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Disillusion ST is a single player action game. It was developed by Disillusion Dev and was released on October 26, 2024. It received overwhelmingly positive reviews from players.

Disillusion ST offers an expansive journey through a randomized labyrinth filled with hundreds of characters and events to uncover. Players can explore rich point-and-click adventure scenes, engage in light roguelike mystery dungeon combat, or enjoy an optional collectible card game featuring characters and locations encountered. The game boasts over 400 animations and 500 images, blending exploration and strategy seamlessly.

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96%
Audience ScoreBased on 276 reviews
graphics13 positive mentions
gameplay7 negative mentions

  • The game features calming and beautiful environments, with unique character designs that enhance the overall experience.
  • Disillusion ST is praised for its emotional depth, engaging story, and the ability to inspire creativity in players.
  • The visuals and soundtrack are exceptional, creating a surreal and immersive atmosphere that resonates with players.
  • The combat system is often criticized for being frustrating and unengaging, detracting from the overall enjoyment of the game.
  • Many players find the randomization of NPCs and environments to be tedious, leading to repetitive gameplay and confusion.
  • Some technical issues, such as performance drops and bugs, have been reported, which can hinder the gaming experience.
  • graphics
    50 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and nostalgic aesthetic, reminiscent of late 90s and early 2000s PC visuals, with a strong emphasis on surreal and abstract designs that enhance the overall experience. Players appreciate the variety and distinctiveness of each environment and character, noting that the visuals, combined with the music and storytelling, create an immersive and introspective atmosphere. While some may find the low-fidelity graphics and occasional performance issues off-putting, many agree that the artistic choices contribute significantly to the game's charm and appeal.

    • “Very enjoyable, I love the visual style and aesthetic of this game a lot, very reminiscent of LSD Dream Emulator, and the pre-rendered cutscenes and images are, in my opinion, this game's best feature by a large margin.”
    • “Every room felt unique and the art style stood out; there was a ton of variety and nothing felt recycled. You always saw something new no matter what.”
    • “With the 90's dream-like visuals, beautiful story and morals, and relaxing exploration with 'pacifist mode', this game became one of the most comforting games I have ever played, even with the small horror elements that occasionally pop up.”
    • “Some people might think the plot is simply nonsense; some might get bored by running through the endless rooms with angular, primitive graphics.”
    • “The graphics are by no means high fidelity; do not expect 4K textures and 420 billion tri models.”
    • “Performance is surprisingly inconsistent for how low fidelity the graphics are, but I suppose that is the cost of using RPG Maker as your engine. The game doesn't run bad by any means, but expect slight drops somewhat frequently.”
  • story
    45 mentions Positive Neutral Negative

    The game's story is a complex and surreal journey that unfolds through exploration and character interactions, often requiring patience and curiosity to fully appreciate. While some players find the narrative initially confusing and the gameplay occasionally tedious, many praise its rich character development, emotional depth, and unique writing, making it a standout experience for those who enjoy introspective and experimental storytelling. The visuals and atmosphere further enhance the narrative, creating a memorable and engaging world that resonates with players.

    • “A great story with wonderful characters and dialogue.”
    • “As I kept playing, the brilliant world and surprisingly emotional story slowly pieced itself together; your journey through memories along with the muse of tragedy, Melpomene, builds itself up masterfully with amazing payoff.”
    • “This game has an outstanding story; it makes you genuinely think and feel emotions.”
    • “Some people might think the plot is simply nonsense; some might get bored by running through the endless rooms with angular, primitive graphics.”
    • “It became tedious and unpleasant at points late in the game, wandering around areas I had already been, talking to NPCs and repeating the dialogue just to try to progress the story.”
    • “It's a very strange experience: not just because of the surrealist visuals and unique characters, but mainly because of the very cryptic (maybe too much), fragmented storytelling.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its unique blend of soothing and surreal elements, contributing significantly to the overall atmosphere and dreamlike experience. While some players noted the reuse of tracks from the previous game, many praised the soundtrack as a standout feature that enhances the game's charm and emotional depth. Overall, the music is described as beautiful, captivating, and integral to the game's aesthetic, making it a highlight for players who appreciate artistic sound design.

    • “The music is wonderful, and no other game has so perfectly emulated 90s CGI as this game has.”
    • “I also have to mention that the music switches between being 'LSD-like weird' and very soothing; either way, they are entertaining to listen to and add more to the uniqueness of the game.”
    • “The characters are charming and unique, the soundtrack is excellent, and the scenes are so strange yet so mesmerizing.”
    • “Many of the rooms look dull and the color scheme is washed out; none of this would be an issue if it wasn't for the next point I'm going to make, but before I get there, the soundtrack is also a downgrade, with a lot of reused tracks and not much variety.”
    • “Several zones and soundtracks are reused from the first game, which makes the experience feel even more repetitive.”
    • “If you played the last game, you'll be in store for more schizo-inducing shenanigans of surreal/abstract visuals, nonsensical incoherent blabbing of dialogue, obtuse game mechanics that don't make any sense, that's complementary with a lucid fever dream-like soundtrack.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay of "Disillusion ST" is characterized by a confusing and janky start, with randomized environments and combat mechanics that many players find frustrating. While the core gameplay loop may feel lackluster and can become tedious, the game's exploration and narrative depth, combined with its unique art style, create a compelling experience for those willing to embrace its experimental nature. Overall, the gameplay serves more as a backdrop to the story and visuals, appealing primarily to players who appreciate introspective and abstract gaming experiences rather than traditional action-oriented gameplay.

    • “It starts off a little confusing and janky, but once you get curious and understand that exploring is part of both the gameplay and the story, the game really starts going.”
    • “I’ve barely scratched the surface of this game and I’m addicted to its gameplay and story.”
    • “The gameplay is more adding to the experience of being in the naraka and wandering around interacting with its denizens.”
    • “An objectively boring and frustrating core gameplay loop is turned into one of the most poignant and deeply affecting explorations of our digital existence.”
    • “The style is cool (especially the character scenes); however, the dungeon wandering itself is so lackluster stylistically and gameplay-wise that it makes getting to the cooler stuff an absolute chore.”
    • “It really sucks, but I can't recommend it on the actual gameplay; it needs at least a better save feature, or a map, ideally both from the start.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is highlighted by its unique and memorable character designs, which contribute significantly to the overall aesthetic and emotional depth. While some characters may feel generic, the majority stand out with distinct styles that enhance the game's atmosphere. The writing complements the visuals, creating a charming and immersive experience that resonates with players.

    • “The character design in this game is really nice; while some are pretty generic, the large majority are very unique.”
    • “The graphics and character designs play well into the aesthetic. The music works well, with lots of remixes on the main themes, and the writing is very charming.”
    • “The character designs are extremely unique and memorable.”
    • “The character designs, the environments all feel abstract...but that abstractness can be either nightmarish or comforting...like a dream.”
    • “Is that the newest indie dev-produced, genre-redefining, trope-subverting, atmospheric, dark and eerie, emotionally draining, gut-wrenching, aesthetically heavy craft by post-webcore breakcore aesthetic auteur with an arthouse vaporwave y2k lsd dream simulator yume nikki edge, reflexion-inducing, suspenseful build up with strong character development and gradual feeling of escalation, bone-chilling slow burn with 'say more with less' approach and soul-shaking, blood-curdling, skin-crawling and nerve-wracking exercise in persistently looming existential dread where tension and anxiety permeates every frame as the game reaches its nail-biting, jaw-clenching and schizophrenia-inducing final climax, free of any cheap ecchi, moe fan service or infantile 2d graphics?”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its dreamlike quality, blending surreal and spooky elements with an evocative soundtrack that enhances the overall experience. Players appreciate the intentional design choices that create a sense of immersion, whether through a cold industrial vibe or a more whimsical, artistic approach. The game's ability to evoke strong emotions and tension, alongside its unique aesthetic, contributes to a captivating and memorable atmosphere.

    • “I'd give this game a solid 8/10. It's not even a genre of game I ever hardly play, but I'm a sucker for art and music. I really like how some environments are intentionally spooky, but there's almost nothing creepy in this game; good use of atmosphere.”
    • “In contrast, Disillusion leans into an industrial, cold atmosphere.”
    • “To enjoy it, you need to get used to drinking in the atmosphere and feeling lost, which yields a really nice surreal experience.”
    • “I don't really know what I'm doing in the game exactly, but the atmosphere and music are something else, and definitely feel like something straight out of a dream.”
  • emotional
    7 mentions Positive Neutral Negative

    Players report a profound emotional impact from the game, highlighting its ability to evoke strong feelings and create deep attachments to characters and story elements. The writing and world-building are praised for their emotional depth, with many expressing that the experience left them feeling both fulfilled and heartbroken. Overall, the game is described as a masterful blend of atmosphere and narrative that resonates on a deeply personal level.

    • “I don't know what that was, but it made me feel things.”
    • “Beating the game really gave me the payoff I'd been looking for, and I cried.”
    • “As I kept playing, the brilliant world and surprisingly emotional story slowly pieced itself together; your journey through memories along with the muse of tragedy, Melpomene, builds itself up masterfully with amazing payoff.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game frustrating due to its random nature and the need to repeatedly engage with specific door types to trigger events, leading to a monotonous experience. While some appreciate the game's beauty and narrative when taken slowly, many criticize the tedious combat and the repetitive nature of backtracking and dialogue, especially when aiming for 100% completion.

    • “However, due to the random nature of the game, sometimes trying to get a specific event to happen is incredibly frustrating, as there is no surefire way to get most events to occur. Many events require specific door types to be opened, which often fall into sub-categories of existing doors. This made me really irritated near the end of my playthrough, as there's a huge chain of events related to one door type. It feels monotonous running from floor to floor, using warp orbs and farming enemies just to trigger one cutscene. This is more of a problem with 100% completion; if you take it slow, talk to every NPC, and enjoy the game, it's incredibly beautiful and a true work of art.”
    • “Combat is bare-bones and features little to no choice, while also being tedious and unfair early on.”
    • “It became tedious and unpleasant at points late in the game, wandering around areas I had already been, talking to NPCs and repeating the dialogue just to try to progress the story.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is notably hindered by its use of a 2D engine and JavaScript, leading to inconsistent performance even on high-end systems. While the graphics are low fidelity, players still experience frequent stuttering and performance drops, indicating that the engine may not be well-suited for the game's demands.

    • “The performance is surprisingly inconsistent for how low fidelity the graphics are, but I suppose that is the cost of using RPG Maker as your engine. The game doesn't run badly by any means, but expect slight drops somewhat frequently.”
    • “It's impressive that they managed to pull this off in a 2D engine. However, the fact that it's running on JavaScript really affects the performance, especially for something the engine was not designed for.”
    • “It's impressive that they managed to pull this off in a 2D engine, sure, but the simple fact that it's running on JavaScript really hurts the performance, especially for something the engine was not at all designed for.”
    • “I'm running a fairly beefy setup and I still ran into a lot of stuttering during my time with it.”
    • “Performance is surprisingly inconsistent for how low fidelity the graphics are, but I suppose that is the cost of using RPG Maker as your engine. The game doesn't run bad by any means, but expect slight drops somewhat frequently.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is criticized for being inconsistent and buggy, leading to a perception that it resembles a playable art project rather than a polished experience. Players often encounter cryptic elements that contribute to ongoing discoveries, highlighting the game's unpredictable nature.

    • “This game feels more like a playable buggy art project.”
    • “It's so obtuse in nature that, to this day, people are still finding out new things from both games due to how cryptic (and buggy) everything around the narrative is.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is appreciated for its philosophical and trippy elements, providing a unique comedic experience. However, some players noted a lack of depth in combat compared to previous installments, which detracted from the overall enjoyment.

    • “If you like philosophical, trippy, or just funny stuff, you gotta check this out.”
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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Disillusion ST is a action game.

Disillusion ST is available on PC and Windows.

On average players spend around 10 hours playing Disillusion ST.

Disillusion ST was released on October 26, 2024.

Disillusion ST was developed by Disillusion Dev.

Disillusion ST has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Disillusion ST is a single player game.

Similar games include Lunacid, Eastward, Anodyne, Yuppie Psycho, NO-SKIN and others.