Endless Terrain
- February 22, 2024
- MMXXIV
This project is a Procedural Content Generation (PCG) system developed in Unity and C#, aimed at creating dynamic and diverse virtual worlds in real-time. The system integrates various algorithms and techniques, such as Noise Generation, Height Map Generation, Mesh Generation, and Texture Mapping, to produce rich and visually appealing terrains and environments.Main Menu: "E" to generate terrain"~…