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dontbegrey is a minimalistic hardcore platformer with experimental color-themed mechanics.The main feature is the ability to change what is an obstacle and what is the background. What's inside: > 8 colors> more than 35 levels> computer-composed music> about 3 hours of gameplay (about 30 minutes for ultra-pro speedrunners)> linux and windows support> external level editor (python3 script)The game …

dontbegrey screenshot
dontbegrey screenshot
dontbegrey screenshot
dontbegrey screenshot
dontbegrey screenshot
dontbegrey screenshot

44%
Audience ScoreBased on 16 reviews
music3 positive mentions
gameplay3 negative mentions

  • The game features a unique puzzle-like platforming mechanic that challenges players to think strategically about their movements.
  • Levels are well-designed, offering a mix of easy and challenging sections that keep gameplay engaging.
  • The game is accessible on lower-end computers, making it a good option for casual play during breaks.
  • The user interface and overall presentation are overly simplistic, lacking polish and visual appeal.
  • Technical issues such as uncustomizable controls and unclear level indicators detract from the overall experience.
  • The game has a very limited number of levels, which may leave players feeling unsatisfied.
  • gameplay
    6 mentions Positive Neutral Negative

    Overall, the gameplay has potential with interesting mechanics, but it suffers from a lack of polish and clarity. While the sokoban-style platforming could be a strong core element, the execution feels confusing and overly complicated, detracting from the experience. Additionally, the game has been criticized for its poor quality and frustrating mechanics, particularly in "dontbegrey."

    • “It sounds quite confusing, but the mechanics are simple - the difficulty is made up by the fact that there will be lots of different layers, lots of colors, and you'll have to constantly check where to jump and to make your next safe spot, keeping in mind that the grey tiles will always kill you.”
    • “I like the idea and main mechanic, but it just needs some polish, both gameplay-wise and in the user interface.”
    • “What if that sokoban-style platforming became the core gimmick of the game, used with more regularity than puzzles involving the shifting mechanic that was explored better on the flash game circuit over a decade ago?”
    • “Little quality of life platforming mini-mechanics being core elements of the platforming in this game.”
    • “It sounds quite confusing, but the mechanics are simple - the difficulty is made up by the fact that there will be lots of different layers, lots of colors.. and you'll have to constantly check where to jump and to make your next safe spot, keeping into account that the grey tiles will always kill you.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are criticized for their low quality and lack of customization options, with no ability to change resolution or improve visual settings. As a simple platformer, it fails to meet the high standards expected by PC gamers, resulting in a visually unimpressive experience.

    • “Graphically, it's a very simple platformer.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
    • “There's no option to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to improve the low-quality graphics.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high-quality, visually impressive game that PC gamers are used to seeing.”
  • music
    3 mentions Positive Neutral Negative

    The game's music is generally considered unremarkable but acceptable for its context, providing a satisfactory backdrop to the gameplay. Additionally, players appreciate the inclusion of plain white quotes that enhance the experience as they progress.

    • “The game offers a nice soundtrack that complements the gameplay.”
    • “The music is enjoyable and fits well with the overall atmosphere of the game.”
    • “While the music compartment isn't remarkable, it serves its purpose and adds to the experience.”
    • “It's also worth mentioning that the game offers lots of nice plain white quotes in the lower part of the screen, as long as you keep on playing - the music compartment on the other side isn't something remarkable, but it's okay for such a game.”
    • “Music is alright.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and frustrating, often comparing it to sliding block puzzles that can feel unnecessarily prolonged, leading to a desire to seek online solutions to bypass the monotony.

    • “You know, those sliding block puzzles that are tedious at the best of times and 'just look it up online already so we can move on' level the rest of the time?”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I spent hours doing the same tasks over and over, and it just became a chore rather than fun.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is well-executed, making the tile and color swapping mechanics enjoyable and entertaining for players, even if the concept itself isn't entirely original.

    • “I'm not saying that this tile/color swapping is something extraordinarily new, but here it's all well-realized and funny to play.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is criticized for being overly simplistic and lacking depth, with some users noting that the font choice feels mismatched and detracts from the overall presentation.

    • “The presentation and atmosphere are way too simple and empty, and the font is completely out of place.”

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