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Depths Of Horror: Mushroom Day

Depths Of Horror: Mushroom Day Game Cover
33%Game Brain Score
atmosphere, gameplay
55% User Score Based on 11 reviews

Platforms

PCWindows
Depths Of Horror: Mushroom Day Game Cover

About

Depths Of Horror: Mushroom Day is a single player action adventure game. It was developed by TakeThem.Games and was released on June 16, 2021. It received neutral reviews from players.

This is a 3D first-person adventure and horror game that lets you plunge deep into your fears. A unique cave system, enemies and screamers. While picking mushrooms in a clearing, you stumble upon an abandoned hut. Exploring it, you find yourself in a cave full of unexpected inhabitants and surprises

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55%
Audience ScoreBased on 11 reviews
gameplay3 negative mentions

  • The game effectively creates a tense and atmospheric experience through its use of sound design and environmental storytelling.
  • Exploration is a core element, with players navigating a claustrophobic cave system that enhances the feeling of isolation and danger.
  • The game is brief and can be completed in a single session, making it a quick horror experience for those who enjoy short games.
  • The game suffers from technical issues, including lack of resolution options and uncustomizable controls, which can hinder the experience.
  • It relies heavily on familiar horror tropes and cheap deaths, leading to frustration and a lack of meaningful gameplay variety.
  • The short length and minimal mechanics limit replay value, making it feel more like a free game rather than a worthwhile purchase.
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in "Depths of Horror: Mushroom Day" is effectively crafted through its sound design and oppressive cave environments, creating a tense and immersive horror experience. While the visuals and gameplay may not be groundbreaking, the game's strength lies in its ability to evoke fear through atmosphere and sudden encounters, despite some limitations in variety and runtime. Overall, it successfully achieves its atmospheric goals, making it a notable entry in the horror genre.

    • “While not visually impressive in a technical sense, the presentation serves its atmospheric goals adequately.”
    • “Its strengths lie in atmosphere, sound design, and the oppressive nature of its cave environments, while its weaknesses stem from limited variety, short runtime, and reliance on familiar horror tropes.”
    • “Horror elements rely on a mix of atmosphere and sudden encounters.”
    • “Graphics are okay, sounds are okay, atmosphere is okay.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay focuses on delivering a tense experience through environmental storytelling and confined spaces, emphasizing stealth over complex mechanics. While it provides a memorable and immersive horror experience for those who appreciate brief explorations, its short length and lack of deeper mechanics may limit replay value for players seeking more extensive engagement.

    • “Rather than focusing on elaborate lore or complex mechanics, the game aims to deliver a compact burst of tension through environmental storytelling, confined spaces, and sudden threats.”
    • “For players who enjoy brief, exploratory horror games and are comfortable with minimal mechanics and modest production values, it offers a tense and memorable descent into darkness.”
    • “However, the short length also limits replay value, and players seeking deeper mechanics, branching paths, or multiple endings may find the experience lacking in long-term engagement.”
    • “The main gameplay element here is knowing when to 'sneak' (not run) and knowing which path to take.”
    • “Simple first-person gameplay in dark and dangerous environments.”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that while the game offers an enjoyable experience, its short length and lack of deeper mechanics, branching paths, or multiple endings limit its replayability, making it less engaging for those seeking long-term value.

    • “However, the short length also limits replay value, and players seeking deeper mechanics, branching paths, or multiple endings may find the experience lacking in long-term engagement.”
    • “Once you've completed the game, there isn't much incentive to go back and play it again, as the lack of variety in gameplay makes subsequent runs feel repetitive.”
    • “The game offers little in terms of new content or challenges for repeat playthroughs, which diminishes its overall replayability.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for being exploitative, with users highlighting issues of plagiarism and a lack of credit to original creators for the assets used, suggesting that the game is a cash grab rather than a genuine effort.

    • “It's important to note that the developers didn't credit any of the artists or actual game developers who created the assets, which raises concerns about plagiarism. This feels like a cash grab, especially considering the audio assets and Unity assets they used without proper attribution.”
    • “The monetization strategy is overly aggressive, making it feel like the game prioritizes profit over player experience.”
    • “I found the in-game purchases to be excessively priced, which detracts from the overall enjoyment of the game.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are generally considered decent but lack memorable qualities, with no options for resolution changes or significant graphical tweaks. Overall, the visuals and sound contribute to an acceptable atmosphere, though they do not stand out.

    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Graphics are okay, sounds are okay, atmosphere is okay.”
  • story
    2 mentions Positive Neutral Negative

    The game's story emphasizes environmental storytelling over intricate lore, creating tension through confined spaces and sudden threats. Its minimal narrative setup allows the environment to convey much of the story, resulting in a compact and immersive experience.

    • “Rather than focusing on elaborate lore or complex mechanics, the game aims to deliver a compact burst of tension through environmental storytelling, confined spaces, and sudden threats.”
    • “The narrative setup is intentionally minimal, allowing the environment to carry much of the storytelling weight.”
  • music
    1 mentions Positive Neutral Negative

    The absence of a continuous musical score enhances the game's atmosphere by emphasizing environmental sounds, which adds a layer of tension and intimacy to the experience.

    • “The lack of a constant musical score keeps the focus on environmental audio, making each unexpected noise feel more threatening and personal.”
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Frequently Asked Questions

Depths Of Horror: Mushroom Day is a action adventure game.

Depths Of Horror: Mushroom Day is available on PC and Windows.

Depths Of Horror: Mushroom Day was released on June 16, 2021.

Depths Of Horror: Mushroom Day was developed by TakeThem.Games.

Depths Of Horror: Mushroom Day has received neutral reviews from players. Most players disliked this game for its atmosphere.

Depths Of Horror: Mushroom Day is a single player game.

Similar games include TAL: Wizard's Adventures, Alien Destroyer, Satan Santa, VILLAGE THE SIBERIA, TAL: Jungle and others.