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Everyday Genius: SquareLogic Game Cover

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Everyday Genius: SquareLogic is a single player casual puzzle game. It was developed by TrueThought and was released on October 21, 2009. It received overwhelmingly positive reviews from players.

Everyday Genius: SquareLogic can calculate and display possible solutions automatically—allowing you to spend more time playing and less time tediously jotting down possibilities. With puzzles ranging from first-grade easy to astrophysicist hard, you’ll progress along the path to enlightenment as you build your problem-solving brain power with Everyday Genius: SquareLogic.

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99%
Audience ScoreBased on 359 reviews
gameplay8 positive mentions
grinding3 negative mentions

  • Extremely large amount of puzzles offering thousands to tens of thousands of levels, ensuring years of gameplay.
  • Innovative and engaging twist on traditional Sudoku and KenKen with varied puzzle mechanics, gradually increasing difficulty and variety.
  • Relaxing and accessible gameplay with helpful features such as hints, automatic elimination of candidates, and option to toggle assistance for different challenge levels.
  • The huge number of puzzles can feel overwhelming and repetitive for some players over time.
  • Some minor UI annoyances like manual color painting and misclick sensitivity, along with occasional crashes when tabbing out.
  • Certain achievements, particularly completionist ones, require an excessive time investment and can be tedious or frustrating to obtain.
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay offers a fresh, math-based twist on traditional Sudoku with simple, intuitive controls and gradually introduced new mechanics that keep puzzles engaging without overwhelming players. Each level presents unique challenges and hundreds of bonus puzzles across multiple difficulties, ensuring abundant variety and replayability. Overall, the execution is solid and addictive, appealing to both casual players and puzzle enthusiasts alike.

    • “Controls are simple and intuitive, and while not all puzzles are immediately available, access to the next level of puzzles is gated behind a simple challenge puzzle mechanic, so no single puzzle variety outstays its welcome.”
    • “Usually each location gives you a new mechanic to play with, and once you complete a location's 12 practice puzzles plus 1 challenge puzzle, you unlock an additional 787 puzzles that all include the mechanic learned at that location plus all previous locations. So if you're having trouble with a mechanic, there's plenty of puzzles to practice with.”
    • “You start with a few mechanics on a 4x4 grid and work your way up to a whopping 8x8 grid with a large amount of mechanics, with the game introducing the mechanics slowly so you're not overwhelmed.”
    • “It's hard to describe the gameplay here.”
    • “However, from there on out it has way more mechanics.”
    • “And the cages aren't restricted to only one mechanic either.”
  • music
    16 mentions Positive Neutral Negative

    The game's music is widely praised for its relaxing, ambient, and soothing qualities that complement the thoughtful and immersive puzzle experience. While some note it as more of an ambient soundscape than traditional music, it effectively enhances focus and provides a calming atmosphere throughout gameplay. Minor issues like looping glitches are mentioned but do not detract significantly from the overall positive impression.

    • “The music and sound effects are super relaxing, and you get literally millions of puzzles, many of which take a day or two to crack.”
    • “This game is amazing value for 5€, thousands of puzzles at all difficulty levels, good variety, well designed, great relaxing soundtrack.”
    • “The soothing music goes well with the overall theme, which really polishes a well-made game.”
    • “Music is meh.”
    • “This is important to know because the music loops and there's often a slight glitch at the connection.”
    • “The background music -- I mean, it's not really music per se, more ambient soundscape -- suits the 'deep thought' premise of the game nicely.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers high replayability due to its extensive number of puzzles and user-friendly UI features like hints and number marking, making gameplay smooth and engaging with virtually endless replay value.

    • “Low-investment, high-replayability, with a bunch of UI features (mouseover completion, marking numbers off, hints) to make playing smooth and hassle-free.”
    • “A++ for replayability.”
    • “With the thousands of puzzles, there's near infinite replayability as well.”
    • “As for replay value, if anybody ever finds out, let me know.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game can become tedious, especially at higher levels where extensive calculations and manual color-filling are required. The mix of arithmetic deduction, guesswork, and repetitive tasks makes the experience feel more like a grind than a rewarding puzzle challenge.

    • “My only annoyances are on the higher levels where I found myself playing with a calculator in hand, as sometimes a group of numbers will multiply together to equal a large total, which gets a little tedious at times.”
    • “It becomes a bit tedious filling in the blanks, a certain amount of which is deduction based on arithmetic, some is sheer guesswork based on probability, and the rest is just a process of elimination.”
    • “It's like grinding up numbers and shooting them up your vein.”
  • graphics
    3 mentions Positive Neutral Negative

    User opinions on the graphics are mixed, with some praising them as excellent while others find them subpar and unimpressive. However, most agree that the graphics do not significantly impact the overall solid gameplay experience.

    • “A+ for graphics”
    • “Graphics are real meh - almost subpar.”
    • “Can't really tell anything else about it, since the graphics aren't important and the gameplay is quite solid really.”
  • story
    3 mentions Positive Neutral Negative

    The story features a fully complete main storyline with all achievements attainable, offering a varied main quest that gradually increases in difficulty.

    • “100% main storyline/campaign complete with all achievements”
    • “100% main storyline/campaign complete with all achievements”
    • “The main quest has tons of variety as the difficulty ramps up.”
  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates excellent stability, running smoothly on Steam Play with Mint 18.2 and proprietary Nvidia drivers. Users report no significant issues or crashes.

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Frequently Asked Questions

Everyday Genius: SquareLogic is a casual puzzle game.

Everyday Genius: SquareLogic is available on PC and Windows.

Everyday Genius: SquareLogic was released on October 21, 2009.

Everyday Genius: SquareLogic was developed by TrueThought.

Everyday Genius: SquareLogic has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Everyday Genius: SquareLogic is a single player game.

Similar games include SquareCells, Hexcells Infinite, Hexcells, Tametsi, Hexologic and others.