with what they hold inside.”
“The piece that stood out most was Kisar'ik, a child in the village who wanted to build a beacon of light that pointed to the outside world; their music is energetic, a bit defiant, and layered with the sounds of metal and tools to drive home their nature as someone trying to invent their way out of the loneliness of a dead world.”
“The atmosphere is great, with a charming art style and a relaxing, yet somber soundtrack to accompany the gameplay.”