Everything you didn't get to do

Everything you didn't get to do Game Cover

"Everything you didn't get to do" is a first-person cairn-building game set on a desolate island, where a talking seal encourages the player to build rock piles. The game explores themes of commitment and validation, created through a collaboration between Selkie Harbour and Deconstructeam. Stunning illustrations by Francisco Riolobos accompany the unique player experience. Help shape this new narrative journey through your feedback.

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