- May 9, 2024
- Not Doppler
Earn to Die Rogue
77%Game Brain Score
gameplay, graphics
monetization, story
87% User Score 3,704 reviews
Platforms
About
Drive cars through zombie hordes and loot infested buildings
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Audience ScoreBased on 545 reviews
gameplay22 positive mentions
monetization36 negative mentions
- The game introduces a fresh take on the Earn to Die series with engaging roguelike mechanics and improved graphics.
- Gameplay is fun and offers a mix of on-foot combat and driving, providing a nostalgic experience for long-time fans.
- The absence of forced ads enhances the overall experience, allowing players to enjoy the game without interruptions.
- The game heavily relies on microtransactions and ad-based rewards, making progression feel tedious and frustrating.
- Many players feel that the core driving mechanics have been sidelined in favor of repetitive on-foot gameplay, straying from what made the original games enjoyable.
- The difficulty spikes and lack of checkpoints in missions can lead to a frustrating experience, especially for those familiar with the faster-paced gameplay of earlier titles.
gameplay
52 mentions Positive Neutral NegativeThe gameplay of the latest installment in the "Earn to Die" series has received mixed reviews, with many players noting a shift from the franchise's traditional car-centric mechanics to a focus on on-foot combat, which some find repetitive and lacking in variety. While the new mechanics and roguelike elements have been praised for their creativity and fun factor, others criticize the gameplay for being shallow, overly reliant on microtransactions, and straying too far from the original formula. Overall, the game offers a blend of interesting ideas but struggles with balance and engagement, leading to a divided player response.
“Once it was released, the gameplay was very interesting for me; it involves challenging levels and progression.”
“A really fun game with good gameplay, fun mechanics, and creative ideas. Love it so much! ❤️”
“Fantastic gameplay... the new state of Earn to Die.”
“The core gameplay loop is incredibly shallow; I have never played a rogue-lite game with this little variance between runs.”
“The gameplay doesn't feel like Earn to Die; it feels more like Survivor.io with different movement. It's fun, but come on, this doesn't belong in the Earn to Die franchise, especially considering that the cars are the most minor part of this game. It mostly consists of jumping around in rooms full of monsters.”
“Filled with microtransactions and a horrible art style, the gameplay is extremely repetitive. It went from a zombie game to a game about destroying gun turrets that shoot fire with horrible gimmicks.”