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Demon Loop

81%Game Brain Score
gameplay, story
stability
83% User Score Based on 48 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

Created by Alexander Pfister (Great Western Trail, Maraciabo, Isle of Skye), Demon Loop is a digital board game where players use strategy, guile and determination to save a fantasy land beset by demons. Build your deck across each unique loop. Repair buildings and rally villagers. Hone your battle tactics, unlock new items and beat the Loop! Build and Grow Improve your chances on each Loop by…

Demon Loop screenshot
Demon Loop screenshot
Demon Loop screenshot
Demon Loop screenshot
Demon Loop screenshot
Demon Loop screenshot
Demon Loop screenshot

83%
Audience ScoreBased on 48 reviews
gameplay12 positive mentions
stability6 negative mentions

  • Demon Loop combines the strategy of a board game with the addictive thrill of a collectible card game, offering a unique and engaging gameplay experience.
  • The tutorial is well-designed, making it easy for players to learn the mechanics quickly, and the artwork is charming and visually appealing.
  • The game features complex mechanics that encourage strategic planning and decision-making, providing a satisfying challenge for players.
  • The game can feel repetitive, requiring players to replay levels multiple times due to luck-based mechanics, which can lead to frustration.
  • Some players find the pacing slow, with too much waiting and rote manipulation, resulting in a lack of meaningful decisions.
  • As an early access title, the game has several bugs and difficulty spikes that may deter new players, making it feel less polished.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay in Demon Loop is characterized by its complex and engaging mechanics, including multi-use cards and tactical deck-building, which provide depth and strategic decision-making. While the game features a captivating core loop and helpful tutorials, players have noted minor glitches and a steep difficulty curve, particularly as it is still in early access. Overall, the gameplay is praised for its uniqueness and ability to maintain focus without unnecessary distractions.

    • “The mechanics within the game are very complex, with influence, honor, codex-learning, knowledge-spending, and dice-placing, taking a lot to think about.”
    • “The addictive gameplay continues to captivate me, and the expanded tactical deck-building mechanics make the experience even more engaging.”
    • “It doesn’t try to distract you with flashy nonsense – instead, it keeps you focused on what really matters: the gameplay.”
    • “The game has a really interesting core gameplay loop, but it's very buggy and, as some others have mentioned, it's very quick to ramp up the difficulty.”
    • “The mechanics within the game are very complex, with influence, honor, codex-learning, knowledge-spending, and dice-placing taking a lot to think about.”
    • “I experienced only a few minor glitches during gameplay, and there are some minor language errors, but nothing game-breaking or preventing understanding. However, be sure to take note of the warning during startup that this is still early access and save-game data may be lost/unusable after an update.”
  • story
    16 mentions Positive Neutral Negative

    The game's story is presented in a visual-novel style, connecting various scenarios and quests, though it is described as basic and not particularly thrilling. Players appreciate the narrative's role in tying together the gameplay elements, despite the overall simplicity of the visuals and story. The game focuses on a story-driven experience with evolving mechanics, offering a blend of deckbuilding and quests that enhance character progression.

    • “To round it up, the scenarios are interconnected with a visual-novel-style story that might not be the most thrilling experience, but at least binds the puzzles together.”
    • “Also has a nice little story to tie it all together.”
    • “To round it up, the scenarios are interconnected with a visual-novel-style story that - well - might not be the most thrilling experience, but at least binds the puzzles together.”
    • “The visuals and the story are quite basic and simple, but nothing to complain about.”
    • “It's more of a story-driven game where your deck is constantly re-made, rather than being a roguelike where each run features one growing deck.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics are frequently praised for their charming and cute style, contributing to a lovely overall aesthetic that enhances the gameplay experience. While some reviewers note that the visuals and story are basic, the artwork and vibe are well-received, suggesting strong potential for the game as it moves beyond early access.

    • “With a lovely graphic style, this game sure has the potential to become a stand-out game when leaving early access.”
    • “I also like the cute graphics and the sound very much!”
    • “Love the vibe and aesthetic!”
    • “The visuals and the story are quite basic and simple, but nothing to complain about.”
  • stability
    6 mentions Positive Neutral Negative

    The game is currently in early access and exhibits several minor glitches and language errors, but nothing that significantly disrupts gameplay. While players appreciate the core gameplay loop, they note that the experience can be buggy and that save-game data may be at risk after updates, leading some to recommend waiting for the official release.

    • “The game has a really interesting core gameplay loop, but it's very buggy and, as some others have mentioned, it's very quick to ramp up the difficulty.”
    • “Although buggy sometimes, but hey... it's early access.”
    • “I experienced only a few minor glitches during gameplay, and there are some minor language errors, but nothing game-breaking or preventing understanding. However, be sure to take note of the warning during startup that this is still early access and save-game data may be lost/unusable after an update, which may prompt some people considering the purchase to wait until the official release.”
  • replayability
    2 mentions Positive Neutral Negative

    The game is noted for its intelligent puzzle scenarios, offering a decent level of replayability, though it does not excel as a deckbuilding board game. Overall, while it may not have high replay value, it provides engaging challenges worth revisiting.

    • “It is not the deckbuilding-powered board game with high replayability, but a decent puzzle game with intelligently designed scenarios to solve.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its clever optimization mechanics, showcasing the design expertise of Alexander Pfister in creating an engaging deck-building experience.

    • “Clever optimization deck-builder from Alexander Pfister.”

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