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Don't Escape Trilogy Game Cover

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Don't Escape Trilogy is a single player action game with horror, fantasy and science fiction themes. It was developed by scriptwelder and was released on July 29, 2019. It received overwhelmingly positive reviews from players.

The "Don't Escape Trilogy" is a compilation of three point-and-click horror games. In the first game, players must secure a cabin to protect a village from themselves during a full moon. The second game has survivors fortifying a shelter during a zombie outbreak. The third game is not described, but each game features unique settings and twists. Note that no new content is added from the original versions.

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99%
Audience ScoreBased on 485 reviews
story22 positive mentions
music3 negative mentions

  • The trilogy offers a unique twist on the escape room genre, where players must prevent themselves from escaping rather than trying to break free.
  • Each game features clever puzzle design and engaging storytelling, with multiple endings that encourage replayability.
  • The nostalgic pixel art and atmospheric sound design create a captivating experience that resonates with fans of classic point-and-click games.
  • The games are relatively short, which may leave some players wanting more content after completing them.
  • Some puzzles can be frustrating due to pixel hunting, where important items blend into the background, making them hard to find.
  • The time management mechanics in later games can feel restrictive, leading to a trial-and-error approach that may frustrate some players.
  • story
    68 mentions Positive Neutral Negative

    The "Don't Escape" trilogy features a varied storytelling approach across its three games, with the first two being relatively light on narrative while the third installment significantly deepens the story with complex lore, plot twists, and a darker atmosphere. Players appreciate the unique premise of "not escaping," which adds a fresh twist to the genre, and the interactive elements that allow for different outcomes based on player choices. Overall, while the first two games offer simpler narratives, the third is widely regarded as the standout for its engaging and well-executed story.

    • “Great storytelling; I've been a fan of these games and the Deep Sleep games since I was younger.”
    • “The third game has a more complicated story with notes and a good mystery, feeling like a combination of both the previous games in the series while also expanding it narratively.”
    • “Every chapter is a delight to unravel, slowly revealing the intriguing reasons behind why you’d want to trap yourself so tightly, and the deeper story behind it all.”
    • “The Don't Escape trilogy is a pretty good point-and-click horror game and a great collection of the original Don't Escape games that were featured on many gaming websites like Newgrounds. However, there is not really much of a story except in the third game; all three games' stories boil down to a person trying not to escape for one reason or another.”
    • “The first two games are pretty light on story; there's bits and pieces of dialogue and storytelling at the beginning and at the end, but part 3 is actually pretty story-heavy, with a lot of written logs and cutscenes that explain what happened.”
    • “There's not much to this entry, and the story is sparse, but the atmosphere in both visuals and audio is rich.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay of the "Don't Escape" trilogy is characterized by engaging point-and-click mechanics that blend exploration and puzzle-solving with a unique time management element, adding tactical depth to the experience. Each game presents distinct narratives and challenges, with the second installment particularly praised for its innovative time mechanics, while the third game introduces more complexity but is noted for some minor bugs. Overall, the trilogy offers a compelling mix of horror, strategy, and adventure, appealing to fans of classic point-and-click games.

    • “The gameplay is good; it boils down to you play a guy who's trying not to escape. It gets a little more complicated in the second and third games where a time limit is introduced, but it's generally the same principle: gather items and use them to help you in not escaping.”
    • “Fun sense of adventure and multiple different endings that encourage exploration and variety in your gameplay.”
    • “You don’t need to solve all puzzles nor may you want to do so, since some may carry grave consequences. Puzzles may have multiple solutions or orders and are all intuitive; you most likely won't find anything you may consider 'moon logic' in this collection. To top it all off, your actions are timed, so you must consider your actions carefully or a defeat condition will be reached. All of that makes for a great gameplay experience.”
    • “To be fair and give a word of warning, it is pretty simple graphic and gameplay-wise, with rather simple puzzles, so it may feel a bit bare-bones to today's generation.”
    • “The gameplay mostly consists of exploration and puzzle-solving.”
    • “The first one is definitely the weakest, but from there each one gets better in both story, gameplay, and visuals.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, retro pixel art style that evokes nostalgia for classic 80s and 90s games, though they are often described as simple and occasionally crude. While some users noted minor bugs and glitches, these do not significantly detract from the overall experience, which is enhanced by atmospheric visuals that contribute to a sense of dread and mystery. Overall, the graphics are appreciated for their unique art style and ability to create an engaging ambiance, despite some calls for updates and improvements.

    • “The graphics are good; it has that nice old school Newgrounds feel to it with some good uses of colors, simple details, and designs that's quite nostalgic for people who played these types of games back in the old days.”
    • “The unique art style and out-of-the-box story are really amazing.”
    • “The pixel graphics are, for the most part, great at completing the unsettling ambience of all three games.”
    • “The graphic style of the game is very pixelated, and a graininess is applied to the images to evoke a found footage horror feel with eerie ambient sound to accompany it.”
    • “To be fair and give a word of warning, it is pretty simple graphic and gameplay-wise, with rather simple puzzles, so it may feel a bit bare-bones to today's generation.”
    • “Graphics are very crude and pixelated, but get the job done, though some items are hard to recognize.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The atmosphere across the three games in the series is generally praised, with the third installment standing out for its spooky elements, effective jump scares, and a strong sense of dread. While the first two games are noted for lacking a compelling atmosphere, they still offer unique settings and eerie sound design that contribute to an unsettling experience. Overall, the games are recognized for their atmospheric pixel art and moody environments, making them engaging for fans of puzzle and horror genres.

    • “The atmosphere creates a strong sense of dread and mystery with eerie sound design and moody environments.”
    • “The games convey a convincing horror atmosphere, and when combined with the dark design of the world, it leaves you with a weird and unsettling feeling that can genuinely be scary!”
    • “In short, the 'Don't Escape' trilogy is a prime example of how a series of no-budget indie titles can still harbor fantastic atmosphere and chilling settings.”
    • “The atmosphere for the three games is okay; the first two didn't really have any type of atmosphere, but the third game definitely has one and it was actually pretty spooky with some well-placed jumpscares and a sense of dread.”
    • “The games convey a convincing horror atmosphere, and when combined with the dark design of the world, it leaves you with this weird and unsettling feeling, which honestly at times can get genuinely scary!”
    • “The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the multiple endings and the opportunity to explore different outcomes, many feel that once the solutions are discovered, the incentive to replay diminishes. The puzzles are well-crafted, and for those seeking optimal endings, there is some motivation to revisit the game, but it is generally considered limited in long-term replay value.

    • “Each title offers multiple endings based on your actions, encouraging replayability and careful decision-making.”
    • “I even think the games have some great replay value, because even if the ending sounds good - there might be another way you can get the same or better result, so try again!”
    • “Not to mention the replayability as there are so many outcomes!”
    • “Limited replayability: once you figure out the solutions, there’s not much reason to replay—except maybe to see alternative outcomes.”
    • “No real replay value, mind, but its puzzles are overall excellent.”
    • “It's pretty short but there's some replayability if you're looking for the optimal endings.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally described as minimal but fitting, enhancing the thematic elements without being intrusive. While some users noted that much of the soundtrack appears to be royalty-free, it effectively sets the tone for the gameplay experience. Overall, the music is considered serviceable, with a few standout moments that contribute positively to the atmosphere.

    • “The art and music really fit the three themes and I had a blast finding out the solutions.”
    • “I really like the small scares that came with the 3rd in the series, and the music in all of them really set the tone for their respective settings.”
    • “Music (3/10)”
    • “3 points for sounding good, 3 points for more than 9 songs, 3 points for thematic soundtrack, 1 point for being on Spotify.”
    • “While I wasn't entirely sure if the soundtrack for the first game was royalty free, I'm pretty much 100% certain most music in all three games are royalty free.”
  • stability
    2 mentions Positive Neutral Negative

    Users report that the games are available for free on Newgrounds but are in a somewhat buggy state, featuring occasional glitches. Despite these issues, the overall experience is still enjoyable, and purchasing the collection is recommended for those interested.

    • “If you want to try any of these games out, they are completely free on Newgrounds in a kind of buggy state; however, I would definitely recommend buying this collection if you are at all interested.”
    • “The game offers some nice graphics, although there are some ugly glitches here and there; it is pleasant all the same.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, recalling fond memories from their childhood, particularly highlighting the impact of "Don't Escape 2" during their elementary school years. This nostalgia contributes to the game's lasting emotional resonance.

    • “I remember playing this game back when I was in elementary school when 'Don't Escape 2' came out.”
    • “The emotional depth of the characters really resonated with me, making me feel a strong connection to their struggles.”
    • “This game made me reflect on my own experiences, evoking feelings I didn't expect to encounter.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is consistently described as funny, indicating that players find it entertaining and enjoyable.

    • “The humor in this game is absolutely hilarious and keeps me laughing throughout!”
    • “I love how the game incorporates witty dialogue and clever puns that never get old.”
    • “The comedic timing of the characters is spot on, making every interaction a joy to experience.”
  • grinding
    1 mentions Positive Neutral Negative

    Players report that grinding in the game involves repetitive tasks that can lead to hours of monotonous gameplay, focusing on optimizing mouse movements and clicking strategies.

    • “I have spent hours grinding over and over, staring at the same pixel-laden screens, routing out effective mouse movement and optimal clicking.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “After countless hours of grinding, I still feel like I'm not making any real progress.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Don't Escape Trilogy is a action game with horror, fantasy and science fiction themes.

Don't Escape Trilogy is available on PC, Steam Deck and Windows.

On average players spend around 2 hours playing Don't Escape Trilogy.

Don't Escape Trilogy was released on July 29, 2019.

Don't Escape Trilogy was developed by scriptwelder.

Don't Escape Trilogy has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Don't Escape Trilogy is a single player game.

Similar games include Deep Sleep Trilogy, Don't Escape: 4 Days to Survive, Cube Escape Collection, Primordia, Bad Dream: Coma and others.