Divine Knockout
- December 5, 2022
- Red Beard Games
- 8h median play time
"Divine Knockout is a third-person perspective action game featuring gods with unique abilities. Fight in dynamic arenas with shifting environments, and compete in modes like Knockout and King of the Hill. Enjoy full cross-play and cross-progression, and customize your characters to fit your playstyle. Regular updates add new content to keep the game fresh.".
Reviews
- The game is fun and easy to pick up, making it enjoyable for casual play with friends.
- It has a unique concept combining elements from Smash Bros and Smite, providing a fresh take on platform fighting.
- The community is friendly, and the game has potential for growth with more updates and content.
- The game suffers from poor matchmaking, often pairing new players with highly skilled opponents, leading to frustrating experiences.
- There are significant balance issues with certain characters being overpowered, making gameplay feel unfair.
- The game has been abandoned by the developers, resulting in a lack of updates and a dwindling player base.
- gameplay66 mentions
- 48 % positive mentions
- 45 % neutral mentions
- 6 % negative mentions
The gameplay of this title is a mixed bag, with many praising its fun and chaotic nature, smooth mechanics, and variety of game modes, particularly in 3v3 matches. However, criticisms include a lack of depth in the core gameplay loop, unreliable mechanics, and frustrating progression systems that can hinder enjoyment. While the game offers unique 3D, ability-based combat reminiscent of platform fighters, it struggles with balance and matchmaking issues that detract from the overall experience.
“Without a doubt, this game delivers outstanding gameplay experiences, rivaling the best experiences I can remember having with any Super Smash Bros.”
“The games are fast and can be chaotic, movement and mechanics feel satisfying, and I appreciate the variety of game modes.”
“Combines MOBA and platform fighting, with simple to pick up mechanics, but room for mind-games and depth.”
“The core gameplay loop lacks depth.”
“There are a lot of mechanics that work very unreliably or not at all.”
“Progression in this game is an absolute slog, where it can and will take you 8 hours to unlock a single character without paying for it, and 12-15 hours of gameplay on a single character to unlock their entire loadout, some of which feature passive abilities that are fundamental to a character's gameplan as late into the reward track as 10+ hours of gameplay.”
- monetization10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The monetization strategy of the game has been criticized as a quick cash grab, heavily relying on microtransactions for cosmetics and unlocks, which detracts from the overall experience. Many players feel that the game should be free given its monetization model and the grind required for progression, leading to a negative perception of its value. Despite its fun gameplay, the monetization approach has significantly impacted reviews.
“This game should be free and it also has in-game purchases... it has a lot of potential and it's incredibly fun once you know how to counter your opponents.”
“Fun and simple game to play, but the monetization and grind for passives could be improved.”
“There are many microtransactions in the game that lead it to be MOBA-style store type cosmetics and unlocks.”
“Whether it's the balancing, the process in which gods are unlocked, and the general monetization of the game, plus other such aspects; I just can't give this game a positive review yet.”
“Fun and simple game to play when faded, but the monetization and grind for passives are frustrating.”
- graphics10 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
The graphics are generally well-received, with many players appreciating the vibrant aesthetics and chibi art style, which adds a playful element to the game. However, some users express a preference for a more traditional art style, feeling that the chibi design is less appealing compared to other titles like Smite. Overall, the graphics contribute positively to the fun and chaotic brawling gameplay.
“I also like the graphics and the chibi appearance.”
“I like how you actually need to learn mechanics from every different god and the graphics are amazing :)”
“Art style is a little eh compared to Smite proper, but the brawling gameplay is fun and chaotic.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been widely criticized for its severe stability issues, including frequent crashes and significant bugs that hinder gameplay. Reviewers describe it as unbalanced and poorly presented, questioning the pricing given its lack of polish and depth. Overall, the stability of the game is deemed unacceptable, with many players expressing frustration over its performance.
“This game is nowhere near presentable and charging 10-25 dollars (plus 5 dollars per character) for a buggy, shallow mess is questionable.”
“Game is buggy, crashes a lot, only 10 characters, some of which crash the game on ultimate usage.”
“Most unbalanced, buggy experience I've ever encountered.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding aspect of the game, noting that many powerful characters are locked behind extensive gameplay, which can feel exploitative. While grinding is necessary to unlock content, it also offers opportunities for diverse builds in competitive modes. Overall, the community feels that the developers are indifferent to their concerns regarding this grind-heavy model.
“Hirez doesn't care about it or the community involved and has added overpowered characters that are locked behind grinding the game.”
“You're playing the demo (literally half of the game) for free... if you want the full package then spend the $25 or get grinding.”
“Lots of grinding to max out gods, which limits the potential for different builds in 2v2 or 1v1.”
- story2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story is characterized by a poignant narrative of destruction that evokes strong emotions, highlighting a blend of enjoyment and sadness experienced by players.
“The fun I had in this game... a sad story of destruction.”
- replayability2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Players note that while the game's balance is generally acceptable, certain gods are better suited for specific modes, such as 1v1 or 3v3, which can affect the overall replayability. This design choice allows for varied gameplay experiences, but may lead to frustration when using less optimal characters in their weaker modes.
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development in the game is praised for its appealing design and balance, making it enjoyable and accessible for beginners. Regular updates contribute to a dynamic experience, enhancing overall gameplay.
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game features cool soundtracks that enhance the gameplay experience, offering various modes for both solo and multiplayer enjoyment.
“There are cool soundtracks and modes to play for you and your friends, or even alone if you want.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the game, indicating that it has captivated them to the extent that they are unwilling to explore other fighting games until they fully experience this one. This suggests a deep engagement and satisfaction with the game's emotional impact.
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game performs adequately but is noted to have room for improvement in optimization.
“Runs pretty well, could use a little optimization.”
“Runs pretty well, could use a little optimization.”