Dungeonbowl
- July 2, 2012
- Cyanide Studio
Dungeonbowl Knockout Edition is a turn-based strategy game, inspired by the tabletop game Blood Bowl, that combines fantasy and American Football in a dangerous dungeon setting. Each team is composed of three races, offering 10 colleges of magic to choose from, and the first team to score a touchdown wins the match. The game introduces subtle modifications to the standard Blood Bowl rules, making it a unique and challenging experience.
Reviews
- The dungeon designing system is a unique feature that adds depth to the gameplay.
- Players can create their own maps, allowing for customization and variety in gameplay.
- For dedicated Blood Bowl fans, this game offers a different experience that can be enjoyable if expectations are managed.
- The game lacks a proper single-player campaign and relies heavily on multiplayer, which is nearly non-existent.
- Gameplay is slow and clunky, with a steep learning curve and poor AI performance.
- Many features from the original Blood Bowl are missing, making this feel like a stripped-down version rather than a standalone title.
- gameplay4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The gameplay has been criticized for its poor execution, featuring a steep learning curve, slow pace, and a lack of single-player options, which detracts from the overall experience. Additionally, the absence of AI and reliance on online modes, coupled with aggressive microtransactions and locked content, further alienate players. Overall, the game is seen as a disappointing interpretation of the Blood Bowl franchise.
“Back in the days when it first arrived, this was among the worst interpretations and the foremost offender when it came to sullying the Blood Bowl franchise with horrible gameplay, only online mode, and worst of all, greedy microtransactions and teams locked behind paywalls.”
“Obtuse learning curve, very slow gameplay, and without multiplayer, there is no progression.”
“I eventually realized that my gameplay had little to do with it: the rules were subtly different and at times broken, such as the game duration limit and no blitzing off a teleport.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been heavily criticized for its aggressive microtransactions and paywalls that restrict access to teams, tarnishing the Blood Bowl franchise's reputation and detracting from the overall gameplay experience.
“Back in the days when it first arrived, this was among the worst interpretations and the foremost offender when it came to sullying the Blood Bowl franchise with horrible gameplay, only online mode, and worst of all, greedy microtransactions and teams locked behind paywalls.”
- story1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is criticized for its lack of depth, as players are left with only bot matches and no narrative or progression system to engage with.
“Multiplayer is dead, so all you are getting are bot matches with no story or progression system at all.”