- February 4, 2011
- Realmforge Studios
Dungeons
Wont stop you dreaming of Horned Reapers and Dark Mistresses, but still fills a gap thats been empty for far too long.
Platforms
About
"Dungeons" is a single-player Fantasy Real Time Strategy game with a good plot and plenty of humor. As a powerful Dungeon Lord, build your own underground lair, command goblin workers, and trick heroes by luring them with treasures before taking it all away. The game offers lots of grinding as you annihilate heroes and create more devious traps. Available now on Steam, with "Dungeons 4" out and "The Inquisitor" on wishlist.
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- The game offers a unique take on dungeon management, allowing players to lure heroes in and harvest their soul energy.
- The dark humor and quirky narrative add depth to the gameplay, making it entertaining for those who enjoy a comedic twist.
- The graphics and design create an immersive atmosphere, reminiscent of classic dungeon-themed games.
- The game suffers from technical issues, including crashes and a problematic launcher that requires unnecessary account creation.
- Gameplay can become tedious and repetitive, with a heavy reliance on micromanagement and a lack of clear objectives.
- Many players feel disappointed as the game does not live up to the legacy of Dungeon Keeper, lacking the depth and strategy of the original.
gameplay
106 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many players noting its clunky mechanics and steep learning curve, particularly in managing heroes and resource collection. While some appreciate the strategic elements and dark humor, others criticize the repetitive nature and lack of intuitive design, leading to a tedious experience. Overall, the game offers a unique twist on the dungeon management genre, but struggles with execution and coherence in its mechanics.
“The core gameplay involves luring heroes into your dungeon and strategically harvesting their soul energy.”
“The gameplay is fun, balanced, and, as far as I experienced, not buggy at all.”
“The missions evolve your understanding of the dungeon and its mechanics nicely, providing ample opportunity and explanation of what to do and not do, and generally provide you with a glimpse of many different ways to go about running your dungeon.”
“The gameplay is confusing and overly dependent on micromanagement.”
“A cheap, nasty, tedious knock-off of Dungeon Keeper with some of the mechanics but none of the charm, and isn't even difficult, just rote and boring.”
“Gameplay is pretty repetitive and requires a bit of micromanagement and attention since you have to keep track of the heroes' soul energy meter and then dispatch them before they manage to leave.”