- June 3, 2022
- Coin Operated Games
EMPYRE: Dukes of the Far Frontier
Platforms
About
Welcome to the bright lights and big city of New York in 1911. Never you mind the flooding. The water only goes up to the first floor. But not even the mighty waves of the Atlantic can drive New York into the depths. Now there is a new New York of self governing city-states perched atop buildings resting in the sea. This is your New York. You live in one of these City-States and now they need your…











- Engaging character creation with options for both positive and negative traits, reminiscent of classic RPGs.
- Unique steampunk atmosphere and intriguing story elements that keep players engaged.
- Responsive developer addressing issues like black screen and providing some key rebinding options.
- Dated visuals and clunky animations that detract from the overall experience.
- Combat system is poorly executed, feeling sluggish and unresponsive, leading to frustration.
- Numerous bugs and unclear objectives make navigation and gameplay cumbersome.
story
9 mentions Positive Neutral NegativeThe story begins with a strong and engaging introduction, featuring a professional narrator and an intriguing backstory that sets the stage for adventure. However, while the narrative maintains a brisk pace, some players find it ultimately disappointing, with a lackluster ending and unclear dialogue that can lead to confusion during quests. The plot, which involves bolsheviks, local mobsters, and a quest for blueprints, shows promise but falls short in delivering a meaningful gameplay experience.
“Everything starts off promising, with a slick animated intro and a professional-sounding narrator laying the breadcrumbs of a backstory for you.”
“The story hits hard from the beginning.”
“From there, the story keeps moving at a pretty brisk pace.”
“The story is poor, the end is lackluster in all aspects and the game is short on real meaningful gameplay.”
“I was also a little lost on some of the initial quests because the dialogue was a little unclear.”
“I had high hopes, because I somehow enjoyed the older and rather obscure Empyre: Lords of the Sea Gates, and I assumed they must have improved on the sub-par user interface or at least written a better story.”