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Everything

Funny, philosophical, and deeply, deeply weird, there’s nothing else quite like Everything on PC.
Everything Game Cover
78%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
83% User Score Based on 2,781 reviews
Critic Score 73%Based on 20 reviews

Platforms

Nintendo SwitchLinuxPCPlaystation 5Mac OSPlaystation 4XboxSteam DeckWindowsPlayStationPlaystation Vita
Everything Game Cover

About

Everything is a single player open world role playing game with a fantasy theme. It was developed by David and was released on April 21, 2017. It received mostly positive reviews from critics and positive reviews from players.

Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything …

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83%Audience ScoreBased on 2,781 reviews
gameplay41 positive mentions
grinding22 negative mentions

  • Unique and artistic experience that encourages philosophical reflection and exploration of existence.
  • Wide variety of entities to become, from microscopic particles to galaxies, with seamless transitions offering a profound sense of scale and perspective.
  • Relaxing and meditative ambiance enhanced by Alan Watts' philosophical narration and a calming soundtrack, ideal for unwinding.
  • Lack of traditional gameplay objectives and challenge may leave some players feeling lost or bored, especially after initial exploration.
  • Awkward and unintuitive controls combined with simplistic or jarring animations (e.g. animals rolling) can detract from immersion and cause frustration or motion sickness.
  • Achievement system is unclear and often tedious, requiring grinding and sometimes hindering overall enjoyment of the game.
  • gameplay

    277 mentions Positive Neutral Negative

    The gameplay in "Everything" is minimalist and unconventional, centered on exploring a vast universe by shifting perspectives between various objects and scales, often described as meditative and thought-provoking rather than action-oriented. While praised for its unique mechanics and philosophical depth, many find the gameplay simplistic, repetitive, and lacking in traditional goals or challenges, making it appealing primarily to players who enjoy relaxed, contemplative experiences rather than those seeking engaging or dynamic gameplay.

    • “Everything is an experimental sandbox game where the main mechanics are switching between character perspectives at frequent intervals.”
    • “The game progresses through incrementing mechanics that make it easier to jump from thing to thing at various magnification levels, beginning with landscape and progressing to continental, interplanetary, and intergalactic levels, and then down to insect-sized, microscopic, and even quantic levels.”
    • “The gameplay consists of switching between things and switching sizes up and down, interrupted by narration or random thoughts from the things around you.”
    • “It's a lot of fun, and I'd definitely recommend it, though there probably isn't enough gameplay here to warrant a full-price buy.”
    • “The gameplay itself, however, is very monotonous and honestly frustrating if you're attempting to complete the achievements.”
    • “Gameplay wise, you could pick at the faults: sometimes controls take trial and error and actions are difficult to execute.”
  • graphics

    157 mentions Positive Neutral Negative

    The graphics in the game are minimalist and stylized, favoring simple low-poly models and clean lines that create a soothing, expressive atmosphere rather than realistic visuals. While some players find the visuals charming and fitting to the game's philosophical tone, others criticize the simplicity, clunky animations, and occasional performance issues that can hinder immersion. Overall, the graphics serve the game's unique artistic vision but may not appeal to those expecting high-fidelity or detailed visuals.

    • “The art style is minimalist yet expressive, using simple shapes and clean lines to portray a universe that feels vast but approachable.”
    • “This game is so beautiful both in simplistic graphics and introspective narrative.”
    • “The minimalist art style paired with the mesmerizing soundtrack creates an immersive experience that's equal parts soothing and thought-provoking.”
    • “If you’re expecting sharp graphics or a clear structure, you might be disappointed.”
    • “The graphics are fairly basic on most levels—stylized and sometimes muddy.”
    • “It's unduly resource-intensive despite having very simply and low-detail graphics and textures, so it seems like the game hasn't been optimized very well.”
  • music

    144 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming, ambient, and meditative qualities, beautifully complementing the philosophical narration by Alan Watts. The soundtrack, composed by Ben Lukas Boysen, dynamically enhances the serene atmosphere and immersive exploration, often described as a standout feature that deepens the overall experience. Many reviewers highlight the music as both soothing and thought-provoking, making it ideal for relaxation and contemplation.

    • “The soundtrack by Ben Lukas Boysen deepens this effect with ambient tones that shift dynamically, creating an atmosphere of serenity and quiet wonder that perfectly complements the slow rhythm of exploration.”
    • “The minimalist art style paired with the mesmerizing soundtrack creates an immersive experience that's equal parts soothing and thought-provoking.”
    • “The soundtrack is beautiful and well placed in the game, which allows you to experience an even deeper level of immersion.”
    • “I spent an hour literally walking around a desert trying to become something bigger than a tree while obnoxious music played in the background and, once and awhile at least, a strange man would start talking about life in a "I like my own farts" kinda way.”
    • “Soundtrack aside, the gameplay itself is pretty lame stuff.”
    • “While the mechanics and music are solid, the level design and difficulty go to hell after stage 4... it's one of the worst most punishing games I've ever experienced and anyone who has the balls to actually play and beat this game in one credit deserves to be called the president of shmups for eternity.”
  • humor

    97 mentions Positive Neutral Negative

    The humor in the game is often quirky, subtle, and absurd, blending philosophical musings with amusing animations—particularly the animals' rolling movements—which many players find both funny and endearing. While some appreciate the balance of irreverent comedy and deep reflections, others feel the humor fades after initial novelty. Overall, the game offers a unique, contemplative, and occasionally hilarious experience that complements its meditative gameplay.

    • “Everything embraces its philosophical musings with a dash of irreverent humor, like a stand-up comedy routine at a philosophy convention.”
    • “The gameplay itself is absolutely hilarious, but also really cool.”
    • “With its philosophical insights, irreverent humor, and meditative gameplay, it's a game that offers a unique and mind-bending experience.”
  • story

    83 mentions Positive Neutral Negative

    The game lacks a traditional, linear story or clear objectives, instead offering a philosophical and open-ended experience where players explore and interpret meaning at their own pace. While some appreciate its thought-provoking, abstract narrative conveyed through audio clips and environment, others find the story vague, minimal, or nonexistent, making it unsuitable for those seeking conventional plot-driven gameplay. Ultimately, its "story" is more of a personal or philosophical journey than a structured narrative.

    • “This is just perfect in terms of story, and is definitely more of an experience than just a game.”
    • “If I want a video game that actually deals about life, death, metaphysics and such, Outer Wilds would be such a masterpiece, by giving you amazing gameplay and fascinating story with a revolutionary take on narration.”
    • “At the end of the "story" arc when you're in that sort of 'other place' with all the lost entities telling you of all the missteps in their existence, whereas prior everything was telling you how satisfied they were, was such a major and interesting flip that I feel could have been explored more.”
    • “The story is so vague and hard to follow it's like it's not even there.”
    • “The idea is interesting but badly executed and there is no story, so basically you just wander around with no purpose.”
    • “There is no plot nor real point to the game other than to identify all nouns in the universe like some sort of virtual dictionary, with carved up segments from a philosopher's lectures taken entirely out of context.”
  • atmosphere

    38 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its serene, meditative quality, enhanced by a dynamic ambient soundtrack and thoughtful Alan Watts narrations that provoke deep reflection. While some find its slow, wandering gameplay and whimsical elements charming and calming, others note occasional immersion breaks due to quirky animations or technical issues. Overall, it offers a unique, tranquil experience that strongly emphasizes mood and philosophical exploration.

    • “The soundtrack by Ben Lukas Boysen deepens this effect with ambient tones that shift dynamically, creating an atmosphere of serenity and quiet wonder that perfectly complements the slow rhythm of exploration.”
    • “The sound design is also excellent, with a great score and sound effects that perfectly complement the game's surreal and dreamlike atmosphere.”
    • “I found myself pondering upon the brilliant excerpts from Alan Watts and some of the atmospheric imagery from the game; it's simply a beautiful game.”
    • “It's an alright walking simulator if you're into that, but the large mammal animations are stupid and really ruin the atmosphere.”
    • “On the downside tho: my laptop crashed every time I got into this atmosphere zone and I always got framerate errors :(”
    • “If they implemented walking animation, I think that it would help to create an even better atmosphere in the game.”
  • emotional

    29 mentions Positive Neutral Negative

    The game delivers a profoundly emotional experience, often evoking tears, deep reflection, and a unique sense of connection to life and existence. Its philosophical themes, soothing yet impactful narration, and immersive simulation create a wholesome, meditative atmosphere that resonates deeply with many players. While some find it emotionally challenging or even unsettling, the overall impact is heartfelt and memorable.

    • “An amazing game that has made me cry and made me think but most importantly I can live the exhilarating life of a discarded cigarette butt.”
    • “I cannot stop stumbling upon the boundaries of what's possible here, but then Alan says "you're just a wave in a complex process...", just as I transfer from the lizard to a plant, and I really feel that on a deep emotional level for a moment.”
    • “Where other games, even those that have engaged me cerebrally or emotionally, have offered escapist experiences, everything constantly makes my mind and heart revisit reality.”
  • grinding

    26 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, slow, and often boring, with repetitive tasks such as scanning large areas for specific entities and collecting numerous items or audio logs. While initial gameplay can be engaging, the later stages become a slog focused on monotonous collection and achievement hunting, detracting from the overall experience.

    • “Smack these alongside the other tedious find half or more of several categories of things and 60 odd audio logs of some old chap talking about stomach rumbles or some nonsense and you’ve got yourself a slog to capture what should’ve been an easy handful of achievements.”
    • “While it starts off fun and intriguing, later parts involve scanning large areas just to find one specific entity, which can feel tedious and time-consuming.”
    • “I would go so far as to say that there isn't much gameplay at all, unless you decide that you want to catalog every object in existence, which is unbearably tedious.”
  • stability

    9 mentions Positive Neutral Negative

    The game suffers from numerous stability issues, including buggy and unresponsive controls, low framerate, and frequent glitches that hinder gameplay. Despite its unique concept and appealing visuals, these technical problems lead to a frustrating and unstable experience for many players.

    • “I spent 20 minutes trying to stop being a dust mite, only to have the controls be either buggy or unresponsive.”
    • “I quit the game and opened it back up with no luck, leading to a frustrating and buggy experience instead of an interesting one.”
    • “The game started to me with an upside down horse, which moves like in a buggy, very buggy game.”
  • replayability

    9 mentions Positive Neutral Negative

    Replayability opinions are mixed, with several users finding it limited or negligible, describing the experience as mostly one-time only. However, some users note substantial replay value, especially due to collection elements and casual play appeal. Overall, replayability may vary based on player preferences.

    • “Well play tested with plenty of replay value.”
    • “+tons of replayability and collection”
    • “You could play the game to relax or chill if you so choose, as that is what the game seems to be about.”
    • “The replay value is absolutely nothing; it's a one-time experience and I do not desire to go through that lengthy experience again.”
    • “Little to no replayability or lasting power.”
    • “Replay value: unfortunately, this is where the game suffers a fair amount.”
  • optimization

    8 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with stable 60 fps often dropping significantly in particle-heavy scenes, and it can feel resource-heavy despite simple graphics. Keyboard controls are awkwardly configured, and the Mac version suffers from display bugs causing stuttering and visual discomfort. While some issues may stem from older hardware, overall optimization appears lacking and could benefit from improvements.

    • “On the technical side of things, it seems well optimized (and ought to be for something with a scale-to-detail ratio similar to Katamari Damacy), lacks detail settings, and plays well with gamepad or mouse + keyboard.”
    • “Optimization.”
    • “Performance is a solid 60 fps most of the time, but can dip to 15 fps in levels with heavy particles.”
    • “It's unduly resource-intensive despite having very simple and low-detail graphics and textures, so it seems like the game hasn't been optimized very well.”
    • “I also feel like this game is really poorly optimized for keyboard with a lot of stuff being weirdly placed.”
  • monetization

    3 mentions Positive Neutral Negative

    The monetization is widely criticized as a pretentious and poorly executed cash grab, with attempts to appear artistic coming off as insincere, leading users to view it as a waste of time and money.

    • “Pretentious cash grab.”
    • “Silly cash grab that's trying to be arty and edgy but it's just a pure waste of time and money.”
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4h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Everything is a open world role playing game with fantasy theme.

Everything is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

On average players spend around 4 hours playing Everything.

Everything was released on April 21, 2017.

Everything was developed by David.

Everything has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Everything for its gameplay but disliked it for its grinding.

Everything is a single player game.

Similar games include Mountain, Proteus, The Witness, The First Tree, The Plan and others.