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Depths Of Horror: Mushroom Day Game Cover

About Depths Of Horror: Mushroom Day

Depths Of Horror: Mushroom Day is a single player and multiplayer survival action adventure game with a horror theme. It was developed by TakeThem.Games and was released on June 16, 2021. It received neutral reviews from players.

This is a 3D first-person adventure and horror game that lets you plunge deep into your fears. A unique cave system, enemies and screamers. While picking mushrooms in a clearing, you stumble upon an abandoned hut. Exploring it, you find yourself in a cave full of unexpected inhabitants and surprises

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Looking for games like Depths Of Horror: Mushroom Day? Here are top survival action adventure recommendations with a horror focus, selected from player-similarity data — start with Damned Hand, Labyrinth of anxiety or Story of one Night.

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Reviews

47%Audience ScoreBased on 676 reviews
atmosphere25 positive mentions
story22 negative mentions

  • Effective atmosphere and creepy cave environment with a good sense of dread and claustrophobia.
  • Unique and unsettling spider designs that provide some genuinely scary jump scares, especially for arachnophobes.
  • Short and easy to complete, making it suitable for a quick horror experience or earning achievements.
  • Very short gameplay duration with minimal content, causing it to feel like a demo or unfinished project.
  • Poor controls and sluggish movement, combined with trial-and-error level design leading to frustrating repeating deaths and backtracking.
  • Low-quality graphics, weak story with poor English translation, and repetitive sound design that fail to engage or immerse the player fully.
  • story

    80 mentions Positive Neutral Negative
    15% positive mentions, 57% neutral mentions, 28% negative mentions

    The story in this game is widely criticized for being minimal, confusing, and poorly developed, often described as nearly non-existent or incoherent. While some note a vague or underdeveloped narrative tied to environmental elements, most find it lacking meaningful plot, character development, and engagement. Overall, the story fails to provide a compelling or cohesive experience, leaving many players disappointed.

    • “Truly inspiring and compelling story.”
    • “Even greater story and the gameplay is phenomenal.”
    • “It uses organic growth and decay in disturbing ways, blending body horror with environmental storytelling.”
    • “There is no story, no character development, and no interesting plot points. This game adds random things just for the sake of adding them. The main character is bland and uninteresting and there is no purpose for 99% of the things you can interact with. The rubies are useless, the spider eggs are useless, and the skeletons are useless. The character keeps repeating the same lines over and over again and there is simply zero originality in these lines. The main character also brings up random things which are entirely irrelevant and serve zero purpose to develop the story, such as "I used to work at a mineshaft" and "Mom is that you?".”
    • “The story is almost non-existent and takes a heavy backseat to atmosphere.”
    • “The storyline makes no sense whatsoever, and it felt like most of the time you are just walking around doing nothing.”
  • gameplay

    80 mentions Positive Neutral Negative
    11% positive mentions, 70% neutral mentions, 19% negative mentions

    The gameplay is largely basic and minimalistic, often described as a short, slow-paced walking simulator with limited mechanics, simple puzzles, and little story depth. While its tense atmosphere and brief moments of suspense may appeal to fans of compact exploratory horror, many reviewers found the experience repetitive, clunky, and lacking meaningful engagement or progression. Overall, it is mostly suitable for those seeking a brief, modest horror experience rather than in-depth gameplay.

    • “The gameplay emphasizes atmosphere and tension over fast-paced action.”
    • “From there, the gameplay shifts between slow, tense stealth segments to avoid waking giant ceiling spiders, and chaotic sprint-for-your-life chase sequences through minefields.”
    • “Rather than focusing on elaborate lore or complex mechanics, the game aims to deliver a compact burst of tension through environmental storytelling, confined spaces, and sudden threats.”
    • “This game is an astonishing example of how even a promising concept can collapse under the weight of poor execution, baffling design decisions, and a general lack of polish that seeps into nearly every aspect of the experience, creating a product that feels less like a finished release and more like an early, unfocused prototype that somehow made its way to the public; from the very beginning, the gameplay loop is repetitive to the point of exhaustion, offering little variation or meaningful progression, forcing players to perform the same shallow tasks over and over again with minimal reward or sense of accomplishment, while the controls feel clunky and unresponsive, as though they are actively working against the player rather than enabling them, leading to constant frustration even during the simplest interactions; the graphics, rather than compensating for these shortcomings, instead introduce their own issues, ranging from inconsistent art direction to frequent visual glitches that break immersion and make the world feel lifeless and unfinished, and the sound design does no favors either, relying on a limited set of repetitive audio cues and a forgettable soundtrack that quickly becomes grating instead of enhancing the atmosphere; perhaps even more disappointing is the story, which seems to have been hastily assembled without any real care for coherence or character development, resulting in a narrative that is both confusing and emotionally flat, populated by characters who lack depth, personality, or any compelling motivation, making it nearly impossible to feel invested in their journey; technical problems further compound these issues, with frequent bugs, crashes, and performance drops that interrupt gameplay at random intervals, suggesting a severe lack of testing and optimization before release; even features that should have been straightforward, such as menus and user interface elements, are unnecessarily convoluted, forcing players to navigate through poorly organized screens and unclear instructions just to accomplish basic tasks, adding yet another layer of irritation to an already tedious experience; ultimately, what makes the game truly terrible is not just any single flaw, but the way all of these problems intertwine to create a consistently unenjoyable experience that fails to deliver on even the most basic expectations of quality, leaving players with the unmistakable impression that their time and effort are being wasted on something that neither respects nor rewards their engagement.”
    • “The gameplay is terrible: you just walk forward and occasionally choose left or right.”
    • “Gameplay is trial and error, captions are poorly translated, little depth to story or setting that I could tell.”
  • atmosphere

    53 mentions Positive Neutral Negative
    47% positive mentions, 47% neutral mentions, 6% negative mentions

    Depths of Horror: Mushroom Day is widely praised for its immersive, claustrophobic cave setting and effective atmospheric sound design that create a strong sense of dread and tension. While the game excels at building a haunting, eerie mood with unsettling ambient effects and occasional jump scares, many reviewers note that its short length, simple gameplay, and repetitive design limit the atmosphere's impact over time. Overall, atmosphere is the game’s standout feature, though it often can’t fully compensate for the game’s other shortcomings.

    • “The atmosphere is one of the game’s strongest features—dark, claustrophobic environments mixed with unsettling ambient sounds create a constant sense of dread.”
    • “It’s definitely a bit rough around the edges, but this short, claustrophobic cave-crawler delivers a surprisingly tense and creepy atmosphere that's perfect for a quick late-night scare.”
    • “Even the smaller details—like the protagonist’s thoughts and the atmospheric audio—work together to build a sense of dread that never really lets up, making it hard to relax even for a second.”
    • “While the game effectively nails its gritty, dimly lit atmosphere and sudden screamers, it leans heavily on repetitive trial-and-error design where taking the wrong path results in instant death.”
    • “The game attempts to create an unsettling, psychological atmosphere through exploration, but its small size, limited gameplay and options along with simple execution make it fall short.”
    • “The atmosphere is decent for a moment, but the gameplay feels shallow and the whole thing comes off more like a very short walking sim pretending to be a real horror experience.”
  • graphics

    42 mentions Positive Neutral Negative
    31% positive mentions, 55% neutral mentions, 14% negative mentions

    The graphics receive mixed feedback, with some praising the unique art style, atmosphere, and decent visuals for an indie game, while others criticize them as outdated, glitchy, and low-effort with poor optimization and occasional lag. Overall, the visuals contribute to immersion for some players but feel unpolished or unimpressive to others.

    • “The consistent stylized low poly aesthetic works excellently and never breaks immersion, giving the whole experience a unique and cohesive visual identity.”
    • “Despite being an indie title, it manages to deliver solid visuals and smooth performance, which means nothing pulls you out of the immersion while you’re deep underground trying not to panic.”
    • “I saw the graphics with the fog and honestly I loved it - the whole spider theme and the deep fog, gosh I love it, I wanted to get spooked.”
    • “The graphics are crappy, and it still doesn't run well on weak computers.”
    • “Graphics look dated and cheap, the atmosphere doesn't really build any tension (unless you count random loud noises as horror), and the whole thing feels like a low-effort asset flip or a student project that was released because of that.”
    • “The graphics look old; the sounds are mostly sudden loud noises that try to be scary, but they do not create real tension.”
  • music

    10 mentions Positive Neutral Negative
    30% positive mentions, 30% neutral mentions, 40% negative mentions

    The game's music receives mixed feedback, with some tracks adding to the atmosphere while others feel repetitive or off-putting. The soundtrack is limited and often overshadowed by inconsistent ambient sounds, resulting in a droning, sometimes awkward audio experience that may enhance an eerie feeling but can also become grating over time. Overall, the sound design lacks polish and variety, diminishing the immersion and emotional impact.

    • “The game isn't a complete waste; it actually features a few surprisingly decent soundtrack tracks and a couple of silly, funny jumpscares that might make you chuckle rather than scream.”
    • “The game has no intense use of sound effects or music, which I personally find instills an eerie, unsafe feeling within the player.”
    • “The soundtrack is a bit mixed. Some parts work well and add to the atmosphere, while others feel a bit off.”
    • “Key features are mostly lies, besides the steam achievements, and yes it has the same repeating soundtrack throughout the game.”
    • “Footsteps echo inconsistently, ambient noises loop awkwardly, and the “music” (again, using that term loosely) is a repetitive droning hum that made me question whether my speakers were broken or if I had accidentally summoned something.”
    • “The game has no intense use of sound effects or music, which I personally find instills an eerie/unsafe feeling within the player.”
  • optimization

    10 mentions Positive Neutral Negative
    30% positive mentions, 30% neutral mentions, 40% negative mentions

    The game's optimization is widely criticized for poor performance, frequent bugs, crashes, and excessive GPU load despite shallow visuals, resulting in frustrating and inconsistent gameplay. However, some users note that certain indie titles manage smooth performance and solid visuals, highlighting a missed opportunity for better polish and optimization in this release.

    • “Despite being an indie title, it manages to deliver solid visuals and smooth performance, ensuring nothing pulls you out of the immersion while you’re deep underground trying not to panic.”
    • “The game runs smoothly, and I didn’t encounter any noticeable issues or bugs during my playthrough.”
    • “Good graphics and great optimization — it ran fine throughout.”
    • “Really poorly optimized, totally maxed out my GPU on 3D compute (not RAM), for an experience that's pretty shallow visually and experientially.”
    • “Performance can also dip in more visually dense areas.”
    • “Technical problems further compound these issues, with frequent bugs, crashes, and performance drops that interrupt gameplay at random intervals, suggesting a severe lack of testing and optimization before release.”
  • humor

    7 mentions Positive Neutral Negative
    86% positive mentions, 0% neutral mentions, 14% negative mentions

    The game's humor is a mix of unintentionally funny moments, such as silly jumpscares, quirky enemy designs, and amusing death sound effects, which may make players chuckle despite its overall lack of intentional comedy. While the story has some light, humorous touches, the humor primarily stems from the game's awkwardness rather than crafted wit.

    • “The game actually features a couple of silly, funny jumpscares that might make you chuckle rather than scream.”
    • “There is a story to this game, not very in depth but kind of funny at the end.”
    • “It’s so bad that it’s actually more hilarious than scary.”
    • “But it's not funny, so yes, it's not a funny, strange game.”
  • replayability

    4 mentions Positive Neutral Negative
    25% positive mentions, 25% neutral mentions, 50% negative mentions

    The game has very low replayability due to its short length and lack of deeper mechanics, branching paths, or multiple endings, resulting in minimal long-term engagement.

    • “Infinitely replayable.”
    • “Replay value: 0/10.”
    • “However, the short length also limits replay value, and players seeking deeper mechanics, branching paths, or multiple endings may find the experience lacking in long-term engagement.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game fails to evoke any meaningful emotional response, offering a confusing, emotionally flat story with shallow characters that fail to engage players. The overall experience is frustrating and tedious, leaving players feeling disconnected and unrewarded rather than emotionally invested.

    • “Emotional and gripping, this game truly captures the depth of its characters and story.”
    • “The narrative is heartfelt and deeply engaging, evoking strong emotional responses throughout the gameplay.”
    • “The emotional journey the game offers is both authentic and memorable, making the experience truly impactful.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is tedious and repetitive to the point of exhaustion, offering minimal reward or meaningful progression. The clunky controls and frequent technical issues further exacerbate the frustration, making the experience feel unrewarding and time-wasting.

    • “You'll need a second life for grinding.”
    • “From the very beginning, the gameplay loop is repetitive to the point of exhaustion, offering little variation or meaningful progression, forcing players to perform the same shallow tasks over and over again with minimal reward or sense of accomplishment.”
    • “Ultimately, the way all these problems intertwine creates a consistently unenjoyable experience that fails to deliver on even the most basic expectations of quality, leaving players with the unmistakable impression that their time and effort are being wasted.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game's monetization is heavily criticized as a blatant cash grab, with users also accusing the developers of plagiarism and unauthorized use of assets, reflecting poorly on its ethical and financial practices.

    • “Absolute trash game, this is a cash grab and if you paid for it, I'm sorry.”
    • “It's important to also note the developers here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism as well as cash grab shovelware for some of the audio assets and Unity assets they used without credit.”
  • character development

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The character development in this game is severely lacking, with a bland and uninteresting main character, no meaningful story progression, and repetitive, irrelevant dialogue that fails to engage players. The narrative feels hastily constructed and emotionally flat, resulting in a lack of depth or motivation that makes it difficult to invest in the characters or their journey.

    • “Perhaps even more disappointing is the story, which seems to have been hastily assembled without any real care for coherence or character development, resulting in a narrative that is both confusing and emotionally flat, populated by characters who lack depth, personality, or any compelling motivation, making it nearly impossible to feel invested in their journey.”
    • “There is no story, no character development and no interesting plot points; this game adds random things just for the sake of adding them. The main character is bland and uninteresting and there is no purpose for 99% of the things that you can interact with. The rubies are useless, the spider eggs are useless, and the skeletons are useless. Not to mention the character keeps repeating the same lines over and over again and there is simply zero originality in said lines. The main character also keeps bringing up random things which are entirely irrelevant and serve zero purpose to develop the story in any way, shape or form, such as 'I used to work at a mineshaft' and 'Mom is that you?'.”
    • “The story feels hastily assembled and lacks coherence, with characters that have no depth, personality, or motivation, making it very difficult to become emotionally invested in their journey.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from severe stability issues, including frequent bugs, crashes, and performance drops that disrupt gameplay unpredictably. Combined with unresponsive controls and technical problems, these flaws contribute to a consistently frustrating and unfinished experience.

    • “Technical problems further compound these issues, with frequent bugs, crashes, and performance drops that interrupt gameplay at random intervals, suggesting a severe lack of testing and optimization before release.”
    • “The graphics introduce their own issues, ranging from inconsistent art direction to frequent visual glitches that break immersion and make the world feel lifeless and unfinished.”
    • “Even features that should have been straightforward, such as menus and user interface elements, are unnecessarily convoluted, forcing players to navigate through poorly organized screens and unclear instructions just to accomplish basic tasks, adding yet another layer of irritation to an already tedious experience.”
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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Depths Of Horror: Mushroom Day is a survival action adventure game with horror theme. Common tags for Depths Of Horror: Mushroom Day include first-person, indie, linear, psychological, exploration and others.

Depths Of Horror: Mushroom Day is available on PC and Windows.

On average players spend around 4 hours playing Depths Of Horror: Mushroom Day.

Depths Of Horror: Mushroom Day was released on June 16, 2021.

Depths Of Horror: Mushroom Day was developed by TakeThem.Games.

Depths Of Horror: Mushroom Day has received neutral reviews from players. Most players liked Depths Of Horror: Mushroom Day for its atmosphere but disliked it for its story.

Depths Of Horror: Mushroom Day is a single player game with multiplayer and local co-op support.

Similar games include Damned Hand, Labyrinth of anxiety, Story of one Night, Through Space, Until the last and others.