- February 23, 2017
- Pathless Games
Eternal Return
Platforms
About
"Eternal Return" is a horror-themed, retro-style game that combines old-school mechanics with modern nonlinear level design. Players must survive and explore a cursed castle, building up their health, stamina, and arsenal while uncovering the dark stories of its inhabitants. The slow-paced gameplay with tight controls builds tension and stress, making for a truly immersive and frightening experience.











- The game has a very good story and atmosphere, reminiscent of classic Metroidvania titles.
- Challenging gameplay that rewards patience and skill, appealing to fans of difficult games like Dark Souls.
- Unique level design and exploration elements that create a sense of mystery and discovery.
- Controls are poorly implemented, often feeling slippery and unresponsive, making the game frustrating to play.
- The game suffers from numerous glitches and inconsistent enemy behavior, detracting from the overall experience.
- Lack of proper tutorials and controller support leads to confusion and difficulty in navigating the game.
gameplay
10 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating its challenging nature reminiscent of classic titles like Castlevania and Dark Souls, while others criticize awkward mechanics such as poor jump physics and problematic hitboxes. Despite these issues, the game offers a compelling story and atmosphere, though some feel that frustrating design choices detract from the overall experience. Overall, it seems to appeal to those who enjoy difficulty for its own sake, but may frustrate players seeking polished mechanics.
“Despite some gameplay problems, this game has a very good story and a nice atmosphere. It would be interesting if another version was developed more polished.”
“The difficult gameplay is very challenging and I really enjoyed it.”
“I would liken this game to the original Castlevania gameplay-wise with Dark Souls-esque theming.”
“Not even decent jump mechanics to start with, also what's with the huge sprites with annoyingly out of place hitboxes?”
“If you get a kick out of difficulty for its own sake, you'll probably get a few chuckles even as you're put off by some weird mechanics - like your secondary weapons bouncing off enemies and hitting you in your own face.”
“The problem is that it tries to pass frustrating gameplay choices for challenge.”