- January 15, 2017
- fiddenmar
dontbegrey
Platforms
About
dontbegrey is a minimalistic hardcore platformer with experimental color-themed mechanics.The main feature is the ability to change what is an obstacle and what is the background. What's inside: > 8 colors> more than 35 levels> computer-composed music> about 3 hours of gameplay (about 30 minutes for ultra-pro speedrunners)> linux and windows support> external level editor (python3 script)The game …






- The game features a unique puzzle-like platforming mechanic that challenges players to think strategically about their movements.
- Levels are well-designed, offering a mix of easy and challenging sections that keep gameplay engaging.
- The game is accessible on lower-end computers, making it a good option for casual play during breaks.
- The user interface and overall presentation are overly simplistic, lacking polish and visual appeal.
- Technical issues such as uncustomizable controls and unclear level indicators detract from the overall experience.
- The game has a very limited number of levels, which may leave players feeling unsatisfied.
gameplay
6 mentions Positive Neutral NegativeOverall, the gameplay has potential with interesting mechanics, but it suffers from a lack of polish and clarity. While the sokoban-style platforming could be a strong core element, the execution feels confusing and overly complicated, detracting from the experience. Additionally, the game has been criticized for its poor quality and frustrating mechanics, particularly in "dontbegrey."
“It sounds quite confusing, but the mechanics are simple - the difficulty is made up by the fact that there will be lots of different layers, lots of colors, and you'll have to constantly check where to jump and to make your next safe spot, keeping in mind that the grey tiles will always kill you.”
“I like the idea and main mechanic, but it just needs some polish, both gameplay-wise and in the user interface.”
“What if that sokoban-style platforming became the core gimmick of the game, used with more regularity than puzzles involving the shifting mechanic that was explored better on the flash game circuit over a decade ago?”
“Little quality of life platforming mini-mechanics being core elements of the platforming in this game.”
“It sounds quite confusing, but the mechanics are simple - the difficulty is made up by the fact that there will be lots of different layers, lots of colors.. and you'll have to constantly check where to jump and to make your next safe spot, keeping into account that the grey tiles will always kill you.”