Donuts'n'Justice
- November 22, 2016
- FobTi interactive
"Donuts'n'Justice" is a 2D shoot-'em-up game with pixel graphics and arcade-style action. Play as a Super Cop in the 1980s to defend your city against gangs, violence, and corruption in single or local co-op mode for 2 players. Unlock new weapons, collect power-ups, and defeat bosses in 5 stages, with full Xbox 360 controller support and Steam achievements. This game contains pixel violence.
Reviews
- The game features a vibrant 80's aesthetic with stylish pixel graphics and a catchy soundtrack, making it visually appealing.
- It's a fun game to play with friends, offering local co-op support that enhances the experience.
- The gameplay is easy to learn but challenging to master, providing a nostalgic arcade feel that many players enjoy.
- The game is very short, with many players completing it in under an hour, leading to limited replay value.
- Controls are counterintuitive and lack customization options, which can frustrate players.
- The difficulty balance is inconsistent, with some bosses being surprisingly easy compared to the challenging levels.
- gameplay28 mentions
- 14 % positive mentions
- 75 % neutral mentions
- 11 % negative mentions
Gameplay is characterized by a mix of classic side-scrolling run-and-gun mechanics, featuring simple shooting controls and a focus on dodging bullets, though it lacks depth and innovation. Players can customize their experience with different hats that provide unique abilities, but the overall experience is marred by chaotic visuals and limited replay value due to short stages. While the game offers a challenging experience, it often feels unpolished and overly reliant on random weapon pickups to extend playtime.
“Different hats give different functions/abilities that affect your gameplay.”
“Customization is also available after collecting enough wads of cash dropped by enemies - you can purchase different kinds of fun hats to wear in-game (some even have useful gameplay perks that activate when they are worn).”
“As for gameplay, it's just a case of spamming bullets and dodging them back.”
“The gameplay felt pretty flat and unpolished.”
“Gameplay is clearly inspired by classical side-scrolling run-and-guns/beat-em-ups, and actually does a surprisingly decent job of replicating them, but doesn't add much to the formula.”
- graphics22 mentions
- 64 % positive mentions
- 32 % neutral mentions
- 5 % negative mentions
The game's graphics are praised for their stylish pixel art and authentic 80's arcade aesthetic, effectively capturing the retro shooter vibe. Reviewers highlight the quality of the visuals, noting that the pixel design is well-executed and complements the overall gameplay experience. The combination of appealing artwork, sound effects, and weapon feedback enhances the nostalgic feel, making it a standout indie title.
“I loved the 80's aesthetic and the old school shooter style.”
“A pretty straightforward arcade style shooter with stylish pixel graphics and a cool soundtrack.”
“Amazing design, it has the exact same aesthetic as those games you always see in an arcade machine; not many games achieve the look they want, but this one is just brilliant.”
“By looking at the game’s graphics, this is no doubt an indie game.”
- music14 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The music in this indie arcade shooter is characterized by high-energy, catchy, and repetitive tracks that complement the fast-paced gameplay without becoming annoying, even during extended play sessions. While some reviewers noted that the soundtrack consists of short, looped beats, it effectively enhances the retro aesthetic and overall experience of the game. Overall, the sound design, including weapon feedback and environmental sounds, contributes positively to the game's atmosphere.
“Grab some donuts, turn on the soundtrack to Miami Vice, and give this indie gem a try.”
“A pretty straightforward arcade-style shooter with stylish pixel graphics and a cool soundtrack.”
“The music is also pretty good and fits well with each stage.”
“Audio: repetitive background music, weapon feedback, explosions, vehicles, enemies' cries/screams.”
“- Soundtrack: nothing special to say about it, each level and even the menu is just a 1-minute beat looped.”
“The sound design is high-energy, catchy, and repetitive, but no matter how long you stay trying to pass a level, the music never gets annoying.”
- story14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The game features a minimal story, focusing instead on fast-paced action with two 80s super cops on a lighthearted mission. While the vibrant gameplay is enjoyable, many players feel that the lack of a deeper narrative and additional bosses detracts from the overall experience. The game is relatively short, with a completion time of two to three hours, leading to calls for more substantial storytelling elements.
“Vibrant, silly, action-packed, and extremely fast-paced, the game is centered around two super cops in the 80s who are on a mission to eat donuts and kick ass.”
“Donuts'n'Justice is a good and fun game, so now it's time for the story.”
“The game could have used some more story and some more bosses too.”
“There's no story here.”
“The game is a bit short; you can beat it in two hours, maybe three if you’re getting achievements. It could have used some story and some more bosses too.”
“Biggest complaint and annoyance: every time you die, you restart a mission.”
- replayability8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The game has limited replayability due to its short length, with only four stages that can be completed in under an hour. While it offers a boss rush mode after finishing the game, many players feel that the overall lack of content significantly diminishes its replay value.
“While the game in itself is short (having taken me about an hour to finish on my first attempt), it does offer some replayability by providing a boss rush mode once you complete the game on any difficulty setting.”
“The limited replay value due to only four stages in the game is the game’s greatest weakness.”
“It looks good and is rather fun, but you will beat it in under 1 hour, and after that, there is no replay value.”
“While the gameplay is challenging, even on the easiest difficulty level, the brief nature of the stages makes it feel like there is limited replay value.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted as a standout feature, with elements like bazookas and a comically ineffective freezing ray gun contributing to its charm. However, some reviewers feel it lacks the wackiness and engaging moments found in other titles, leading to a less memorable comedic experience overall.
“The game's sense of humor is certainly one thing that makes it stand out.”
“Everything from bazookas, laser guns, and even a fairly useless but funny freezing ray gun.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's optimization is highly praised, with users noting that it runs extremely smoothly despite being a homemade indie project created by a single developer. The combination of gorgeous pixel art and retro design further enhances the overall performance experience.
“The pixel art and retro design for this game is gorgeous, and the performance is extremely smooth. I was very impressed to find out that this was a completely homemade indie game crafted with total love by just one developer.”
- atmosphere2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by a vibrant and engaging environment that complements the fun and creative use of weapons, enhancing the overall gameplay experience.
“The atmosphere is incredibly immersive, drawing you into the game's world.”
“The combination of fun weapons and a captivating atmosphere makes for an unforgettable experience.”
“The game's atmosphere is rich and engaging, enhancing every moment of gameplay.”