Deca Game Cover
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"Deca" is an extreme horror game set in the ominous DECA mental asylum, where players must stay alert to survive and uncover the main character's mysterious past. Starting with amnesia and surrounded by corpses, players must quickly react to escape the asylum while avoiding its dangerous inhabitants. With a deep, unfolding story and a playtime of 8-10 hours, Deca challenges horror fans to delve into its secrets.

Reviews

59%
Audience ScoreBased on 20 reviews
atmosphere3 positive mentions
story3 negative mentions
  • The game features a well-crafted atmosphere and sound design that effectively creates a sense of dread and tension.
  • There is a good variety of environments and enemies, which keeps the gameplay engaging and prevents monotony.
  • Despite some flaws, the game is considered a solid indie horror experience that offers decent value for its price.
  • The game suffers from poor visibility due to excessive darkness, making navigation frustrating and disorienting.
  • The story is considered weak and predictable, with some players finding the puzzles overly obscure and the gameplay repetitive.
  • Technical issues such as bugs, a lack of save points, and clunky movement detract from the overall experience.
  • story4 mentions

    The story is generally considered lackluster and predictable, with a convoluted plot that fails to engage players fully. However, some users found enjoyment in exploring the game world and uncovering additional narrative elements, suggesting that the gameplay experience may overshadow the story itself.

    • “I was able to uncover more of the story, I was able to figure out what I needed to do, and I was able to open up a good bit more of the map.”
    • “The story is very bog-standard.”
    • “The storyline doesn't make a huge amount of sense, but the twist is pretty obvious early on.”
    • “The game was better than the storyline.”
  • atmosphere4 mentions

    The game's atmosphere is consistently praised for its effective creepiness and ability to generate terror, enhancing the overall experience despite its short length. Many reviewers note that the sound design significantly contributes to this unsettling ambiance, likening it to a well-executed clone of "Outlast."

    • “The game is well done and the atmosphere is spot-on creepy.”
    • “The atmosphere generates a lot of terror.”
    • “While it is a short game, the atmosphere and sound are what make it good.”
    • “The atmosphere was very creepy; it felt like an Outlast clone, but it was a very good one.”
  • graphics3 mentions

    The graphics are generally praised for their magnificence, with many users highlighting their high quality. However, some feel that while the graphics are impressive, they do not reach a stellar level.

    • “One of the aspects I enjoy the most is its graphics.”
    • “The level of graphics is magnificent.”
    • “The graphics are up to par but not stellar.”
    • “The visuals feel outdated and lack the polish expected from modern games.”
    • “Character models are poorly designed and lack detail, making them look lifeless.”
  • gameplay3 mentions

    The gameplay is noted for its immersive experience, featuring a diverse array of unique enemies that enhance the overall atmosphere, which is described as creepy and reminiscent of "Outlast." Despite being an apparent clone, it successfully delivers a compelling and engaging gameplay experience.

    • “On the other hand, it has a large number of different enemies with their own peculiarities at the mechanical level, which enhances the immersion of the experience.”
    • “However, the gameplay and atmosphere were very creepy; it was obviously an Outlast clone, but it was a very good one.”
    • “However, the gameplay was very creepy; it was obviously an Outlast clone, but it was a very good one.”
  • grinding1 mentions

    Players find the enemy variation to be satisfactory, but the repetitive chase scenarios can become tedious over time, contributing to a grinding experience.

    • “The enemy variation is decent, although the chase scenarios can get a little tedious after a while.”
    • “Grinding feels repetitive and lacks meaningful rewards, making it a chore rather than an engaging experience.”
    • “The amount of time required to level up is excessive, leading to burnout and frustration.”
  • music1 mentions

    The music in the game is highly praised for its ability to enhance the atmosphere of intense terror, effectively complementing the visuals and scares, reminiscent of the emotional impact experienced in "Outlast."

    • “Another aspect that I want to highlight is the music, which, together with the visuals and the scares, helps create an atmosphere of intense terror that I haven't felt since Outlast.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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