Faith's Room

Faith's Room Game Cover

In "Faith's Room," I focused on the story of the main character grappling with a traumatic past that led them into a state of isolation. Set in a surreal, dream-like environment inspired by Junji Ito, the game unfolds through a series of rooms that represent the character's mental state. I defined item variables, set up behavioral triggers, and handled pathing to ensure that the narrative progress…

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