- April 21, 2017
- David
- 4h median play time
Everything
Funny, philosophical, and deeply, deeply weird, there’s nothing else quite like Everything on PC.
Platforms
About
Everything is a single player open world role playing game with a fantasy theme. It was developed by David and was released on April 21, 2017. It received mostly positive reviews from critics and positive reviews from players.
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything …











- Unique and artistic experience that encourages philosophical reflection and exploration of existence.
- Wide variety of entities to become, from microscopic particles to galaxies, with seamless transitions offering a profound sense of scale and perspective.
- Relaxing and meditative ambiance enhanced by Alan Watts' philosophical narration and a calming soundtrack, ideal for unwinding.
- Lack of traditional gameplay objectives and challenge may leave some players feeling lost or bored, especially after initial exploration.
- Awkward and unintuitive controls combined with simplistic or jarring animations (e.g. animals rolling) can detract from immersion and cause frustration or motion sickness.
- Achievement system is unclear and often tedious, requiring grinding and sometimes hindering overall enjoyment of the game.
gameplay
277 mentions Positive Neutral NegativeThe gameplay in "Everything" is minimalist and unconventional, centered on exploring a vast universe by shifting perspectives between various objects and scales, often described as meditative and thought-provoking rather than action-oriented. While praised for its unique mechanics and philosophical depth, many find the gameplay simplistic, repetitive, and lacking in traditional goals or challenges, making it appealing primarily to players who enjoy relaxed, contemplative experiences rather than those seeking engaging or dynamic gameplay.
“Everything is an experimental sandbox game where the main mechanics are switching between character perspectives at frequent intervals.”
“The game progresses through incrementing mechanics that make it easier to jump from thing to thing at various magnification levels, beginning with landscape and progressing to continental, interplanetary, and intergalactic levels, and then down to insect-sized, microscopic, and even quantic levels.”
“The gameplay consists of switching between things and switching sizes up and down, interrupted by narration or random thoughts from the things around you.”
“It's a lot of fun, and I'd definitely recommend it, though there probably isn't enough gameplay here to warrant a full-price buy.”
“The gameplay itself, however, is very monotonous and honestly frustrating if you're attempting to complete the achievements.”
“Gameplay wise, you could pick at the faults: sometimes controls take trial and error and actions are difficult to execute.”
Everything review
Funny, philosophical, and deeply, deeply weird, there’s nothing else quite like Everything on PC.
80%Everything Review
The sheer scope of Everything is an incredible achievement, and it does offer at least a few hours of entertainment, before it inevitably becomes a bit stale.
70%Everything Review - PS4
Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
70%
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Frequently Asked Questions
Everything is a open world role playing game with fantasy theme.
Everything is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.
On average players spend around 4 hours playing Everything.
Everything was released on April 21, 2017.
Everything was developed by David.
Everything has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Everything for its gameplay but disliked it for its grinding.
Everything is a single player game.
Similar games include Mountain, Proteus, The Witness, The First Tree, The Plan and others.













