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Deathsmiles

Deathsmiles brings gothic shooting action to the PC courtesy of developer Cave, and save for a few niggles, it's an all-around excellent 2D shooter.
Deathsmiles Game Cover
91%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:replayability, stability
96% User Score Based on 332 reviews
Critic Score 77%Based on 3 reviews

Platforms

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Deathsmiles Game Cover

About

Deathsmiles is a single player and multiplayer casual shooter game with horror and anime themes. It was developed by CAVE Interactive CO.,LTD. and was released on March 10, 2016. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! Eradicate this devilish assault!

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96%Audience ScoreBased on 332 reviews
gameplay35 positive mentions
stability2 negative mentions

  • Accessible and enjoyable bullet hell shooter with adjustable difficulty per stage, suitable for both beginners and veterans.
  • Unique horizontal scrolling gameplay mechanics, including shooting left or right and strategic use of familiars, enhancing player engagement.
  • Outstanding gothic art style, charming character variety, and a memorable soundtrack that enrich the game's atmosphere and replayability.
  • Character designs and themes may be uncomfortable or controversial due to the portrayal of very young characters with sexualized elements.
  • The story segments can be intrusive and unskippable, which detracts from the otherwise fun gameplay experience.
  • The game is relatively short and the final stage presents a steep difficulty spike, potentially frustrating some players.
  • gameplay

    75 mentions Positive Neutral Negative

    The gameplay is widely praised for its tight, satisfying mechanics, deep bullet-hell challenge, and unique multi-directional shooting that keeps the action fresh and engaging. It offers multiple difficulty levels, diverse characters with distinct abilities, and various game modes that add replayability and strategic depth, making it accessible for both newcomers and veterans. Minor criticisms focus on occasional gimmicky mechanics and dated visuals, but overall, the gameplay is considered the core strength and a highly addictive experience.

    • “The gameplay is deep and challenging, with hyper modes, strategic shot types, and uniquely crafted, engaging stages.”
    • “Mega black label (mbl) in particular is such an intricately designed game with excellent mechanics, a great difficulty system for newcomers, lots of different characters and ways to play, with one of Cave's more unique aesthetics and Manabu Namiki's consistently fantastic music.”
    • “Each of the 5 playable characters have their own individual abilities with slightly different mechanics and their own familiars that also adds another layer to the gameplay and can be used in a number of situations.”
    • “You need to learn mechanics that had literally no relevancy before it and this is just for that one level.”
    • “This wouldn't be that terrible if the mechanics you have to learn were fun and interesting but the fact is you have to learn how to cancel out suicide bullets with 8 way reversed directional movement when the bullets are completely analogue, and it is not fun to even practice.”
    • “Some gameplay modes have problems with authentic slowdown.”
  • music

    62 mentions Positive Neutral Negative

    The game's music is consistently praised for its outstanding, immersive soundtrack that enhances the gothic and horror-themed atmosphere, particularly shining during boss battles and intense moments. Composed by Manabu Namiki and others, the soundtrack blends orchestral, rock, and electronic elements, making it a standout aspect highly recommended even as a separate purchase. While a few users found the music less impressive, the majority regard it as a major highlight that contributes significantly to the game's classic shmup appeal.

    • “The scenario pairs with a brilliant soundtrack that fuses orchestral Hollywood monster composition with rock and electronic energy, filling the player with equal drive and dread.”
    • “Mega Black Label (MBL) in particular is such an intricately designed game with excellent mechanics, a great difficulty system for newcomers, lots of different characters and ways to play, with one of Cave's more unique aesthetics and Manabu Namiki's consistently fantastic music.”
    • “Deathsmiles has great Junya Inoue art, a great soundtrack, and isn't that much of a difficulty cliff, so if you're into shooters, you can do a lot worse than this.”
    • “The pixel art is exceptional, but the music is boring (turn it off); the game itself is rewarding enough for both beginners and accomplished players.”
    • “Music really didn't feel like the soundtrack was that fantastic, decent, but not praiseworthy.”
    • “The scenario and soundtrack also stick out versus the rest of Cave's shooting productions.”
  • graphics

    54 mentions Positive Neutral Negative

    Deathsmiles features a distinctive gothic and Halloween-inspired art style with cute anime characters and intricate pixel art that many find visually appealing and fitting for the game's atmosphere. While some appreciate the retro, pre-rendered sprite aesthetics and multiple graphic versions (including upgraded visuals), others feel the 3D models age worse and some find the loli artwork uncomfortable. Overall, the graphics are praised for their charm and mood-setting, though occasionally criticized for performance issues and aging compared to modern standards.

    • “Deathsmiles is a fun and very nice arcade game; the graphics are super nice, and the first six levels are super fun.”
    • “This was my first Cave game, and the pixel art and visuals still blow my mind with how great this looks and plays.”
    • “The era of Cave's pre-rendered CG sprite graphics technique was at its height around this time, so it's beautiful.”
    • “And the new upgraded graphics look bad to me - just superimposed and cheap.”
    • “Graphics do the job yet for some reason the characters are 3D models that have aged far worse than the 2D sprite work.”
    • “-graphics: decent until you increase the size of that small screen, obviously the quality drops a little.”
  • story

    49 mentions Positive Neutral Negative

    The story in this game is notable for its multiple character paths and numerous endings, offering a surprisingly deep and intertwined narrative for a cave shooter. While some find the gothic, fairy tale-inspired plot engaging and emotionally touching, others feel it is minimalistic or occasionally unsettling due to its themes and presentation. Overall, the story enhances replayability but remains secondary to the gameplay experience.

    • “Speaking for story, it has a very solid storyline with plot threads entwining all 5 of its characters across 11 total endings (two for each character, including one character with a secret ending that must be unlocked in a very novel way).”
    • “Cute game, cute character designs, lots of continues, touching storyline... this has everything!”
    • “The story is this: 4 (or 5) girls from various countries (Windia, Casper, Follett, Rosa), known as angels by none other than the host of the manor they live in, Count Dior, have suddenly been transported to Gilverado. Unbeknownst to them, they appear to understand how it's connected to their fates, and they also appear to have "familiars" as well.”
    • “Every time I boot up I feel happy playing the levels, then the post-level thing happens, or an unskippable story section comes up and I feel frustrated like that character in The Walking Dead when things get really crazy.”
    • “Where Deathsmiles really messes up is on the story. A simple option to turn the story off would do wonders for those who have already seen all it has to offer or simply don't care.”
    • “Story - haha...hahaha...story...once upon a time a bad thing was happening and we had to stop it, the end.”
  • replayability

    8 mentions Positive Neutral Negative

    The game offers strong replayability through multiple characters with unique abilities, varied map and mode choices, and multiple endings. Its relatively short play sessions encourage repeated playthroughs, with some players estimating hundreds of hours of replay value. Overall, diverse content and customization keep the experience fresh and engaging.

    • “My wife and I played through it on co-op and it has a nice variety of characters, map choices, and ending choices to help the replayability.”
    • “With four (or five, depending on which version you play) different characters with different powers and familiars, it has a lot of replay value.”
    • “There is easily 200 hours worth of replayability here.”
    • “The game itself is pretty short and can be finished in about 30 minutes per mode and per character, so the replayability is average for these kinds of shooter games.”
    • “The replayability is present – you can choose different characters with unique attacks, different ranks, modes, and even different endings, but overall it doesn't add significant depth.”
    • “My wife and I played through it on co-op and while there is a variety of characters, maps, and endings, the replayability feels limited beyond these choices.”
  • emotional

    6 mentions Positive Neutral Negative

    The game offers a charming and emotionally engaging experience with cute character designs and a touching, wholesome storyline that encourages multiple playthroughs. Players appreciate the memorable personalities and surprising, impactful endings, balancing heartwarming moments with occasional darker twists. Despite dated graphics, its emotional depth and enjoyable challenge make it appealing to both bullet-hell veterans and newcomers.

    • “Cute game, cute character designs, lots of continues, touching storyline... this has everything!”
    • “The characters are really cute and I loved pretty much all of them, some more than others. My favorite both in gameplay (for the damage) and in personality is Casper with her random German words all the time. Her 'go back home' ending is really scary though; I was not expecting it since I played her story after all the others, with all being heartwarming 'going back to a lovely family.' In the end, it's a good Touhou game that didn't age that well in graphics and effects, but is a really good game for both pros in bullet-hell games and people new to it.”
    • “Lolis killing giant characters and grim reapers is surely something to enjoy, plus the endings are really wholesome and sure are worth replaying to unlock.”
  • character development

    4 mentions Positive Neutral Negative

    Character development receives mixed feedback, with some praising the touching storyline and cute designs, while others criticize the character design and ages, describing them as off-putting or poorly conceived. Overall, the narrative offers emotional elements, but the character portrayal is seen as problematic by some players.

    • “Cute game, cute character designs, lots of continues, touching storyline... this has everything!”
    • “Third: music and character design”
    • “On one hand you have great music, stage art/enemy design, and very satisfying and tight gameplay... on the other you have character design created jointly by Diddy and Epstein, seriously it is inescapable, the characters are wretched.”
    • “On one hand you have great music, stage art/enemy design, and very satisfying and tight gameplay... on the other you have character design created jointly by Diddy and Epstein. Seriously, it is inescapable, the characters are wretched.”
  • stability

    3 mentions Positive Neutral Negative

    The game demonstrates strong stability with smooth controller support and minimal glitches during gameplay. However, some users report occasional issues with achievements not unlocking properly when playing offline. Overall, the game runs reliably and any minor bugs are expected to be fixed promptly.

    • “Controller support was great and ran into virtually no glitches while playing the game.”
    • “Also, for some reason, the achievements seem to be buggy and do not always unlock while playing offline.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere is praised for its distinctive Japanese aesthetic, complemented by impressive graphics and a compelling soundtrack. It enhances the challenging bullet hell gameplay, creating an engaging and immersive experience. Fans appreciate the unique vibe and hope for the series' continuation on more platforms.

    • “The atmosphere, the graphics, the music, and the unique Japanese feel to it.”
    • “One of the most challenging bullet hell games I have played with a great atmosphere and soundtrack. Truly wish the series had continued past 2, which I can't wait to play in the collections coming for consoles and hopefully to Steam too.”
  • humor

    2 mentions Positive Neutral Negative

    The game's humor is a highlight, blending moments of intense, terrifying bosses with unexpectedly hilarious elements, such as a comical cow enemy. This mix keeps the missions engaging and entertaining throughout.

    • “Some bosses go from terrifying, like the freaking buried man, to downright hilarious, like the cow... a cow!?”
    • “The adequate missions are funny; you will never feel bored when you complete this game.”
  • grinding

    2 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and repetitive once the player learns the mechanics, as the difficulty remains constant without variation.

    • “It's only difficult until you know how that section works, then it's just tedious because it will never change.”
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Frequently Asked Questions

Deathsmiles is a casual shooter game with horror and anime themes.

Deathsmiles is available on PC, Web Browser, Phone, iPad and others.

Deathsmiles was released on March 10, 2016.

Deathsmiles was developed by CAVE Interactive CO.,LTD..

Deathsmiles has received overwhelmingly positive reviews from players. Most players liked Deathsmiles for its gameplay but disliked it for its replayability.

Deathsmiles is a single player game with multiplayer and local co-op support.

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