Everything you didn't get to do
- July 19, 2022
- Selkie Harbour
"Everything you didn't get to do" is a first-person cairn-building game set on a desolate island, where a talking seal encourages the player to build rock piles. The game explores themes of commitment and validation, created through a collaboration between Selkie Harbour and Deconstructeam. Stunning illustrations by Francisco Riolobos accompany the unique player experience. Help shape this new narrative journey through your feedback.