Depths of Endor: Dungeon Crawl
88%Game Brain Score
graphics, gameplay
monetization, story
88% User Score 511 reviews
Platforms
About
Classic turn-based dungeon crawler RPG. A roguelike with retro style.











Audience ScoreBased on 511 reviews
graphics9 positive mentions
monetization32 negative mentions
- The game captures the nostalgic feel of classic dungeon crawlers, reminiscent of titles like Mordor: Depths of Dejenol and Wizardry.
- Gameplay is simple and engaging, making it easy to pick up and play, with a good balance of character customization and progression.
- The developer is responsive and frequently updates the game, adding new content and addressing player feedback.
- The use of AI-generated art leads to inconsistent visuals, which detracts from the overall aesthetic experience of the game.
- Many players find the game mechanics repetitive and grindy, with a lack of strategic depth in combat and resource management.
- There are issues with the user interface and controls, making it difficult for some players to navigate menus and equip characters effectively.
monetization
37 mentions Positive Neutral NegativeThe monetization model of the game is largely praised for its optional ads that provide rewards without being intrusive or mandatory, allowing players to enjoy the game without feeling pressured to watch them. While some users report occasional issues with ad functionality, the overall sentiment is that the game strikes a fair balance between monetization and gameplay enjoyment, with no forced ads and reasonable microtransactions. However, a few reviews express concerns about the potential for late-game monetization pressures and the effectiveness of rewards from watching ads.
“Microtransactions don't seem out of control.”
“I love it so much and I've only played for a few minutes, but it's so simple yet has great depth. No annoying tutorial character chattering away at me, no ads that I've seen apart from the option to watch an ad for rewards. Very simple but engaging mechanics; it's absolutely perfect for a mobile game!”
“There's no ads, so far, unless you want to earn some coin.”
“Fun enough, but the use of AI art, constant pushes to watch ads, and absolutely dreadful subscription service to get around late-game hassles make this a hard no from me.”
“It's a good concept, many things still need work, but the big thing is the game mechanics drive the player to either watch ads or buy stuff because your team is so underpowered at normal level that it sucks the fun out of the game.”
“Forced ads to even play the game, can't scroll anything.”
2h Median play time
2h Average play time
2-2h Spent by most gamers