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Eternal Man: Forest

Eternal Man: Forest Game Cover
38%Game Brain Score
atmosphere, emotional
gameplay, story
52% User Score Based on 23 reviews

Platforms

PCWindows
Eternal Man: Forest Game Cover

About

Eternal Man: Forest is a single player casual action adventure game. It was developed by eProdigy and was released on February 13, 2018. It received neutral reviews from players.

An endless runner game with satirical commentary about society and undeserved achievements to give fulfillment to your nonexistent lives. Because we care.

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52%
Audience ScoreBased on 23 reviews
atmosphere2 positive mentions
gameplay3 negative mentions

  • Eternal Man: Forest offers a unique and contemplative experience, emphasizing exploration and emotional resonance over traditional gameplay mechanics.
  • The game's audiovisual design creates a powerful atmosphere, with nature's stillness and subtle soundscapes enhancing the immersive experience.
  • For players who appreciate walking simulators and reflective storytelling, the game provides a distinct and poetic journey that encourages introspection.
  • The slow pacing and lack of structured objectives may leave players feeling unanchored and disoriented, especially those accustomed to more traditional gameplay.
  • Technical limitations, such as uneven texture quality and simple animations, can disrupt immersion and reveal the game's modest development scale.
  • Many players find the game underwhelming, describing it as lacking real gameplay and feeling more like an achievement spam than a complete experience.
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is characterized by minimal interaction and a lack of traditional progression, which may initially disorient players but ultimately reinforces the game's identity as an immersive experience. The slow pacing and absence of structured objectives encourage players to embrace the environment rather than pursue specific goals, though this may alienate those seeking more conventional gameplay mechanics. Achievements can be unlocked without engaging in actual gameplay, further emphasizing the game's focus on atmosphere over action.

    • “The absence of traditional gameplay progression can feel disorienting at first, yet over time becomes central to the game’s identity, inviting players to let go of expectations and simply exist within the space.”
    • “It does not compromise its tone in pursuit of broader appeal, nor does it dilute its concept with unnecessary mechanics.”
    • “Interaction remains minimal—objects can be studied, certain areas encourage closer inspection—but these moments serve more as emotional punctuation than mechanical milestones.”
    • “The slow pacing demands patience, and without narrative rewards or gameplay escalation, those accustomed to structured objectives may feel unanchored.”
    • “No actual gameplay is required to unlock all the achievements in this game!”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a serene pilgrimage through a forest that conveys narrative through subtle environmental cues and a sense of isolation. While it offers a poetic and reflective experience for fans of walking simulators and atmospheric art games, some players may find the visuals repetitive over time, particularly those seeking more dramatic diversity in their surroundings. Overall, the game's strength lies in its ability to evoke emotion through what remains undefined.

    • “For players who appreciate walking simulators, atmospheric art games, or reflective environmental storytelling, it provides a distinct and quietly poetic experience—one that lingers not because of what it shows, but because of what it refuses to define.”
    • “Instead of presenting a defined storyline, it frames the experience as a quiet pilgrimage, letting the forest express narrative through atmosphere, remnants of human presence, and the lingering tension between isolation and eternity.”
  • story
    3 mentions Positive Neutral Negative

    The game's story is conveyed through an atmospheric pilgrimage rather than a traditional narrative, emphasizing the emotional weight of isolation and the remnants of human presence. It eschews conventional gameplay elements like quest markers and collectibles, offering a reflective experience that resonates with fans of walking simulators and environmental storytelling. This approach creates a quietly poetic journey that invites players to interpret the narrative on their own terms.

    • “Instead of presenting a defined storyline, it frames the experience as a quiet pilgrimage, letting the forest express narrative through atmosphere, remnants of human presence, and the lingering tension between isolation and eternity.”
    • “For players who appreciate walking simulators, atmospheric art games, or reflective environmental storytelling, it provides a distinct and quietly poetic experience—one that lingers not because of what it shows, but because of what it refuses to define.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by minimal interaction that emphasizes introspection rather than mechanical achievements, using environmental details and sound design to create an atmosphere of emotional ambiguity. This approach prioritizes emotional resonance, inviting players to engage with the experience on a deeper, more reflective level.

    • “Interaction remains minimal—objects can be studied, and certain areas encourage closer inspection—but these moments serve more as emotional punctuation than mechanical milestones.”
    • “Sound design reinforces this emotional ambiguity, blending soft wind currents, insect hums, hollow echoes, and the occasional unnatural disturbance that hints at something beyond the ordinary.”
    • “It belongs to a lineage of interactive experiences that treat exploration as a form of introspection, placing emotional resonance above quantifiable accomplishment.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is used sparingly, creating an atmosphere where silence prevails and encourages players to engage deeply with their own emotions and reactions.

    • “Music appears sparingly, allowing silence to dominate and forcing players to sit with their own reactions.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is hindered by technical limitations, resulting in inconsistent texture quality, basic animations, and occasional performance dips that disrupt the overall immersion.

    • “Technical limitations occasionally reveal the game’s modest development scale, with uneven texture quality, simple animations, and occasional performance dips that interrupt immersion.”
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Frequently Asked Questions

Eternal Man: Forest is a casual action adventure game.

Eternal Man: Forest is available on PC and Windows.

Eternal Man: Forest was released on February 13, 2018.

Eternal Man: Forest was developed by eProdigy.

Eternal Man: Forest has received neutral reviews from players. Most players liked this game for its atmosphere but disliked it for its gameplay.

Eternal Man: Forest is a single player game.

Similar games include Eternal Man: Jump, Eternal Man: Mountain, Eyes Over Us, Achievement Lurker: You are going to have to work for these nuts, HyperPortals and others.