Devil Devour Alive Game Cover

In "Devil Devour Alive," players enter hell and are tasked with keeping the Insatiable Devil alive by feeding him the blood of the wicked. This arcade-style action game features pixelated, retro-inspired graphics and is influenced by Christian mysticism and Dante's Inferno. It also includes 'tate' mode gameplay, an original soundtrack, and supports both keyboard and controller inputs.

  • PC
  • Windows
  • Play​Station
  • Xbox

Reviews

62%
Audience ScoreBased on 13 reviews
graphics4 positive mentions
atmosphere3 negative mentions
  • The game captures the nostalgic feel of 90's arcade games with its retro design and addictive gameplay.
  • It offers simple yet challenging mechanics that make it accessible for players of all skill levels.
  • The unique art style and soundtrack enhance the overall experience, making it a fun and engaging game.
  • There are some clipping issues in the opening cinematic and hit detection problems when catching souls.
  • The game is designed for vertical mode, which limits the screen usage in widescreen format.
  • A lack of variety in game modes could make the experience feel repetitive over time.
  • graphics5 mentions

    The graphics of the game are praised for their retro aesthetic, reminiscent of late 90s visuals, which effectively evoke nostalgia for classic PlayStation 1 and Sega Saturn titles. The art style is described as interesting and engaging, complementing the interactive gameplay and enhancing the overall experience.

    • “I love the aesthetic in this game; it gives a perfect PlayStation 1/Sega Saturn vibe.”
    • “Really cool retro-style game, scratches a certain kind of addictive itch with late 90s graphics. I like the clockwork angel that falls too.”
    • “Great adherence to older visual and design aesthetics.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “Character models are poorly designed and lack detail, making them look lifeless.”
    • “The environments are bland and repetitive, failing to create an immersive experience.”
  • music4 mentions

    The music in the game is highly praised, featuring a captivating soundtrack by Mercurius FM that enhances the overall experience. Reviewers appreciate the eerie and unique sound design, which complements the game's art style and interactive gameplay, making it a standout element of the project.

    • “And of course, the music by Mercurius FM is so fire! I've been following him on Instagram for a while now and was so hyped to see this project show up!”
    • “Came for the soundtrack, stayed for the sinners!”
    • “Great, eerie, and strange sound and music design that fits the tone perfectly.”
  • gameplay1 mentions

    The gameplay is characterized by a solid and straightforward design that progressively increases in difficulty, providing a satisfying challenge for players.

    • “The gameplay features a solid, straightforward, and increasingly challenging loop that keeps you engaged.”
  • atmosphere1 mentions

    The game's atmosphere and theme are compelling, providing a captivating backdrop that enhances the simple gameplay of catching dropping sinners, making it a key reason for continued engagement.

    • “The core of the game is very simple, as you just 'catch' the dropping sinners, but the atmosphere and theme are why you keep playing.”
    • “The atmosphere feels flat and uninspired, making it hard to stay engaged with the game.”
    • “Despite the interesting premise, the overall atmosphere lacks depth and fails to immerse the player.”
    • “The game's atmosphere is dull and repetitive, which detracts from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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