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Farewell Planet

89%Game Brain Score
music, emotional
gameplay, graphics
100% User Score Based on 40 reviews

Platforms

PCPCAndroidAndroidiPhoneiPhoneWindowsWindowsMac OSMac OSMobile PlatformMobile PlatformiPadiPadPhonePhoneTabletTablet

About

In "Farewell Planet" , players control the last machine "alive" in a village of robots who believe they're human. As this child-like machine, you'll help fulfill the final wishes of the other villagers before they shut down. Thisbittersweet adventure explores themes of loneliness, companionship, and the passage of time.

Genres & Tags
Play Modes
Farewell Planet screenshot

100%
Audience ScoreBased on 40 reviews
music8 positive mentions
graphics3 negative mentions

  • The game features very impactful characters and impressive writing that create a powerful emotional experience.
  • The art style, music, and storytelling come together to create a hauntingly beautiful atmosphere that resonates long after playing.
  • It offers a unique and meaningful exploration of themes related to life, death, and connection, making it a valuable experience for players.
  • The gameplay is quite simple and may lack replay value, as it focuses more on the narrative than on complex mechanics.
  • Once completed, the game cannot be replayed, which may disappoint players looking for multiple playthroughs.
  • Some players may find the controls initially challenging to get used to, which could detract from the overall experience.
  • music
    22 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and emotional depth, with a melancholic yet relaxing soundtrack that enhances the overall atmosphere and storytelling. Composed by Soejima Takuma, the unique pieces of music not only complement the characters but also elevate the gameplay experience, making even simple mechanics engaging. Many players express a desire to own the soundtrack on vinyl, highlighting its impact and resonance akin to the style of "Nier: Automata."

    • “The game part of Farewell Planet is very simple (you walk around and do some easy puzzles that can be made even easier with a guide), but the absolutely gorgeous music ensures it never becomes boring, and this sparseness gives the stories themselves more room to shine.”
    • “Tone is immaculate; the melancholic music and the simple visuals and the short lines of text that will shatter you with what they hold inside.”
    • “The piece that stood out most was Kisar'ik, a child in the village who wanted to build a beacon of light that pointed to the outside world; their music is energetic, a bit defiant, and layered with the sounds of metal and tools to drive home their nature as someone trying to invent their way out of the loneliness of a dead world.”
    • “The atmosphere is great, with a charming art style and a relaxing, yet somber soundtrack to accompany the gameplay.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay in "Farewell Planet" is primarily focused on exploring a village and engaging with character memories through simple puzzles, which are made easier with a guide feature. While the experience is enriched by a charming art style and a somber soundtrack, it lacks replay value as it emphasizes narrative over mechanics, offering about 2.5 hours of playtime. Overall, it is described as a valuable, albeit straightforward, experience centered on character-driven storytelling.

    • “The atmosphere is great, with a charming art style and a relaxing, yet somber soundtrack to accompany the gameplay.”
    • “Gameplay consists of roaming the village looking for key items to trigger the memory (there's a guide feature that highlights where you need to go if you don't want to waste your time looking).”
    • “The gameplay centers around these memories; they are often simple puzzles - made simpler by a guide mode - which have you fulfill some sort of last wish of the person you now inhabit.”
    • “Not much replay value as it is more about the characters than it is the gameplay.”
    • “On the face of it, Farewell Planet seems like a simple game, and mechanically it is.”
    • “Gameplay consists of roaming the village looking for key items to trigger the memory; there's a guide feature that highlights where you need to go if you don't want to waste your time looking.”
  • emotional
    10 mentions Positive Neutral Negative

    The game is described as an emotional roller coaster, delivering a powerful and heartwrenching experience that resonates deeply with players. Its minimalist storytelling effectively captures a range of emotions, from bittersweet moments to outright tragedy, leaving a lasting impact and prompting reflection. Many players report being moved to tears, highlighting its success in crafting emotionally engaging narratives.

    • “A powerful, heart-wrenching experience that I think everyone should experience at least once.”
    • “These minimalist snapshots range from the bittersweet to the outright tragic, and they're all emotionally moving and very well written, with the kind of ideas that leave you thinking about them for a while after.”
    • “This is how you make emotional story-focused games.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics are characterized by a charming and unique art style that features simple yet impactful visuals, including randomized collages of pixelated elements. This aesthetic is complemented by a melancholic and beautiful soundtrack, creating a deeply moving atmosphere that enhances the overall gameplay experience.

    • “The atmosphere is great, with a charming art style and a relaxing, yet somber soundtrack to accompany the gameplay.”
    • “The art style is simple yet unique with randomized collages of pixelated controllers, systems, turntables, etc. It has one of the most beautiful soundtracks I've ever heard, too.”
    • “Tone is immaculate; the melancholic music and the simple visuals and the short lines of text that will shatter you with what they hold inside.”
    • “The art style, the music, the writing--it all comes together and creates such a moving experience.”
  • story
    10 mentions Positive Neutral Negative

    The story is deeply emotional, emphasizing a profound connection with the village's inhabitants, even before the player's birth, and the heart-wrenching distance felt after their departure. Each of the 20+ characters has a rich backstory, culminating in a poignant farewell as they are guided to rest in the river, evoking feelings similar to those found in games like "Nier: Automata" and "Spiritfarer." Overall, it exemplifies how to craft impactful, story-driven experiences that resonate with players.

    • “The story kind of reminds me of Nier: Automata's robots, but it evokes the same gut-wrenching, teary-eyed feeling that Spiritfarer gives after saying goodbye.”
    • “The thing about the story that breaks my heart the most is how connected you are with everyone in the village, even before you were ever born, and how distant from them you will be forever, now that they're all gone.”
    • “The story kinda reminds me of Nier: Automata's robots but the same kind of gut-wrenching, teary-eyed feeling that Spiritfarer gives after saying goodbye.”
    • “After unlocking both parts of each villager's story, you walk them to the 'point of farewell,' where they submerge into the river to rest for eternity.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers limited replayability, focusing more on character development than gameplay mechanics. However, players still find it to be an extremely valuable experience despite this lack of replay value.

    • “Not much replay value as it is more about the characters than it is the gameplay, but an extremely valuable experience nonetheless.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is highly praised for its charming art style and a relaxing yet somber soundtrack, which together create an engaging and immersive experience for players.

    • “The atmosphere is great, with a charming art style and a relaxing, yet somber soundtrack to accompany the gameplay.”

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