- October 31, 2023
- Dionous Games
Enypnion Redreamed
Platforms
About
First things first... How to pronounce "Enypnion"! [ɛnˈy.pni.on / e-nip-nee-on] • Greek (n. | literary) Something seen in sleep, i.e., a dream, a sequence of representations that appear in the mind during sleep. Enypnion was originally developed by Sinking Sheep. Joining forces with Dionous Games, it has been transformed into the enhanced and reimagined game, Enypnion Redreamed. We'v…









- The game features beautiful artwork and a soothing soundtrack that enhances the dreamlike atmosphere.
- Puzzles vary in difficulty, providing a rewarding challenge for puzzle lovers, with some being quite original and engaging.
- The remake improves upon the original with additional content, better controls, and a more polished overall experience.
- The user interface can be clunky and awkward, making gameplay feel less enjoyable at times.
- Some puzzles lack clear logic or hints, which can lead to frustration for players trying to progress.
- The story may come off as preachy or overly simplistic, detracting from the overall experience for some players.
story
14 mentions Positive Neutral NegativeThe story is generally well-received, featuring a straightforward narrative with hidden implications and multiple endings that cater to puzzle enthusiasts. While some players appreciate the creepy elements and the satisfying conclusion, others feel that the game could have better integrated intriguing references, such as "oneiroi," into the plot. Overall, the story complements the game's atmosphere and puzzles, providing an enjoyable experience despite its brevity and limited new content for returning players.
“Loved how the story wrapped up in the end, I was really not expecting that!”
“The storyline, although straightforward, carries hidden implications and multiple endings.”
“Good and enjoyable story, with fitting art style and puzzles as well as great atmosphere.”
“The core game is the same, so if you’re in it for the story and world, you might not find enough new content to justify another playthrough.”
“It’s a short game even with these few head-scratchers, but it really doesn’t need to be longer, because there’s only so far you can stretch out a story in which you move from one location to the next without really knowing what exactly is going on.”
“If I had to complain about something story-wise, it would be that there are some interesting references to 'oneiroi' during the beginning that could maybe be used more during the game.”