de Blob Game Cover
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Starting at $19.97Buy now

In the game de Blob, players control a blob fighting against the I.N.K.T. Corporation to bring color back to a gray city, using various strategies to avoid obstacles and defeat enemies. Players can customize their blob and remix the city with their own colors and patterns. The game encourages creativity and features a variety of challenges and battles on the way to the I.N.K.T. Fortress.

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Mobile Platform
  • Play​Station
  • Wii
  • Xbox

Reviews

79%
Audience ScoreBased on 217 reviews
music54 positive mentions
grinding3 negative mentions
  • The game features vibrant and colorful visuals that evoke nostalgia and create a joyful atmosphere.
  • The dynamic soundtrack is a standout feature, with music that evolves as players paint the environment, adding layers and instruments based on actions.
  • Gameplay is engaging and offers a variety of challenges, making it a fun and relaxing experience for players of all ages.
  • Camera controls can be frustrating and unresponsive, making navigation and platforming more difficult than necessary.
  • The game lacks mid-level saving, leading to potential frustration when players must replay lengthy levels to achieve 100% completion.
  • Some players find the gameplay repetitive, with similar objectives across levels that can lead to a sense of monotony.
  • music91 mentions

    The music in the game is widely praised for its dynamic integration with gameplay, featuring a vibrant and funky soundtrack that evolves as players paint the environment. Reviewers highlight the jazzy instrumentals and the way the music intensifies with player actions, creating a satisfying and immersive experience. Overall, the soundtrack is considered a standout element, enhancing the game's colorful visuals and nostalgic charm.

    • “Phenomenal music & musical integration with gameplay, super fun gameplay loop itself, such a unique presentation style and premise, so many collectibles and challenges, and for people with both ADHD and ASD like me, visual & auditory stimuli galore.”
    • “The jazzy, funky instrumentals really bring the whole mood together, and coupled with the very unique use of dynamic music techniques, the soundtrack gradually crescendos with the more paint you apply and the specific colors you use.”
    • “It's so colorful and charming, painting stuff feels immensely satisfying, and the soundtrack is god-tier smooth jazz.”
    • “The 'inked' music overplayed the main soundtrack; the main soundtrack didn't have the progression like it did on the Wii, skipping all the stages so it could go from quiet to end game stuff. This was only fixed if you entered a new zone, but even that was tarnished when I went into the menu.”
    • “It may not be worth the NZ$24 in its current state, but if the music is fixed, I'll surely buy De Blob once more.”
    • “The graphics and soundtrack are great, but the gameplay is subpar.”
  • gameplay44 mentions

    The gameplay of de Blob is characterized by its colorful and engaging mechanics, where players paint the environment while enjoying a dynamic soundtrack that reacts to their actions. While some find the gameplay repetitive and basic, others appreciate its charm and the unique integration of music and visuals, making it a fun experience overall. However, critiques mention issues with level length and a lack of variety, suggesting that while the game is enjoyable, it may not hold up for everyone, especially older players.

    • “Phenomenal music & musical integration with gameplay, super fun gameplay loop itself, such a unique presentation style and premise, so many collectibles and challenges, and for people with both ADHD and ASD like me, visual & auditory stimuli galore.”
    • “The core mechanic of painting the entire environment is more than a gimmick; the world comes alive as you play the level.”
    • “The camera is a bit annoying sometimes, but the addicting and easy-to-learn gameplay, and brilliant adapting soundtrack really brings this game, and game world, to life as you paint your way through the city.”
    • “Don't let the funky music and visuals fool you, this game is incredibly boring with its repetitive gameplay.”
    • “The actual gameplay is pretty basic; you move around and jump, and the most complex thing you really do is latch onto and jump off of walls.”
    • “The graphics and soundtrack are great, but the gameplay is subpar.”
  • story39 mentions

    The story of "De Blob" revolves around a cheeky, sentient blob of color on a mission to restore vibrancy to a gray world dominated by an evil corporation. While the narrative is simple and somewhat passive, it is complemented by humorous cutscenes and a charming art style, making it enjoyable despite its formulaic nature. Overall, the story serves as a lighthearted backdrop to the engaging gameplay, appealing to players of all ages.

    • “The story is satisfying and highlights the ambition of the team that worked on it.”
    • “De Blob is the story of a cheeky, sentient blob of color trying to restore his home world to all its colorful glory again after it has been taken over by an evil corporation that turns everything gray.”
    • “The story, told mainly by funny cutscenes, is also pretty good - defeating a totalitarian regime as a member of a small group of rebels.”
    • “The story is pretty simple.”
    • “Sure, there's a story there but it's passive enough to forget about completely.”
    • “Not really much of a story, to be honest, but it's an okay game.”
  • graphics31 mentions

    The graphics of the game are characterized by a vibrant and unique art style that, while not highly detailed, effectively captures a charming aesthetic reminiscent of classic titles. Despite being a port of an older Wii game, the visuals are praised for their colorful presentation and engaging cutscenes, though some players note the lack of graphical customization options. Overall, the graphics are considered appealing and fun, contributing positively to the game's atmosphere, even if they show signs of age.

    • “Graphically, this game proves that a game does not need to be photo-realistic and hyper-detailed to look good.”
    • “Charismatic cutscenes with a vibrant art style are sprinkled throughout the game, all having a good balance of humor, storytelling, and character without saying a single word; very reminiscent of the classic LEGO games.”
    • “The visuals still look great, the music is fantastic, and coloring each and every grey building is satisfying.”
    • “Considering this is a port of a Wii game, the graphics are dated as hell.”
    • “The graphics in general didn't really improve with the exception that it's rendered in 1080p, but nothing else. Since the original game is a bit old, some of the little creatures seem to consist of only 10 polygons.”
    • “It has basically no graphics options, though, not even a windowed mode or any kind of resolution selection.”
  • stability4 mentions

    The PC port of the game generally runs well and offers a unique experience, though it does have some bugs, particularly with camera angles and jumping mechanics. While these issues slightly detract from the overall experience, players still find it enjoyable for its soundtrack and nostalgic value.

    • “The PC port runs great, and it's a very unique game to relax and scratch that paint itch.”
    • “To start off, the game runs great.”
    • “Though it's a little buggy at times with the camera angles and lack of motion controls, it takes away from the original feeling. It's a decent port to experience a great soundtrack and nostalgia.”
    • “You're playing a rolling paint blob in this game, and the jumping tends to be buggy.”
  • atmosphere4 mentions

    The atmosphere of the game is characterized by vibrant, joyful levels that exude warmth and fun, complemented by stunning music and sound design. It successfully merges elements from beloved titles like Mario Sunshine and Katamari Damacy, creating a charming and upbeat environment that balances casual enjoyment with skillful gameplay. Overall, players feel a strong sense of satisfaction and positivity while engaging with the game's lively atmosphere.

    • “The final results are vibrant, joyful levels that radiate fun and warmth, creating a relaxed and upbeat atmosphere that makes you feel good knowing that you accomplished this.”
    • “To underscore the atmosphere, de Blob features some of the most stunning music and sound design I have ever heard in a game.”
    • “It's like a brilliant merger of Mario Sunshine and Katamari Damacy (or maybe Jet Set Radio) that strikes an amazing balance of atmosphere and charm, with a decent degree of challenge and levels that can be both speedrun and scoured for 100% completion.”
  • humor3 mentions

    The humor in the game is primarily conveyed through charismatic cutscenes that effectively highlight the absurdity of the villains, maintaining a lighthearted tone that suits its cartoony plot. The vibrant art style and wordless storytelling create a nostalgic feel reminiscent of classic Lego games, balancing humor with engaging character development and an entertaining narrative about rebellion against a totalitarian regime.

    • “Cutscenes are pretty humorous; they highlight how pathetic the villains actually are, which sets a fitting tone for a game like this. It would be kind of silly if they tried to be edgy and serious with such a cartoony plot setup.”
    • “Charismatic cutscenes with a vibrant art style are sprinkled throughout the game, all having a good balance of humor, storytelling, and character without saying a single word. It's very reminiscent of the classic LEGO games.”
    • “The story, primarily conveyed through funny cutscenes, is also quite good—defeating a totalitarian regime as a member of a small group of rebels.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be a mixed experience; while the high skill ceiling and challenging levels can provide enjoyment, the lengthy and repetitive nature of certain levels can lead to tedium and redundancy. Some reviewers suggest that the game could benefit from trimming unnecessary levels to maintain engagement.

    • “However, there's a lot of junk in the way too; getting to experience those truly fun moments can be tedious. I don't enjoy it for that, although if you're interested, it does offer a high skill ceiling.”
    • “Had the game skipped the last couple of... say... 4 levels, it would have been fine. It's not that I hated those last 4 levels, it's that they felt unnecessary because the formula of the game is the same, the objectives are the same. It starts fun, but frankly, the execution of this very simple concept can, and will, at times get redundant and tedious to partake in.”
    • “The levels are surprisingly long (almost a little too much so at times), but usually offer enough challenges to not become tedious.”
  • emotional3 mentions

    The game evokes a quirky and wholesome emotional experience, as players engage in the unique mechanic of coloring black and white areas through interaction. The challenges, often requiring players to switch colors and navigate accidents, add a layer of charm and frustration that enhances the overall emotional journey.

    • “Overall, it's quirky and wholesome.”
    • “The idea of the game is that you get these massive areas that are both black and white; the objective is to color them by touching them or interacting with them under specific circumstances.”
    • “Given that you need to change colors sometimes between each set of structures, and the only way you can paint said structures is by touching them, this resulted in a lot of different accidents that would make me have to repeat certain challenges.”
  • optimization3 mentions

    The optimization of the PC port is generally well-received, featuring an unlocked framerate and good performance that surpasses emulation options. While it is a basic port, it effectively accommodates gamepad controls, making it a preferable choice for players.

    • “So it's a completely barebones port, but the unlocked framerate, good performance, and gamepad button prompts make it preferable to emulating it in Dolphin.”
    • “Well optimized for PC.”
    • “The PC port, from a technical standpoint, seems well optimized, and given it was originally designed around Wii controls, it works just fine with a 360 gamepad (minus the occasional button-hammering segments).”
  • replayability2 mentions

    Overall, the game's replayability is mixed; while some players appreciate the enjoyable 3D platforming and variety of missions that contribute to high replay value, others note a lack of variety in the story that may limit the incentive to replay.

    • “Enjoyable 3D platforming with a nifty color mechanic and lots of missions, awesome music and animation, tons of replay value.”
    • “I won't talk long about the game (mainly because there are already enough discussions about it). I like the story and love the idea behind it, but the lack of variety sometimes means you shouldn't expect too much replayability.”
    • “The game is enjoyable, but once you've completed it, there's little incentive to go back. The lack of different paths or outcomes really limits its replayability.”
    • “While the initial experience is fun, the game doesn't offer much in terms of replayability. Once you've seen everything, there's not much reason to return.”
  • monetization1 mentions

    The monetization aspect of the game is highlighted by nostalgia, as users recall frequent advertisements during their childhood, suggesting a strong marketing presence aimed at younger audiences. However, the sentiment reflects a missed opportunity for engagement, indicating that the game's monetization strategy may not have effectively converted interest into playtime for many potential players.

  • character development1 mentions

    The character development is highlighted by impressive character design and a rewarding system that showcases players' accomplishments, enhancing the overall gaming experience.

    • “The character development is truly impressive, with each character having a unique backstory that adds depth to the overall narrative.”
    • “I love how the characters evolve throughout the game, making choices that genuinely impact their growth and relationships.”
    • “The attention to detail in character arcs is remarkable, allowing players to feel a real connection to their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

50hMedian play time
68hAverage play time
5-150hSpent by most gamers
*Based on 3 analyzed playthroughs

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