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dontbegrey is a single player platformer game. It was developed by fiddenmar and was released on January 15, 2017. It received negative reviews from players.

dontbegrey is a minimalistic hardcore platformer with experimental color-themed mechanics.The main feature is the ability to change what is an obstacle and what is the background. What's inside: > 8 colors> more than 35 levels> computer-composed music> about 3 hours of gameplay (about 30 minutes for ultra-pro speedrunners)> linux and windows support> external level editor (python3 script)The game …

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40%
Audience ScoreBased on 15 reviews
humor1 positive mentions
graphics3 negative mentions

  • Unique puzzle mechanic involving color-based phasing that adds a clever twist to platforming.
  • Levels are well designed with a good balance of challenge and variety, providing around 30-40 levels.
  • Supports both keyboard and controller input with decent playability and some customization options.
  • The game is extremely minimalist and unpolished, featuring simplistic graphics and a sparse, somewhat empty atmosphere.
  • Technical issues such as lack of resolution options, no key remapping, and occasional input lag impact the overall experience.
  • Some design choices, like frustrating platforming mechanics, poor UI (e.g., showing filenames instead of level names), and AI-generated or absent music, detract from enjoyment.
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally considered unremarkable and somewhat generic, with some users noting it may be AI-generated and preferring no music at all. It is often muted by default, and while it is acceptable for the game's style, it does not stand out or enhance the experience significantly.

    • “It's also worth mentioning that the game offers lots of nice plain white quotes in the lower part of the screen, as long as you keep on playing - the music compartment on the other side isn't something remarkable, but it's ok for such a game.”
    • “Music is alright.”
    • “Music seems to be muted by default though.”
    • “I would have preferred no music over AI-generated music, but I assume it's more 'convolution network trained on midis' rather than something high quality.”
    • “The music compartment isn't something remarkable, but it's okay for such a game.”
    • “Music seems to be muted by default.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay presents an interesting core mechanic inspired by sokoban-style platforming but requires more polish and refinement, particularly in user interface and quality of life features. While the mechanics are straightforward, the challenge arises from navigating complex, multi-layered levels with lethal grey tiles, though some find the overall gameplay experience confusing and lacking.

    • “I like the idea and main mechanic but it just needs some polish, both gameplay wise and the user interface.”
    • “The gameplay features sokoban-style platforming as a core gimmick, which could be explored more regularly than the shifting mechanic used in previous flash games.”
    • “The mechanics are simple but challenging due to multiple layers and colors; players must constantly check where to jump and find their next safe spot, considering that grey tiles are deadly.”
    • “What if that sokoban-style platforming became the core gimmick of the game, used more regularly than puzzles involving the shifting mechanic that was explored better on the flash game circuit over a decade ago?”
    • “Little quality of life platforming mini-mechanics being core elements of the platforming in this game.”
    • “Oh, the gameplay for DontBeGrey is pretty bad.”
  • graphics
    4 mentions Positive Neutral Negative

    The game's graphics are low quality and lack customization options, such as resolution or settings adjustments, which limits visual improvement. As a PC title, its simple and basic graphics fail to meet the higher standards typically expected by PC gamers.

    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high-quality, visually impressive game that PC gamers are used to seeing.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is viewed as tedious and repetitive, likened to frustrating sliding block puzzles that players often prefer to bypass by looking up solutions online.

  • humor
    1 mentions Positive Neutral Negative

    The game's humor is subtle but effective, adding a well-realized and enjoyable layer to the familiar tile/color swapping mechanics. Players find it amusing and entertaining throughout the gameplay.

    • “I'm not saying that this tile/color swapping is something extraordinarily new, but here it's all well-realized and funny to play.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is described as overly simple and empty, with presentation elements like the font feeling out of place and detracting from the overall experience.

    • “The presentation and atmosphere are way too simple and empty, and the font is completely out of place.”
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Frequently Asked Questions

dontbegrey is a platformer game.

dontbegrey is available on Windows and Linux.

dontbegrey was released on January 15, 2017.

dontbegrey was developed by fiddenmar.

dontbegrey has received negative reviews from players. Most players liked dontbegrey for its humor but disliked it for its music.

dontbegrey is a single player game.

Similar games include dontbegrey, Lonely Trip, ACIIIIIIIIIIIIIIID, Neon Coliseum, iterform and others.