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Extreme Climbing

Extreme Climbing Game Cover
89%Game Brain Score
emotional, atmosphere
gameplay, graphics
89% User Score Based on 112 reviews

Platforms

LinuxPCMac OSVirtual RealityWindows
Extreme Climbing Game Cover

About

Extreme Climbing is a single player and multiplayer casual sport game. It was developed by HFRK and was released on June 5, 2024. It received positive reviews from players.

Unarmed climbing of world famous buildings: Eiffel Tower, Statue of Liberty, Tokyo Sky Tree Tower, Dubai Tower, Pyramid, Guangzhou Tower, Oriental Pearl TV Tower Tower, CCTV Tower, etc.

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89%
Audience ScoreBased on 112 reviews
emotional3 positive mentions
graphics3 negative mentions

  • Immersive VR experience that effectively simulates the fear and exhilaration of heights using famous buildings from around the world.
  • Easy-to-learn climbing mechanics with a good balance of challenge and relaxation, suitable for both climbing enthusiasts and players seeking to overcome their fear of heights.
  • Allows players to explore architectural styles and famous landmarks virtually without the risks or costs associated with real-world climbing or travel.
  • Frequent bugs and technical issues including hand clipping through walls, glitches with VR controllers (especially on Valve Index), and falling through structures that reduce immersion.
  • Visuals and graphics are often described as low quality, mushy, or lacking detail, which detracts from the overall experience.
  • Lack of gameplay depth and realism in climbing mechanics, with no realistic falls or complex movements, which may lead to repetitive sessions and reduced long-term engagement.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is intentionally simple and accessible, focusing on spatial awareness and the emotional challenge of height rather than mechanical complexity, making it easy for newcomers. However, some players find the mechanics too lightweight and inconsistent—particularly the grip system—leading to frustration and a lack of satisfying difficulty or consequences. Overall, while the core loop is straightforward, the game may not offer enough depth or reliable mechanics to sustain long-term engagement.

    • “The mechanics are intentionally accessible, allowing players to focus on movement and spatial awareness without juggling stamina meters, complex physics, or strict failure conditions.”
    • “This simplicity makes the game easy to pick up, even for those with limited experience in VR climbing titles, and ensures that the primary challenge comes from the mental tension of height rather than mechanical difficulty.”
    • “Reaching a resting point or platform high above the ground often feels like a small victory, not because of complex gameplay, but because of the emotional relief it provides.”
    • “That said, the game’s mechanical simplicity can also feel limiting over time.”
    • “Players looking for a physically demanding or highly technical climbing simulation may find the mechanics too lightweight to sustain long-term engagement.”
    • “The grip mechanic is really random and makes no sense whatsoever.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are criticized for being low quality, with stuttering visuals and unattractive, low-resolution textures that diminish the climbing experience. Users express a desire for higher-resolution textures, volumetric effects, and improved shadows to enhance immersion. Overall, the visuals feel mushy and underwhelming compared to the potential the game has.

    • “We need PCVR graphics: high resolution textures, volumetric effects, shadows, etc.”
    • “Graphically, it feels kind of mushy; I feel it could look more impressive than it does.”
    • “While climbing, visuals are junky and stuttering.”
    • “Graphics are not good; textures are ugly.”
    • “Graphically, it's kind of mushy; it could look more impressive than it does.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional impact is rooted in a sense of relief and achievement upon reaching resting points, though it lacks the intense danger and immersion found in similar games like The Climb 2. While the architecture is appreciated for its heartfelt design, the overall emotional engagement feels less thrilling and immersive.

    • “Reaching a resting point or platform high above the ground often feels like a small victory, not because of complex gameplay, but because of the emotional relief it provides.”
    • “Heartfelt architecture that instantly travels the world, loved”
    • “Something like The Climb 2 really made me feel like I was high above the ground and in danger; there was zero sense of that with this.”
  • story
    2 mentions Positive Neutral Negative

    The game features a minimalistic story without complex progression or narrative depth, focusing instead on immersive presence and physical interaction. However, some users report technical issues that disrupt gameplay early on.

    • “There is no elaborate story, no complex progression systems, and no heavy abstraction; instead, the game relies on presence, scale, and the player’s own physical reactions to sell the experience.”
    • “On quest 3, can't play the game. When starting to play, the game bounces me into the sky.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization during climbing sequences is poor, causing stuttering and jittery visuals that detract from immersion. The fast, unstable movement contrasts noticeably with smoother real-life climbing experiences.

    • “While climbing, visuals are junky and stuttering.”
    • “In real life, when I grab and climb with hands, I do not get the impression that the palace is translating; my real-life visuals while climbing are very different—I don't see the palace moving so fast and stuttering.”
  • stability
    2 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, including critical glitches with the Valve Index VR headset, leading to a buggy experience. Additionally, the lack of meaningful mechanics reduces the sense of accomplishment.

    • “Fun game but way too buggy and lacking enough mechanics to actually feel accomplished (can't fall off or face other consequences).”
    • “I will consider revisiting this review if the critical glitches with the Valve Index VR headset are addressed.”
  • music
    2 mentions Positive Neutral Negative

    The music, especially during climbing segments, is frequently criticized for being overly loud and annoying, with no option to turn it off. While some improvements have been made by removing music from specific parts, overall issues with the soundtrack persist.

    • “The music that plays when you're climbing is annoying, far too loud, and can't be turned off.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game creates a thrilling and immersive atmosphere by simulating rock climbing from various global locations indoors, combining intense climbing challenges with stunning scenic views from different heights.

    • “You can experience building rock climbing from around the world indoors, climbing step by step in a thrilling and tense atmosphere, and then enjoying the beautiful scenery at different heights.”
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Frequently Asked Questions

Extreme Climbing is a casual sport game.

Extreme Climbing is available on PC, Mac OS, Virtual Reality, Windows and others.

Extreme Climbing was released on June 5, 2024.

Extreme Climbing was developed by HFRK.

Extreme Climbing has received positive reviews from players. Most players liked Extreme Climbing for its emotional but disliked it for its gameplay.

Extreme Climbing is a single player game with multiplayer and local co-op support.

Similar games include Jusant, The Utility Room, Jet Island, Climbey, Eternity Egg and others.