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Disillusion ST Game Cover

About Disillusion ST

Disillusion ST is a single player open world management game with a anime theme. It was developed by Disillusion Dev and was released on October 26, 2024. It received overwhelmingly positive reviews from players.

A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others. Explore a randomized labyrinth with light rouge like optional mystery dungeon combat, or play the game purely for exploration viewing the various point and click adventure styled scenes. Features well over 400 animations, …

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Games Like Disillusion ST

Looking for games like Disillusion ST? Here are top open world management recommendations with a anime focus, selected from player-similarity data — start with Lunacid, Disillusion or Dreaming Sarah.

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Reviews

96%Audience ScoreBased on 393 reviews
story27 positive mentions
grinding8 negative mentions

  • Unique and surreal exploration experience with a deep, intriguing narrative inspired by games like LSD Dream Emulator and Yume Nikki.
  • Exceptional art direction, character design, and atmospheric soundtrack that deeply immerse players in a dreamlike, emotional world.
  • Rich, philosophical storytelling with memorable characters and multiple endings that encourage curiosity and replayability.
  • Heavily RNG-based gameplay leading to frustrating and tedious progress, especially towards the endgame requiring guides or mods.
  • Combat system is clunky, frustrating, and largely considered a chore; pacifist mode is recommended to avoid combat issues.
  • Randomized maps and NPC placements make navigation confusing and repetitive; lack of clear goals and insufficient in-game guidance may overwhelm players.
  • story

    77 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The story of Disillusion ST is praised for its unique, deep, and introspective narrative that blends surrealism with themes of memory, identity, and spirituality, often drawing on Buddhist and Hindu motifs. Players appreciate the intriguing characters, rich dialogue, and the gradual unfolding of a complex, emotional tale, though its cryptic and fragmented delivery may feel confusing or slow-paced to some. Despite occasional issues with RNG gameplay and quest bugs, the story remains a standout feature that captivates those who enjoy experimental, art-driven storytelling.

    • “The strong point of this game is the characters and the story, the visuals and the music.”
    • “As I kept playing, the brilliant world and surprisingly emotional story slowly pieced itself together; your journey through memories along with the muse of tragedy, Melpomene, builds itself up masterfully with amazing payoff.”
    • “But despite this major drawback, Disillusion ST has a deeply beautiful story with messages and themes that are so well-written in their execution that they will hit home one way or the other.”
    • “Definitely a step up visually from the previous one in the series, but it now adds even more meaningless nonsense to the already nonexistent story.”
    • “Some people might think the plot is simply nonsense, and might get bored by running through the endless rooms with angular, primitive graphics.”
    • “It became tedious and unpleasant at points late in the game, wandering around areas I had already been, talking to NPCs and repeating the dialogue just to try to progress the story.”
  • graphics

    71 mentions Positive Neutral Negative
    32% positive mentions, 64% neutral mentions, 4% negative mentions

    The game's graphics feature a unique, nostalgic 90s-inspired aesthetic blending retro, surreal, and diverse art styles from anime to abstract beings, creating a striking and memorable visual experience. While intentionally low-fidelity and occasionally hindered by performance and resolution issues, the distinct visuals, coupled with detailed character designs and atmospheric cutscenes, strongly complement the game's dreamlike, introspective world. This artistic choice effectively enhances the storytelling and mood, making the graphics a standout aspect despite some navigational and technical drawbacks.

    • “World full of interesting characters and a charming artstyle.”
    • “The incredible, one-of-a-kind visuals throughout alongside the absolute randomness & absurdity that can be gleaned from the many beautifully designed NPCs' dialogue are two of the biggest factors that place this game as one of my favorite games of all time.”
    • “The overall art style is very nice; it nails the 90s point-and-click FMV vibe, and it has an intriguing story, with every room feeling unique and the art style standing out with a ton of variety.”
    • “A number of areas have a fog effect that reduces your visibility to nearly nothing; these sections are frustrating to navigate and prevent you from enjoying the visuals.”
    • “The graphics I can forgive, but the handling of screen resolutions is lacking.”
    • “Some people might think the plot is simply nonsense and might get bored running through endless rooms with angular, primitive graphics.”
  • music

    50 mentions Positive Neutral Negative
    36% positive mentions, 58% neutral mentions, 6% negative mentions

    The music in this game is widely praised for its atmospheric, ethereal, and dream-like quality, often described as both soothing and intriguingly weird, perfectly complementing the surreal visuals and narrative. Many players highlight the soundtrack as a standout feature, with some repeatedly listening to it outside the game, though a few note some track reuse and limited variety. Overall, the soundtrack significantly enhances the game's unique, introspective experience and is considered one of the best aspects by the community.

    • “An absolutely fantastic soundtrack, which to me is one of the best at emulating that dream-esque vibe that I have seen in games, and was the main reason for me to try this game out.”
    • “The music is wonderful, and no other game has so perfectly emulated 90s CGI as this game has.”
    • “I love this so much, deserves more attention truthfully, and the OST is the most beautiful I've ever heard through any game I've ever played; had to buy the cassette.”
    • “Many of the rooms look dull and the color scheme is washed out, none of this would be an issue if it wasn't for the next point I'm going to make but before I get there the soundtrack is also a downgrade, a lot of reused tracks, and not much variety.”
    • “Several zones and soundtracks are reused from the first game, which makes the experience feel even more repetitive.”
    • “I'd say what Disillusion St has going for it is its music (I haven't played the original, but I have seen some people say it has recycled tracks from the first) and interesting and fun character designs, even if some of their designs can also be repetitive (among many other elements of this game).”
  • gameplay

    48 mentions Positive Neutral Negative
    17% positive mentions, 70% neutral mentions, 13% negative mentions

    The gameplay of Disillusion ST is largely considered simple and sometimes monotonous, characterized by exploration, randomized environments, and basic combat that many find unimpressive or frustrating. While not the main draw, the gameplay contributes to the game's surreal, experimental atmosphere and narrative, appealing especially to players who value art, story, and mood over intricate mechanics. Overall, it offers a niche, introspective experience that requires patience and an appreciation for its aesthetic rather than traditional gameplay engagement.

    • “Gameplay isn't for everyone, but I personally enjoyed all of it even with the rough edges and was immersed from start to finish.”
    • “It starts off a little confusing and janky, but once you get curious and understand that exploring is part of both the gameplay and the story, the game really starts going.”
    • “Even if the game is RNG based it has many mechanics that will make the random experiences more fair, fun, and balanced.”
    • “The general gameplay most of the time is just walking around trying to find specific NPCs; there is none of the problem-solving aspect that, for example, Yume Nikki had, so it can get boring after a while.”
    • “I started playing the game the 'intended' way, with combat on, but quickly ditched that for pacifist after being unable to wrap my head around the battle mechanics and how frustrating the RNG is.”
    • “The style is cool (especially the character scenes); however, the dungeon wandering itself is so lackluster stylistically and gameplay-wise that it makes getting to the cooler stuff an absolute chore.”
  • atmosphere

    16 mentions Positive Neutral Negative
    63% positive mentions, 37% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its stunning art direction, haunting and immersive soundtrack, and surreal, dreamlike vibe that creates a deeply emotional and eerie experience. While gameplay and story clarity may be lacking, the moody, industrial, and suspenseful ambiance captivates players, making it a standout atmospheric walking simulator. Fans appreciate its unique, immersive world and strong emotional resonance.

    • “Fantastic art direction, music, and atmosphere make this an all-time classic for me!”
    • “The atmospheric soundtrack is so good I’ve been listening to it on repeat for like 3 weeks and I’m usually not one to listen to video game soundtracks.”
    • “I don't really know what I'm doing in the game exactly but the atmosphere and music is something else, and definitely feels like something straight out of a dream.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional impact is profound, with well-developed characters and a deeply moving narrative that evokes a wide range of feelings, from bittersweet farewells to gut-wrenching existential dread. Players praise the writing for its strong emotional moments and the unique, atmospheric storytelling that masterfully builds tension and attachment throughout the journey. Overall, it delivers a rare and powerful emotional experience rarely seen in indie games.

    • “I loved almost every single one of the characters and got emotional whenever things happened to them or they said something that hit close to home.”
    • “As I kept playing, the brilliant world and surprisingly emotional story slowly pieced itself together; your journey through memories along with the muse of tragedy, Melpomene, builds itself up masterfully with amazing payoff.”
    • “The writing is honestly a super big highlight of the game, having some seriously strong emotional moments and a fun cast that you'll probably find yourself liking fast.”
  • character development

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Character development in the game is highlighted by its unique, abstract, and memorable character designs that blend well with the atmospheric and aesthetic elements. While some characters may feel generic or repetitive, the overall writing and style contribute to a charming, eerie, and emotionally intense experience with gradual narrative escalation. The game’s approach is praised for its deep, suspenseful build-up and evocative, artful presentation rather than relying on conventional tropes.

    • “The character design in this game is really nice; while some are pretty generic, the large majority are very unique.”
    • “Character designs are extremely unique and memorable.”
    • “The graphics and character designs play well into the aesthetic; the music works well, with lots of remixes on the main themes, and the writing is very charming.”
    • “The character design is very abstract and the writing is bizarre.”
    • “The character designs, the environments all feel abstract, but that abstractness can be either nightmarish or comforting like a dream.”
    • “Is that the newest indie dev-produced, genre-redefining, trope-subverting, atmospheric, dark and eerie, emotionally draining, gut wrenching, aesthetically heavy craft by post-webcore breakcore aesthetic auteur with an arthouse vaporwave y2k lsd dream simulator yume nikki edge, reflection-inducing, suspenseful build up with strong character development and gradual feeling of escalation, bone-chilling slow burn with “say more with less” approach and soul-shaking, blood-curdling, skin-crawling and nerve-wracking exercise in persistently looming existential dread where tension and anxiety permeates every frame as the game reaches its nail-biting, jaw-clenching and schizophrenia-inducing final climax, free of any cheap ecchi, moe fan service or infantile 2d graphics?”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is widely seen as tedious and repetitive, often feeling like a chore due to excessive RNG and monotonous backtracking. While some players appreciate the game's immersive atmosphere and unique elements, the need to repeatedly farm events or enemies—especially for completionists—can lead to frustration and diminish enjoyment.

    • “Here it's just downright tedious at worst and a chore at best.”
    • “However, due to the random nature of the game, sometimes trying to get a specific event to happen is incredibly frustrating. There is no sure-fire way to get most events to happen. Many require specific door types to be opened with numerous variants, making it monotonous to run floor to floor farming enemies just to trigger one cutscene. This is especially a problem when aiming for 100% completion.”
    • “Combat is bare-bones and features little to no choice, while also being tedious and unfair early on.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is varied, ranging from lighthearted and funny moments to darker, more disturbing themes. While some characters like Gomi provide comic relief, the overall tone blends humor with deep, philosophical, and emotional storytelling. Fans of trippy, thought-provoking humor will likely appreciate this aspect.

    • “The story takes time and explores many angles, ranging from humorous moments to disturbing themes, including the denizens of the rusted realm, Himiko's death to bring the sun back, and Mel's journey of self-forgiveness.”
    • “Gomi's pretty funny.”
    • “If you like philosophical, trippy, or just funny content, you gotta check this out.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    Optimization is a notable issue, with performance often stuttering and frame rates dropping despite the game's low-fidelity graphics. The use of a JavaScript-based engine not originally designed for this type of game contributes to inconsistent and subpar performance, even on high-end setups.

    • “It's impressive that they managed to pull this off in a 2D engine. However, the fact that it's running on JavaScript significantly affects performance, especially since the engine was not designed for this kind of game.”
    • “Performance is surprisingly inconsistent given the low fidelity of the graphics, but I suppose that's the cost of using RPG Maker as the engine. The game doesn't run badly by any means, but expect occasional slight drops.”
    • “You'd think a game like this would have somewhat good performance because of its graphic style, but for some reason, it's always around 12 FPS.”
    • “It's impressive that they managed to pull this off in a 2D engine, sure, but the simple fact that it's running on JavaScript really hurts the performance, especially for something the engine was not at all designed for.”
    • “I'm running a fairly beefy setup and I still ran into a lot of stuttering during my time with it.”
    • “Performance is surprisingly inconsistent for how low fidelity the graphics are, but I suppose that is the cost of using RPG Maker as your engine. The game doesn't run bad by any means but expect slight drops somewhat frequently.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is notably unstable, with numerous bugs and cryptic elements that contribute to a frustrating yet intriguing experience. Its buggy nature hampers smooth gameplay but also adds to the mystery by revealing new discoveries over time.

    • “This game feels more like a playable buggy art project.”
    • “It's so obtuse in nature that, to this day, people are still finding out new things from both games due to how cryptic and buggy everything around the narrative is.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers high replayability, encouraging players to explore multiple endings through varied choices and paths.

    • “Tons of replay value as well to get different endings.”
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Play Times

10h Median play time
7h Average play time
2-12h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Disillusion ST is a open world management game with anime theme. Common tags for Disillusion ST include first-person, indie, deckbuilding, inventory management, abstract and others.

Disillusion ST is available on PC and Windows.

On average players spend around 7 hours playing Disillusion ST.

Disillusion ST was released on October 26, 2024.

Disillusion ST was developed by Disillusion Dev.

Disillusion ST has received overwhelmingly positive reviews from players. Most players liked Disillusion ST for its story but disliked it for its character development.

Disillusion ST is a single player game.

Similar games include Lunacid, Disillusion, Dreaming Sarah, Eastward, Anodyne and others.