- March 19, 2015
- AV media lab
Enigma: An Illusion Named Family
Platforms
About
"Enigma: An Illusion Named Family" is a narrative-driven game following Yoo Minhyuk, who faces a dark journey after his father's untimely death. Minhyuk's guilt-ridden adolescence and his family's silent feud over inheritance set the stage for this introspective adventure. Players must unravel the profound storyline within a world of art and darkness.








- ENIGMA features a compelling story with multiple endings that keep players engaged and encourage replayability.
- The game includes a fully voiced cast and well-composed music, enhancing the overall atmosphere and immersion.
- Despite its RPG Maker origins, the game offers unique gameplay mechanics, such as managing fear in dark environments and solving various puzzles.
- The game suffers from translation issues, with awkward phrasing and occasional typos that can detract from the experience.
- Some players have reported minor bugs and glitches that can disrupt gameplay, though they are generally not game-breaking.
- The characters can be unlikable at times, which may affect player attachment and enjoyment of the story.
story
19 mentions Positive Neutral NegativeThe story of "Enigma" is a compelling and intricately woven narrative that spans three interconnected endings, featuring a mix of horror and dark humor. While the game includes some puzzling elements and a variety of visual storytelling moments, it is primarily focused on exploration and character-driven plot twists that keep players engaged. Despite minor localization issues, the overall experience is enriched by a fully voiced cast and a gripping atmosphere, making it a standout title for fans of story-oriented games.
“This is one game that I will highly recommend to those that love story-oriented games.”
“Enigma's endings all feed into one another and the true end presents quite a plot twist of a grim reality for the characters.”
“The game has three endings; all three are good, though I do have a favorite, and all are worth getting; the ending doesn't just change the conclusion but radically alters the last third of the game for some very different gameplay and story experiences.”
“As the game is not originally made in English, there are some odd translations and story elements that don't make the most sense.”
“The game makes you think it is simple and a single line storyline, but when you get into it, it reveals more complexity.”
“Frequent plot twists (I don't know if that's the right word to use, but there are a lot of very surprising events that change the way you think about things).”