- February 23, 2017
- Pathless Games
Eternal Return
Platforms
About
"Eternal Return" is a horror-themed, retro-style game that combines old-school mechanics with modern nonlinear level design. Players must survive and explore a cursed castle, building up their health, stamina, and arsenal while uncovering the dark stories of its inhabitants. The slow-paced gameplay with tight controls builds tension and stress, making for a truly immersive and frightening experience.











- The game has a very good story and builds a nice atmosphere, making it engaging for players who enjoy exploration.
- Challenging gameplay that evokes a sense of nostalgia for retro games, reminiscent of classic Metroidvania titles.
- The developers are actively involved and making ongoing tweaks and improvements, showing a commitment to enhancing the player experience.
- Controls are very poor and unresponsive, making the game feel slippery and difficult to navigate, which detracts from the overall experience.
- The game suffers from numerous glitches and inconsistent hitboxes, leading to frustrating gameplay moments.
- Lack of proper tutorials and controller support makes it hard for players to understand the mechanics, resulting in a steep and often unfair learning curve.
- gameplay20 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with some players appreciating its challenging nature reminiscent of classic titles like Castlevania and Dark Souls, while others criticize frustrating mechanics such as poor jump controls and awkward hitboxes. Despite these issues, many find the difficulty engaging and the overall value for gameplay content to be worthwhile. However, there is a consensus that the game could benefit from more polished mechanics in a potential future version.
“The difficult gameplay is very challenging and I really enjoyed it.”
“I would liken this game to the original Castlevania gameplay-wise with Dark Souls-esque theming.”
“As far as the price/value-to-gameplay/content ratio goes, it's worth it.”
“Not even decent jump mechanics to start with, also what's with the huge sprites with annoyingly out of place hitboxes?”
“The problem is that it tries to pass frustrating gameplay choices for challenge.”
“If you get a kick out of difficulty for its own sake, you'll probably get a few chuckles even as you're put off by some weird mechanics - like your secondary weapons bouncing off enemies and hitting you in your own face.”