Death World
- September 27, 2020
- sraëka-lillian
another experimental gauntlet of turn-based battles. predating Ocean OI (and for a time, using its name), Death World explores longer combat rhythms across extended series of battles, attempting to emulate lufia and the fortress of doom's brisk battles, mindful targeting, and sense of intuition under the constraints of rpgmaker 2000's default battle system. i worked on Death World on and off from…