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Faking to Dance Game Cover

About Faking to Dance

Faking to Dance is a single player simulation game. It was developed by Datawheel and was released on May 17, 2022. It received very positive reviews from players.

Faking to Dance is an original song by Breaking Forms, a couple's band based in Boston that mixes powerful vocals and intense sounds. This song is a bizarre adventure with strong percussion and a powerful middle vocal section. The sounds are overlaid over a screaming guitar that pummels the song through insane landscapes. The visuals carry you through lunar mountains, space stations, geometric tu…

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Looking for games like Faking to Dance? Here are top simulation recommendations, selected from player-similarity data — start with In Memory, Angels of Amsterdam or A Stickman Reality.

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Reviews

92%Audience ScoreBased on 13 reviews
music5 positive mentions
character development1 negative mentions

  • Innovative VR experience blending music and immersive visuals to create a synchronized audiovisual art piece.
  • Strong, energetic original soundtrack that drives the visual changes and atmosphere throughout the experience.
  • Free to play, making it accessible for VR enthusiasts interested in experimental music presentations.
  • Lacks meaningful gameplay, game loops, or interactivity, which may disappoint players expecting a traditional game.
  • Relatively short duration with limited replay value unless strongly connected to the music and visuals.
  • Rapid camera movements may cause motion sickness for some users, limiting comfort during play.
  • music

    36 mentions Positive Neutral Negative
    14% positive mentions, 78% neutral mentions, 8% negative mentions

    The music in "Faking to Dance" is central to the experience, driving the evolving visuals and creating a synchronized, immersive VR music video rather than a traditional game. The soundtrack, featuring energetic hard rock tunes by Breaking Forms, complements the abstract, sci-fi-inspired environments, resulting in a distinctive, experimental audiovisual journey. While not interactive or mechanically challenging, the music's intensity and style make the experience memorable and engaging for fans of VR music presentations.

    • “Music forms the foundation of the entire production.”
    • “Rather than functioning as background music for unrelated gameplay, the song dictates what the player sees and how the environments evolve.”
    • “Visual changes are designed to complement shifts in musical intensity, creating a synchronized performance where audio and imagery feel like two parts of the same composition.”
    • “Instead of being a game, 'Faking to Dance' is a software application that presents a garbage music video.”
    • “I don't know why I am in this position, but I need to explain very carefully, music videos are not games.”
    • “Even fans of music games should temper expectations because this is not primarily about accurately performing actions to a beat.”
  • gameplay

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The gameplay focuses on an artistic exploration of music and virtual environments rather than traditional game mechanics, lacking challenges, progression, or competitive elements. It emphasizes immersive movement and audiovisual experience over skill-based interaction, resulting in limited replay value and no substantial gameplay loops. This approach aligns with its artistic intent but may disappoint those seeking conventional gameplay depth.

    • “Rather than functioning as background music for unrelated gameplay, the song dictates what the player sees and how the environments evolve.”
    • “There are no complicated systems demanding extensive practice, and the emphasis remains on movement through the audiovisual presentation rather than completing challenging gameplay sequences.”
    • “The enjoyment comes from surrendering to the combination of sound, movement, scale, and surreal imagery rather than proving mechanical skill.”
    • “There is no substantial scoring structure, complex progression, competitive element, or extensive collection of mechanics to encourage mastery.”
    • “The lack of substantial gameplay and limited replay value prevent it from functioning as a deep VR game, but those qualities are less damaging when viewed within its artistic intentions.”
    • “There are no gameplay loops in this rejected film school dropout exhibition, no 'gameplay', no meaningful game-like interaction.”
  • graphics

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The graphics feature smooth, minimalistic, and often trippy visuals that complement the music without directly illustrating lyrics, creating an engaging audiovisual experience. Some dynamic camera movements enhance immersion but may cause discomfort for motion-sensitive players. Overall, the visuals are praised for their simplicity and style, contributing positively to replay value.

    • “Of the three I've played so far, this is the most trippy - wild visuals, flying through space - note, some of the camera movements are quick, so it may not be for those prone to motion sickness.”
    • “The visuals do not merely illustrate literal lyrics or attempt to construct a straightforward story.”
    • “Good music, nice simple smooth graphics, and free.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The optimization effectively synchronizes visual elements with musical intensity, creating a seamless audio-visual experience. This design ensures the gameplay duration aligns with the expectations of a music-centered presentation rather than a traditional game.

  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Replayability is limited due to minimal gameplay depth, relying heavily on the player's connection to the song and visuals. While this limits its appeal as a traditional VR game, it is less of a drawback given its focus on artistic expression.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is driven by strong percussion, energetic guitar work, and progressively prominent vocals, creating a dynamic and engaging journey.

    • “Strong percussion, energetic guitar work, and increasingly prominent vocals determine the pace and atmosphere of the journey.”
  • story

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The story is presented in a non-traditional, abstract manner, relying on visuals that complement the themes rather than following a straightforward narrative or literal interpretation of lyrics.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development in the game is minimal, lacking meaningful complexity or depth, with limited opportunities for narrative growth or extensive player interaction.

    • “Players searching for meaningful challenge, narrative complexity, character development, exploration freedom, or extensive interaction will find very little of those elements.”
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Frequently Asked Questions

Faking to Dance is a simulation game. Common tags for Faking to Dance include free to play, indie, fast-paced, surreal, soundtrack and others.

Faking to Dance is available on PC, Virtual Reality and Windows.

Faking to Dance was released on May 17, 2022.

Faking to Dance was developed by Datawheel.

Faking to Dance has received very positive reviews from players. Most players liked Faking to Dance for its music but disliked it for its gameplay.

Faking to Dance is a single player game.

Similar games include In Memory, Angels of Amsterdam, A Stickman Reality, Oubey VR: Cosmic Voyage, Mayflower Reflections and others.