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Diffusion Limited Aggregation #Exp 8

51%Game Brain Score
51% User Score Based on 2 reviews

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Windows

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Diffusion Limited Aggregation experiment made using compute shaders in Unity. This is my 8th bio-inspired simulation. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I'll redo this in WebGPU.  For now only Windows version is available but if  anyone wants a version for Linux or Mac I can add them too. Made as a part of an assignme…

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