Earn to Die Rogue
- May 9, 2024
- Not Doppler
Drive cars through zombie hordes and loot infested buildings
Reviews
- The game introduces a fresh take on the Earn to Die series with engaging roguelike mechanics and improved graphics.
- Gameplay is fun and offers a mix of on-foot combat and driving, providing a nostalgic experience for long-time fans.
- The absence of forced ads enhances the overall experience, allowing players to enjoy the game without interruptions.
- The game heavily relies on microtransactions and ad-based rewards, making progression feel tedious and frustrating.
- Many players feel that the core driving mechanics have been sidelined in favor of repetitive on-foot gameplay, straying from what made the original games enjoyable.
- The difficulty spikes and lack of checkpoints in missions can lead to a frustrating experience, especially for those familiar with the faster-paced gameplay of earlier titles.
- gameplay52 mentions
- 42 % positive mentions
- 50 % neutral mentions
- 8 % negative mentions
The gameplay of the latest installment in the "Earn to Die" series has received mixed reviews, with many players noting a shift from the franchise's traditional car-centric mechanics to a focus on on-foot combat, which some find repetitive and lacking in variety. While the new mechanics and roguelike elements have been praised for their creativity and fun factor, others criticize the gameplay for being shallow, overly reliant on microtransactions, and straying too far from the original formula. Overall, the game offers a blend of interesting ideas but struggles with balance and engagement, leading to a divided player response.
“Once it was released, the gameplay was very interesting for me; it involves challenging levels and progression.”
“A really fun game with good gameplay, fun mechanics, and creative ideas. Love it so much! ❤️”
“Fantastic gameplay... the new state of Earn to Die.”
“The core gameplay loop is incredibly shallow; I have never played a rogue-lite game with this little variance between runs.”
“The gameplay doesn't feel like Earn to Die; it feels more like Survivor.io with different movement. It's fun, but come on, this doesn't belong in the Earn to Die franchise, especially considering that the cars are the most minor part of this game. It mostly consists of jumping around in rooms full of monsters.”
“Filled with microtransactions and a horrible art style, the gameplay is extremely repetitive. It went from a zombie game to a game about destroying gun turrets that shoot fire with horrible gimmicks.”
- monetization42 mentions
- 7 % positive mentions
- 7 % neutral mentions
- 86 % negative mentions
The monetization strategy of the game has received mixed reviews, with many players criticizing it as predatory and overly reliant on ads and microtransactions. While some appreciate the option to watch ads for rewards without them being forced, others feel that significant progression is locked behind paywalls and that the game employs manipulative tactics reminiscent of casino mechanics. Overall, the monetization approach has led to frustration among players who desire a more straightforward and less intrusive experience.
“It's a decent game, but too much monetization.”
“Please let me pay for no ads like in the first two games.”
“Great game for time pass, no ads 🙂🙂”
“A lot of progression is locked behind timed prizes and paywalls, and the game pulls about every casino trick in its monetization, not giving much permanent value in its deals.”
“The monetization is predatory, and the game became a platformer roguelike.”
“Energy system to play the actual game, daily rewards locked behind Wi-Fi connection, small level-up rewards with much bigger ones locked behind 2 different paywalls, endless grind to level up with difficulty increasing faster than can be kept up with, lots of ads, a ton of microtransactions.”
- story27 mentions
- 11 % positive mentions
- 78 % neutral mentions
- 11 % negative mentions
The story of "Earn to Die 3" has received mixed feedback, with some players appreciating the new narrative elements while others feel it strays too far from the original series' charm. Many users express frustration over the reliance on ads and daily missions, which they find tedious and poorly designed, detracting from the overall experience. Overall, while there are improvements in storytelling, the gameplay mechanics and mission structure have left some fans feeling disappointed.
“Much better than the previous Earn to Die games, and more story included, and best of all: free to play!”
“Best game! It has fantastic elements; I have played Earn to Die 2 and completed the whole story, so this is a big thing.”
“New story and gameplay of Earn to Die... worthy of playing.”
“I also like how Predator from Earn to Die 3 makes an appearance, but that just confuses the storyline of the Earn to Die series.”
“You're forced to do this unintuitive 'bullet-hell' rogue-like, and the only way to improve your car is through finicky RNG-based daily missions.”
“The daily mission was a scam; you can never finish it.”
- graphics14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
Overall, the graphics of the game have seen notable improvements compared to previous titles in the series, with many users appreciating the cartoonish art style and cinematic quality. However, some players feel that the graphics lack polish, particularly in terms of effects and detail, and express a desire for a return to the more serious aesthetic of earlier games. While the optimization is generally decent, there are mixed opinions on the overall visual experience, with some praising it and others criticizing it for being weak or inconsistent.
“Graphics are really improved since the older games.”
“Hi, in my opinion this is one of your best games even at its early release, good graphics, good cinematic, and etc... well in my opinion everything is very good.”
“I love how the graphics got better from the other Earn to Die series, also the whole setup is nice!”
“This game has the gameplay like Archero and I don't like it. The art style is much more cartoon-like, the character design looks like a movie from Disney. The Earn to Die franchise used to be serious; this one looks like a kids' show.”
“Filled with microtransactions and a horrible art style. The gameplay is extremely repetitive; it went from a zombie game to a game about destroying gun turrets that shoot fire with horrible gimmicks.”
“Weak gameplay, weak graphics, weak game.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the excessive grinding required in the game, noting that it often feels tedious and unrewarding, especially when progression is hindered by microtransactions. Many feel that the grinding mechanics detract from the core driving experience, suggesting that missions should yield more rewards to alleviate the grind. Overall, while the game has interesting gameplay elements, the grinding aspect is seen as a significant drawback.
“Game is riddled with microtransactions and follows the standard microtransaction formula of making progression slow and tedious unless you fork over money.”
“Maybe missions should give more scrap or you should make it so you get scrap from killing enemies just to make the game less grindy.”
“Going into buildings and looting to get car parts is just tedious and boring.”
- optimization6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
Overall, the game's optimization is mixed; while some players report smooth performance on lower-end devices, others criticize the leveling and quest systems as poorly optimized, leading to frequent level shortages. Additionally, certain features like machine gun turrets and drones are noted to be inadequately balanced, detracting from the overall experience.
“Optimization is decent; my Snapdragon 636 could run it with no issues, and the graphics are decent.”
“The game runs smoothly; I don't necessarily need internet to play, and it's just fun to pass the time, especially now with this new mode.”
“Leveling is not optimized and you are constantly level short because of how it works.”
“Quests are also badly optimized.”
“Machine gun turrets and drones are so poorly optimized; they deal the same amount of damage as the laser.”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
Players find the game initially fun due to its fast-paced action and challenging enemies, but the difficulty in obtaining blueprints and equipment can hinder long-term engagement. While there is a good amount of content, the need to replay previous levels for rewards may limit overall replayability.
“Great, and a good amount of content and replayability.”
“It is fun at the beginning, the simple reason is that there are too many projectiles and they are fired quickly, the melee enemies also attack you quickly and the maps are small, plus those zombies that throw snot at you and those hearts are almost always accurate no matter what because their trajectory is too long. Obtaining blueprints and equipment is somewhat difficult, and lastly, the previous levels should be replayable to obtain blueprints or rewards, even if they are few.”
“It is fun at the beginning, but the replayability suffers because the levels feel repetitive and there are not enough rewards for going back to previous stages.”
“The game lacks meaningful incentives to replay levels, making it feel like a chore rather than an enjoyable experience.”
“After the initial excitement, I found that replaying levels offered little variation or new challenges, which diminished my interest in returning to the game.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in this game has been criticized for its cartoonish art style and design, which some players feel detracts from the seriousness of the franchise. The characters appear more suited for a children's show rather than the mature tone of previous installments, leading to mixed feelings about their depth and appeal.
“The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
“I was expecting a more serious tone, but the character designs and storylines come off as childish and cartoonish.”
“The characters seem one-dimensional, and their growth throughout the game is minimal, leaving me disappointed.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a desire for improved joystick functionality, specifically wishing for it to be fixed in place after touch and to be larger, indicating that current controls may detract from the emotional engagement of the gameplay experience.
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the game's soundtrack, highlighting it as a standout feature that enhances the overall experience. The music complements the new roguelike gameplay and adds to the enjoyment of boss fights and graphics. Overall, the soundtrack contributes positively to the game's atmosphere.
“So far I'm enjoying the game. I love the new roguelike gameplay, the graphics are nice, the boss fights are fun too, and I love the soundtrack. Overall, great game.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game to be highly entertaining and humorous, enhancing their overall enjoyment while playing.
“So funny to play!”
“The humor in this game is absolutely top-notch!”
“I couldn't stop laughing at the witty dialogue and hilarious situations!”