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Don't Get Fired! Game Cover

About

Don't Get Fired! is a single player casual role playing game. It was developed by QuickTurtle Co., Ltd. and was released on July 9, 2015. It received mostly positive reviews from players.

Hardcore company survival… ‘Don’t get fired!’ has finally arrived!

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65%
Audience ScoreBased on 940 reviews
gameplay36 positive mentions
monetization169 negative mentions

  • Unique and entertaining concept with relatable humor about the harsh realities of working life.
  • Addictive gameplay that rewards perseverance and learning through repeated attempts.
  • Minimal intrusive ads with optional ad watching that fits the game narrative well.
  • Progression is extremely slow and often feels unfair due to seemingly random firings and promotion failures.
  • Frequent bugs including unresponsive taps causing unavoidable job losses and occasional crashes.
  • High grind requirement with costly upgrades and limited income sources unless watching ads or making purchases.
  • monetization
    198 mentions Positive Neutral Negative

    Monetization heavily relies on ads, with many players feeling forced to watch frequent ads to progress due to slow in-game income, though ads are generally short and can be skipped. A one-time low-cost purchase (around $0.99) removes all ads and enhances gameplay, which most reviewers appreciate and recommend to support the developer. While the integration of ads as a "part-time job" is seen as creative, many find the overall grind and ad frequency excessive and sometimes frustrating.

    • “I enjoyed it enough to purchase no ads and double pension as well, which I actually think should be the default amount of money made.”
    • “There's an in-game purchase option of 'no ads' (for USD 0.99 / BRL 1.30) that really removes all ads, which is great; besides the 'regular' ads, in the free version you can watch an ad as a side job for extra cash. With the no ads mode, the side job simply gives you the money directly.”
    • “I definitely recommend downloading this game and purchasing the no ads option supports the developer and makes the grind a bit easier!”
    • “Not to mention, you'd have no choice but to use the bonuses with ads unless you want to take ages to progress in the game.”
    • “The game itself doesn't give you enough income to actually progress unless you want to play for hours, and the only other way is to work 'part time'; except that "working part" is watching ads.”
    • “Horrible game, only way to make any money is to watch ads and you're constantly fired for bullcrap keeping you from making any progress even when you think things are going well the game decides to constantly give you the middle finger and give you game over, game is just annoying and not fun at all.”
  • gameplay
    126 mentions Positive Neutral Negative

    Gameplay in this game is a mix of simple, repetitive tapping mechanics and slow progression heavily influenced by chance, which some find frustrating while others appreciate its realistic simulation of workplace grind. Though there are humorous elements and some strategic depth in managing tasks and health, many users note the gameplay becomes monotonous, lacks meaningful variety, and can feel unfair due to RNG-based firings that limit player control. Overall, it suits players who enjoy casual, time-management idle games with a quirky style but may disappoint those seeking more engaging or nuanced mechanics.

    • “The management and slow-paced gameplay really eases your mind while forcing you to stay engaged; great game design.”
    • “This game is simple yet complex... the gameplay couldn't be more straightforward, but making your way up the career ladder is anything but!”
    • “The game has some fun mechanics that can take getting used to, and using some ad bonuses is needed just to start, but the game quickly picks up with fun strategy and work management that feels rewarding and makes you excited to finally pass the next goal!”
    • “Good idea, bad mechanics. It's fun for a little, until you have to go back to intern for one of one hundred reasons, which is fun, but annoying when all it takes is a misclick and it erases over an hour of progress. Not to mention the upgrades don't really feel like they help much. While the game tries to be realistic, it's almost easier to get promoted in real life. Do some work on mechanics please.”
    • “The concept of the game is pretty good; however, the actual gameplay is beyond horrible. In the beginning, you apply like 15 times before you even get hired and get to begin the game. Then once you're hired, no matter what you do, you get fired.”
    • “The gameplay isn't good or interesting enough to be worth 1) watching many ads, 2) grinding for hours on end with, frankly, poorly explained and overall crappy game mechanics, or 3) losing your progress with that grind because you didn't log in to the game within the last 24 hours.”
  • humor
    58 mentions Positive Neutral Negative

    The game’s humor is widely praised for its clever, satirical take on the struggles of working life, featuring funny dialogue, quirky situations, and ironic reasons for getting fired that keep players entertained. While some find the humor refreshing and mood-lifting, others note that repetitive gameplay may dull the comedic impact over time. Overall, the blend of dark, realistic humor and simple, amusing writing makes the game enjoyable and engaging for many players.

    • “The advertisement as a part-time job gig in the game is a funny way of getting that extra ad revenue flowing, and in general, the humor of the game does well to mask its flaws.”
    • “A mix of text based humor and cute pixel animations make it easy to play this for hours.”
    • “Very fun game, just don't expect anything complex, a lot of it is meant to be an ironic funny satire of the average person's working life and the hopelessness we feel sometimes.”
  • grinding
    46 mentions Positive Neutral Negative

    Grinding in this game is overwhelmingly tedious and slow, often feeling unrewarding and monotonous, with many players frustrated by excessive repetition and reliance on ads or microtransactions to advance. While some find the grind relaxing and addictive as a time-killer, the game's progression often involves unfair randomness and frequent setbacks, leading to frustration over lost progress and repetitive tasks. Overall, the grind-heavy gameplay appeals mainly to fans of slow-paced, grind-centric experiences, but may deter those seeking more engaging or balanced progression.

    • “Overall this game is too grindy and too repetitive.”
    • “At first the game is somewhat enjoyable because the game progression is fair and you have something to do but in the late game it just becomes boring. It took so long to get a promotion and the game is just meaningless: grind for hours then get fired for some odd reason and repeat. That is so tedious, having to climb back to where you were before then get fired again is frustrating. I know this game tries to mimic real office work but if you're going to make a game this boring then there is no point in playing it.”
    • “Promotion percentages don't seem to be accurate; game tries to get you fired at any cost or reason; very grindy; NPCs ask you for your money to get a measly 1% chance increase in promotion (that doesn't stack or transfer); ads and microtransactions.”
  • graphics
    25 mentions Positive Neutral Negative

    The game’s pixel and 8-bit retro art style is widely praised for its cute, nostalgic, and consistent aesthetic, enhancing the overall gameplay experience. While some users note a few graphical issues and old-school visuals, most appreciate the charming, simple graphics that complement the game's tone and humor. However, a minority found the graphics unimpressive or pointless, but the majority view them as a strong positive aspect.

    • “Good gameplay, fun 8-bit graphics that give an original feel instead of the typical minimalist graphics developers pump out these days.”
    • “The art style is cute (reminds me a lot of Mother 3), the quips are very funny, and the gameplay is pretty simple (albeit somewhat unexplained).”
    • “Pros: challenging, cute graphics and sound, nice sense of humour, sense of achievement.”
    • “There are some new graphical issues.”
    • “The graphics look really old, but I guessed it's supposed to be retro so I overlooked it.”
    • “Terrible game, completely pointless, awful graphics.”
  • story
    12 mentions Positive Neutral Negative

    The story in this RPG/simulation game is criticized for being repetitive, unclear, and lacking depth, leaving players feeling aimless and bored with minimal plot development. While some appreciate the concept and addictive gameplay, many find the narrative linear and poorly integrated, with little meaningful progression beyond job-related tasks. Overall, the story is seen as a weak aspect that could benefit from more engaging life elements, clearer direction, and richer storytelling.

    • “Great RPG/sim game with a great twist on the story.”
    • “Played this long ago but never got far and decided to re-download it after pretty much finishing the main mission of Workemon. I just want to say quick turtle thank you for making games that have actual care put into them, in a world where most mobile games are cash grabs and ad hell.”
    • “This game is great and I really enjoyed it. I like the concept and the storyline, but I don't think I can give it a full 5 stars until it's made more clear what you're meant to do when it stops you from clicking on someone to do some of their work.”
    • “There should be an actual story, not just sitting in one place and tapping.”
    • “The story sucks and it just leaves you wandering if you did something wrong when starting the game.”
    • “Basically there is nothing to do in the game. This game is made to earn money through ads. There is no gameplay, no plot, no story, nothing seriously. Waste of time and space, not recommended at all.”
  • stability
    10 mentions Positive Neutral Negative

    The game experiences frequent stability issues, including freezing, random glitches in tapping controls, sound malfunctions, and unresponsive elements, which disrupt gameplay and cause frustration. While the game is enjoyable and challenging, these bugs negatively impact the overall experience.

    • “During the speed mode when the boss visits, the game freezes and you can no longer click on the people; it definitely lags.”
    • “The game freezes and goes silent suddenly, effects and progress don't work, and I can't click anything.”
    • “My only problem is how the tapping needed to complete tasks glitches out and stops working at random times, which then causes you to get fired.”
  • music
    8 mentions Positive Neutral Negative

    Players generally note the game lacks continuous music, with only occasional tunes during specific moments like the main menu or when the president appears, which some find boring while others appreciate the office-like atmosphere. Background noises are present and liked, but issues with ads causing the game to go silent or disrupting device functions detract from the audio experience. Overall, the absence of constant music is a mixed point, and ad-related audio interruptions are a major frustration.

    • “It has nice background noises, the fact that there's no music (except when the president comes), and I like the gameplay overall.”
    • “Other than that, it's a good game, and I love the lack of music; it really makes me feel like I'm in an office.”
    • “The game is good yeah, but there is no music to make the game fun, but so far the game is good.”
    • “For example, once you have an ad, the game goes completely silent and you can't turn the music back on unless you restart the game.”
    • “For example, there's no music (except on the main menu and when the president comes), which makes the game a little boring.”
    • “The only major thing is that it uses disrespectful ads (ones that pause your music and don't play after the ad is over, that remove the bar at the top, or your on-screen buttons).”
  • emotional
    3 mentions Positive Neutral Negative

    Players appreciate the game's quirky and wholesome nature, highlighting its attention to small details that evoke genuine smiles and emotion. Despite its theme of job struggles in Korea, it delivers a heartwarming and emotionally engaging experience with thoughtful touches like meaningful loading screen quotes.

    • “I'm playing this game again after a couple of years and I still adore its quirkiness and the emotional response.”
    • “It has good attention to detail on the little things that make you smile and somehow, it's pretty wholesome too, despite being about you struggling to get a job in Korea (without their little facts, I wouldn't have known that their market was so bad!).”
    • “It's a really cute game, with heartwarming quotes during the loading screen.”
  • replayability
    2 mentions Positive Neutral Negative

    The game is considered highly replayable due to its fun and catchy gimmick, but its replay value is largely dependent on luck, which may affect long-term engagement.

    • “Funny and catchy, this game is highly replayable (mostly due to its gimmick), which is a good thing!”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization suffers from frustrating mechanics that cause players to redo early stages due to a random, unfair chance of failure, diminishing the overall experience despite its fun gameplay.

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4h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Don't Get Fired! is a casual role playing game.

Don't Get Fired! is available on Phone, iPad, iPhone, Tablet and others.

On average players spend around 4 hours playing Don't Get Fired!.

Don't Get Fired! was released on July 9, 2015.

Don't Get Fired! was developed by QuickTurtle Co., Ltd..

Don't Get Fired! has received mostly positive reviews from players. Most players liked Don't Get Fired! for its gameplay but disliked it for its monetization.

Don't Get Fired! is a single player game.

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