- July 17, 2020
- Emil Carlsson
- 1h median play time
Faefever
Platforms
About
Faefever tells the story of a troubled journalist trying to uncover the mystery of a missing brother and sister in the small town of Glenroch, where not all things are as they seem.A winner of two Swedish Game Awards, Faefever is a point-and-click adventure game that immerses the player in unique hand-drawn 2D graphics, a vibrant cast of characters and atmospheric music.Explore the town of Glenroc…


- The art style and music are captivating, creating a unique and eerie atmosphere.
- The story is intriguing and draws players in, with elements of mystery and folklore.
- The game is free to play, making it accessible for anyone looking for a short adventure.
- The game is very short, leaving players wanting more and feeling unsatisfied with the abrupt ending.
- There are several bugs and glitches that can disrupt gameplay, such as issues with the lock-picking mechanic.
- Choices made during the game do not significantly impact the outcome, leading to a linear experience despite the illusion of branching paths.
story
198 mentions Positive Neutral NegativeThe story of the game is generally described as intriguing and atmospheric, with a captivating art style and music that enhance the experience. However, many players express disappointment with the abrupt and unsatisfying ending, feeling that the narrative lacks depth and resolution. Despite its short length, there is a strong desire among players for a sequel or expansion that could further develop the story and characters.
“The story is short, yet intriguing.”
“The storytelling in this game was really good as it drew me in with the little breadcrumbs of mystery it placed here and there.”
“The art style was wonderful, and the storyline was incredibly intriguing.”
“It's a shame that I really like the concept and art style, but the story just didn't get justice.”
“The lack of an actual story purpose to tie the characters to the story, and the lack of any kind of mood in the dialogue broke any kind of life thread that makes you want to find out how it ends.”
“The ending doesn't really tie any loose ends together, so the story of the story-driven game just kind of... falls flat.”