- July 2, 2012
- Cyanide Studio
Dungeonbowl
Platforms
About
Dungeonbowl Knockout Edition is a turn-based strategy game, inspired by the tabletop game Blood Bowl, that combines fantasy and American Football in a dangerous dungeon setting. Each team is composed of three races, offering 10 colleges of magic to choose from, and the first team to score a touchdown wins the match. The game introduces subtle modifications to the standard Blood Bowl rules, making it a unique and challenging experience.










- The dungeon designing system is a unique feature that adds some creativity to the gameplay.
- Players can enjoy mixed race teams based on their chosen college, which adds variety.
- The game can be played offline against AI, providing some level of single-player experience.
- The game is primarily multiplayer-focused, leading to a dead community and difficulty finding opponents.
- There is a lack of customization and progression, with only pre-made teams available in single-player mode.
- The gameplay is slow and clunky, with a poor interface and no tutorial, making it frustrating for new players.
- gameplay8 mentions Positive Neutral Negative
The gameplay of this title has been heavily criticized for its poor execution, featuring a steep learning curve, slow pacing, and a lack of single-player options or AI, which detracts from the overall experience. Players have also noted significant issues with the game's rules, including inconsistencies and limitations, alongside a reliance on online play and monetization strategies that lock content behind paywalls. Overall, it has been deemed a disappointing interpretation of the Blood Bowl franchise.
“Back in the days when it first arrived, this was among the worst interpretations and the foremost offender when it came to sullying the Blood Bowl franchise with horrible gameplay, only online mode, and worst of all, greedy microtransactions and teams locked behind paywalls.”
“Obtuse learning curve, very slow gameplay, and without multiplayer, no progression.”
“I eventually realized that my gameplay had little to do with it: the rules were subtly different and at times broken, such as game duration limit and no blitzing off a teleport.”