- September 29, 2017
- Rebelware Games
Devil in the Pines
57%Game Brain Score
atmosphere
gameplay, replayability
88% User Score 16 reviews
Platforms
PCWindows
About
"Devil in the Pines" is a nerve-wracking indie game where you must find a key to save your daughter, using only a crossbow, flashlight, and campfires for protection from supernatural enemies. The AI-controlled demons are fast, unpredictable, and become more formidable as you progress. The climax is a heart-pounding race against time as you must open the mine while avoiding hellish mayhem. Paranormal encounters keep you on edge throughout the game, and an immersive hint system is available to help when needed.
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Audience ScoreBased on 16 reviews
atmosphere2 positive mentions
gameplay3 negative mentions
- The game has a solid atmosphere and effective audio cues that enhance the creepy experience.
- It features interesting mechanics and a variety of enemies, providing a unique and engaging horror experience.
- The developers are responsive to player feedback, making adjustments to improve gameplay balance and overall enjoyment.
- The game can be frustrating due to random enemy encounters and item pickups, making survival challenging.
- It suffers from technical issues, including crashes and performance problems that can hinder gameplay.
- The short playtime and limited replayability may leave some players wanting more content.
- gameplay2 mentions Positive Neutral Negative
The gameplay features intriguing mechanics and scare tactics, with increased difficulty introducing additional encounters. However, some users have experienced crashes that disrupt the experience.
“I recorded all three levels of difficulty because why not? There are some pretty interesting mechanics and scare tactics, and the harder levels have added encounters, it seems.”
“Gameplay from when it didn't crash on me.”
“Gameplay was enjoyable until the frequent crashes started ruining the experience.”
“The mechanics felt clunky and unresponsive, making it frustrating to play.”
“I found the gameplay repetitive and lacking in depth, which made it hard to stay engaged.”