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Extreme Climbing

Extreme Climbing Game Cover
88%Game Brain Score
emotional, atmosphere
graphics, gameplay
88% User Score Based on 98 reviews

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Extreme Climbing Game Cover

About

Extreme Climbing is a multiplayer casual sport game. It was developed by HFRK and was released on June 5, 2024. It received positive reviews from players.

Extreme Climbing challenges players to scale iconic world landmarks such as the Eiffel Tower, Statue of Liberty, and Tokyo Sky Tree Tower using only unarmed climbing skills. Players experience thrilling vertical ascents on famous structures, testing their precision and timing. The game offers a unique blend of adventure and skill-based climbing action.

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88%
Audience ScoreBased on 98 reviews
emotional2 positive mentions
gameplay3 negative mentions

  • The game offers a highly immersive experience, allowing players to climb famous buildings around the world with bare hands, providing a thrilling sense of height and adventure.
  • Climbing with bare hands is both fun and challenging, making it a great option for climbing enthusiasts who want to experience the thrill of climbing without the real-life dangers.
  • The game features realistic graphics and sound effects, enhancing the overall experience and allowing players to appreciate different architectural styles and cultures.
  • The game suffers from numerous bugs and glitches, including issues with movement controls and clipping through walls, which can significantly detract from the gameplay experience.
  • Many players have reported problems with the game's mechanics, such as inconsistent grip and movement, making it frustrating to navigate and complete levels.
  • There is a lack of British buildings in the game, which some players found disappointing, as they expected a more diverse selection of famous structures to climb.
  • graphics
    6 mentions Positive Neutral Negative

    The graphics have received criticism for being subpar, with users noting issues like stuttering visuals and low-quality textures that detract from the immersive experience. Many feel that the graphics do not meet the expectations for high-resolution visuals and effects, leaving a desire for improvements to enhance realism and overall visual appeal.

    • “We need PCVR graphics: high-res textures, volumetric effects, shadows, etc., please.”
    • “You can ignore geographical location, time, and travel costs, instantly 'travel' through time and space, climb world-renowned towers, which is interesting and worth recommending!”
    • “- Graphically it's kind of mushy; I feel it could look more impressive than it does.”
    • “While climbing, the visuals are junky and stuttering.”
    • “Graphics are not good; the textures are ugly.”
    • “Graphically, it's kind of mushy; I feel it could look more impressive than it does.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is criticized for its lack of diverse mechanics and realism, leading to a frustrating experience where players feel little sense of accomplishment. Bugs and an inconsistent grip mechanic further detract from the enjoyment, making even the initial level feel overly challenging and poorly designed for teaching the game's fundamentals.

    • “You'd expect the first level to be almost impossible to fail as it will teach you the mechanics of the game.”
    • “Fun game but way too buggy and not enough mechanics to actually feel accomplished (can't fall off or other consequences).”
    • “The grip mechanic is really random and makes no sense whatsoever.”
    • “All in all, I spent half an hour trying to make it past the very first level and the mechanics of the game seemed to make it impossible at every step.”
  • optimization
    2 mentions Positive Neutral Negative

    Users report significant issues with optimization, particularly during climbing sequences, where visuals appear junky and stutter, detracting from the immersive experience. The dissonance between real-life climbing sensations and in-game visuals further highlights the need for improved graphical stability and performance.

    • “While climbing, the visuals are junky and stuttering.”
    • “In real life, when I grab and climb with my hands, I don't have the impression of translating the palace. My real-life visuals while climbing are very different; I don't see the palace moving so fast and stuttering!”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its heartfelt architecture that evokes a sense of connection and wonder, though some players feel it lacks the intense emotional engagement found in other titles, such as "Something like the climb 2," which effectively conveys feelings of height and danger.

    • “Heartfelt architecture that instantly transports you to different worlds, truly loved.”
    • “Something like The Climb 2 really made me feel like I was high above the ground and in danger; this game lacked that sense of emotional intensity.”
  • stability
    2 mentions Positive Neutral Negative

    The game is enjoyable but suffers from significant bugs, particularly with the Valve Index VR headset, which detracts from the overall experience. Players feel that the lack of meaningful mechanics and consequences further undermines stability, leading to a sense of frustration. A potential revisit of the review is contingent on future updates addressing these critical issues.

    • “Fun game, but way too buggy and not enough mechanics to actually feel accomplished (can't fall off or other consequences).”
    • “I will consider revisiting this review if the critical glitches with the Valve Index VR headset are addressed.”
  • music
    2 mentions Positive Neutral Negative

    The music during climbing is criticized for being overly loud and annoying, with no option to turn it off, although the sound effects are appreciated. While the removal of music from the climbing experience is a positive change, it does not fully address the other existing issues.

    • “The music that plays when you're climbing is annoying, far too loud, and can't be turned off.”
  • story
    1 mentions Positive Neutral Negative

    Users report a significant issue with the game's story experience, as technical problems prevent them from engaging with the narrative, leading to frustrating gameplay where they are unexpectedly launched into the air.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a thrilling and tense experience as players engage in indoor rock climbing, with the added enjoyment of beautiful scenery at various heights.

    • “You can experience indoor rock climbing from around the world, climbing step by step in a thrilling and tense atmosphere, and then enjoying the beautiful scenery at different heights.”
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Frequently Asked Questions

Extreme Climbing is a casual sport game.

Extreme Climbing is available on PC, Mac OS, Windows and Linux.

Extreme Climbing was released on June 5, 2024.

Extreme Climbing was developed by HFRK.

Extreme Climbing has received positive reviews from players. Most players liked this game for its emotional but disliked it for its graphics.

Extreme Climbing is a multiplayer game with local co-op support.

Similar games include The Utility Room, Climbey, Google Earth VR, Windlands, Eleven Table Tennis and others.