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Dungeon Defenders: Going Rogue Game Cover

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Dungeon Defenders: Going Rogue is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by Chromatic Games and was released on January 10, 2025. It received negative reviews from players.

Dungeon Defenders: Going Rogue blends roguelite and hero defense gameplay in a chaotic free-for-all where you and up to three friends fend off hordes of enemies. Choose your hero, build towers, and use abilities to survive waves, unlock new weapons, runes, and face challenging bosses. Play solo or cooperatively, customizing your build to become a formidable warrior.

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37%
Audience ScoreBased on 267 reviews
gameplay9 positive mentions
stability9 negative mentions

  • The graphics are polished and visually appealing, maintaining the charm of the Dungeon Defenders franchise.
  • The game offers a fast-paced and engaging gameplay experience, especially when played with friends, making it enjoyable for cooperative play.
  • The roguelike elements introduce a sense of unpredictability and variety in each run, allowing for different builds and strategies.
  • The mechanics feel unpolished and clunky, with many players finding the gameplay frustrating and lacking the smoothness expected from a modern title.
  • The tower defense aspect is diminished, as towers have a short duration and cooldown, leading to a gameplay experience that doesn't align with traditional Dungeon Defenders mechanics.
  • The game suffers from numerous bugs and connectivity issues, particularly in multiplayer, which detracts from the overall experience.
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it lacking in depth and polish, particularly criticizing the clunky mechanics and repetitive nature of the gameplay loop. While some appreciate the core combat mechanics and the potential for engaging gameplay, others feel that the game fails to deliver a satisfying roguelike experience, often comparing it unfavorably to previous titles in the series. Overall, the game shows promise but requires significant improvements to enhance player enjoyment and variety.

    • “The core gameplay blends real-time combat with streamlined defensive mechanics.”
    • “The core combat, including the dash ability, creates an empowering gameplay experience.”
    • “For being in early access, the core gameplay is fun and engaging, and I look forward to seeing how this game develops and gets refined.”
    • “Between the unhelpful upgrades and the confusing mechanics, it's a difficult game to recommend.”
    • “It had a decent idea, but between the clunky mechanics and the annoying death conditions, it’s just not very enjoyable to play.”
    • “Looks flashy but the gameplay is lifeless and has no depth to it.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their clean presentation and vibrant, stylized art style that aligns well with the series' identity. While the visuals are appealing and showcase potential, some users feel that the user interface is overly simplistic and lacks necessary context for new players. Overall, the graphics are a strong point, but there are calls for further refinement, especially in the UI.

    • “The art style stays true to the series and looks clean on screen.”
    • “Presentation-wise, the game retains the colorful, stylized aesthetic that has defined the series, with familiar enemy designs and environments that reinforce its identity within the Dungeon Defenders universe.”
    • “The graphics look good, and there’s real potential here—but I can’t believe they abandoned it.”
    • “As for Awakened, this was just a graphics update which should have been added to DD1/DD2.”
    • “I know it's early access, but with all the polish on everything else, I think better interface graphics and timing would be an easy add.”
    • “The UI somehow manages to be too simplistic, offering clear visuals but they are only truly clear if you know all their background information already, which the game makes no effort to show you when you start.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs, poor optimization, and game-breaking glitches, particularly when playing with multiple players. Many players have experienced issues with asset reuse and inconsistent gameplay difficulty, leading to frustration and a lack of faith in the developers. Overall, the game is described as being in a rough state, with significant stability problems that detract from the experience.

    • “This has all the same problems as DDA; it's horribly optimized, buggy as all hell, and reuses assets and maps from over a decade ago.”
    • “I beat this game in 5 hours, which wouldn't be bad if it wasn't more bugged than Buggy the Clown and seemingly abandoned. I found many issues, and it seems to not like it if you play with more than 2 players.”
    • “The game information for both of us was all over the place, and the game could never really track us, leading to weird game-breaking glitches or a straight disconnect.”
  • monetization
    6 mentions Positive Neutral Negative

    Reviews indicate a strong sentiment that the game's monetization strategy is perceived as exploitative, with many users labeling it a "cash grab." Critics express disappointment over the reuse of assets and a lack of innovation, suggesting that the franchise is prioritizing profit over quality and creativity. Overall, there is a palpable sense of desperation in the monetization approach, leading to concerns about the future of the franchise.

    • “It's so sad to see that this franchise has become a series of more and more shameless cash grabs.”
    • “Another quick cash grab, but this time the desperation is tangible.”
    • “Feels like a cash grab, using the same assets ripped from their other game, so that this one can be developed side by side.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is criticized for being underdeveloped, lacking depth and clarity regarding the protagonist's motivations for defending the dungeons. While there are elements of surprise, such as unexpected plot twists, the overall narrative feels disjointed and fails to provide a compelling context for the player's actions.

    • “The plot twist where the character self-destructs adds an unexpected layer of depth to the story.”
    • “The narrative keeps you engaged, even when the gameplay mechanics can be frustrating.”
    • “While the story may not be fully fleshed out, it provides a unique backdrop for the dungeon defense mechanics.”
    • “Except when they bug out and allow you to murder them without fighting back, but plot twist he self-destructs and you die.”
    • “And you are not really given any real story as to why you can defend the dungeons.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game effectively supports the action, enhancing the energetic pace without being intrusive, though some users feel it lacks distinctiveness and can blend into the background. Notably, it features contributions from well-known artists like Jon Bon Jovi and Michael Bolton, but overall, the sound design may not leave a lasting impression.

    • “Sound design and music complement the action without drawing too much attention to themselves, reinforcing the energetic pace without becoming overwhelming.”
    • “Music blared, explosions rang.”
    • “They aren't really pretty, and most of the time, the music and level feel like nothing.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's replayability, particularly due to its fast-paced action, procedural variety, and cooperative elements, which contribute to enjoyable experiences. Many express hope for future updates that could enhance the game's replay value even further.

    • “Players who enjoy fast-paced action, procedural variety, and cooperative play will likely find moments of genuine fun and replayability.”
    • “Looking forward to updates and more content as it will only add to the replayability.”
    • “Looking forward to updates and more content, as it will only enhance the replayability.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate that this game minimizes the feeling of mindless grinding, allowing them to experiment with builds more freely. It is seen as a more accessible and less grind-intensive alternative to its predecessor, offering a fun experience without the need for extensive time investment.

    • “However, if you own DD:A already, the entry price is good, and this is a cheaper, less grindy alternative to the cumbersome DD:A that may be more accessible to a broader audience.”
    • “Very cheap and you get to play a fun DD game without grinding thousands of hours.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it amusing both solo and with friends. However, some feel that if the core gameplay lacks humor, adjusting difficulty levels won't enhance the comedic experience. Overall, the game is described as hilarious.

    • “Pretty funny alone and with friends.”
    • “It's hilarious.”
  • emotional
    1 mentions Positive Neutral Negative

    Users express strong emotional reactions to the game, with one reviewer feeling a deep sense of disappointment and nostalgia, indicating that it fails to meet their expectations compared to previous versions.

  • character development
    1 mentions Positive Neutral Negative

    Reviewers praise the updated character designs, highlighting the impressive aesthetics of characters like the huntress and squire, which enhance the overall appeal of character development in the game.

    • “The updated character designs look great; the Huntress and Squire, in particular, look especially cool.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Dungeon Defenders: Going Rogue is a hack and slash game with fantasy theme.

Dungeon Defenders: Going Rogue is available on PC and Windows.

On average players spend around 1 hours playing Dungeon Defenders: Going Rogue.

Dungeon Defenders: Going Rogue was released on January 10, 2025.

Dungeon Defenders: Going Rogue was developed by Chromatic Games.

Dungeon Defenders: Going Rogue has received negative reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Dungeon Defenders: Going Rogue is a single player game with multiplayer and local co-op support.

Similar games include Dungeon Defenders: Awakened, Endless Dungeon, Killsquad, Torchlight III, Hyper Light Breaker and others.