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de Blob

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
86%Game Brain Score
music, gameplay
stability, replayability
88% User Score Based on 275 reviews
Critic Score 82%Based on 7 reviews

Platforms

iPhoneiPhoneNintendo SwitchNintendo SwitchPCPCPhonePhonePlaystation 4Playstation 4WindowsWindowsXbox OneXbox OneMobile PlatformMobile PlatformPlayStationPlayStationWiiWiiXboxXboxiPadiPad

About

In the game de Blob, players control a blob fighting against the I.N.K.T. Corporation to bring color back to a gray city, using various strategies to avoid obstacles and defeat enemies. Players can customize their blob and remix the city with their own colors and patterns. The game encourages creativity and features a variety of challenges and battles on the way to the I.N.K.T. Fortress.

de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
de Blob screenshot
+11

88%
Audience ScoreBased on 282 reviews
music68 positive mentions
stability4 negative mentions

  • The game runs great on Steam Deck and is very fun and casual.
  • The dynamic soundtrack is fantastic and enhances the gameplay experience.
  • The colorful visuals and charming character design create an enjoyable atmosphere.
  • Levels are too long and can feel repetitive, overstaying their welcome.
  • The camera controls are frustrating and can hinder gameplay, making navigation difficult.
  • Quality of life issues, such as inconsistent collectible tracking and lack of mid-level saves, make 100% completion a chore.
  • music
    118 mentions Positive Neutral Negative

    The music in the game is widely praised for its vibrant, funky, and dynamic qualities, enhancing the overall gameplay experience. Players appreciate how the soundtrack evolves as they interact with the environment, adding layers of instruments based on the colors used, which creates a unique and engaging auditory experience. Despite some criticisms regarding gameplay mechanics, the soundtrack is consistently highlighted as a standout feature that elevates the game's charm and enjoyment.

    • “The jazzy, funky instrumentals really bring the whole mood together, and coupled with the very unique use of dynamic music techniques, the soundtrack gradually crescendos with the more paint you apply and the specific colors you use.”
    • “As you color more and more, the music grows, bursting with new life just as the world does.”
    • “The dynamic music is something that is hard to describe, but worth the price of admission alone.”
    • “The 'inked' music overplayed the main soundtrack; the main soundtrack didn't have the progression like it did on the Wii, skipping all the stages so it could go from quiet to end game stuff, only being fixed if you entered a new zone, but even that was tarnished when I went into the menu.”
    • “It may not be worth the NZ$24 in its current state, but if the music is fixed, I'll surely buy de Blob once more.”
    • “The graphics and soundtrack are great, but the gameplay is subpar.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay of "de Blob" is characterized by its simple mechanics, such as wall jumping and painting environments, which some players find engaging and fun, while others criticize it for being repetitive and shallow. The integration of music with gameplay adds a unique charm, but technical issues like camera control can detract from the experience. Overall, while the game offers a colorful and enjoyable atmosphere, its gameplay may not hold up for everyone, especially those seeking more depth and variety.

    • “This game just resonates a vibe that is sure to make everything just melt away for a bit and be supplanted by the killer soundtrack, cute visuals, and fun gameplay.”
    • “The core mechanic of painting the entire environment is more than a gimmick; the world comes alive as you play the level.”
    • “The camera is a bit annoying sometimes, but the addicting and easy-to-learn gameplay, along with the brilliant adapting soundtrack, really brings this game and its world to life as you paint your way through the city.”
    • “The mechanics are far too shallow for the length of the game.”
    • “Don't let the funky music and visuals fool you, this game is incredibly boring with its repetitive gameplay.”
    • “The gameplay can also be hurt by the camera and jumping issue that plagues almost every 3D platformer since the genre's very beginnings.”
  • story
    55 mentions Positive Neutral Negative

    The story of "De Blob 2" revolves around a sentient blob of color on a mission to restore vibrancy to Chroma City, which has been overtaken by the oppressive I.N.K.T. corporation. While the narrative is simple and somewhat formulaic, it is delivered through humorous cutscenes and engaging gameplay that emphasizes color restoration and lighthearted rebellion against a totalitarian regime. Players may find the story lacks depth, but it serves as a charming backdrop to the colorful and enjoyable platforming experience.

    • “The story is satisfying and highlights the ambition of the team that worked on it.”
    • “De Blob is the story of a cheeky, sentient blob of color trying to restore his home world to all its colorful glory again after it has been taken over by an evil corporation that turns everything gray.”
    • “The story, told mainly by funny cutscenes, is also pretty good - defeating a totalitarian regime as a member of a small group of rebels.”
    • “It lacks a plot you actually care very much about, but you don't play this kind of game for the story - you play it to touch buildings and make them colorful.”
    • “The story's pretty basic; there's really not much of it there.”
    • “Sure, there's a story there, but it's passive enough to forget about completely.”
  • graphics
    45 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, stylized art style that evokes nostalgia, reminiscent of classic titles like Jet Set Radio and Lego games. While the visuals are vibrant and engaging, they are also noted to be dated and lacking in detail, particularly when compared to modern standards, with some users highlighting low resolution and limited graphical options. Overall, the game's aesthetic is praised for its fun and colorful design, which complements its upbeat soundtrack, despite some technical shortcomings.

    • “Everything else is great—the concept, the visuals (which still hold up thanks to the stylized art), and even some fresh ideas brought into the new maps.”
    • “The visuals still look great, the music is fantastic, and coloring each and every grey building is satisfying.”
    • “Combine the gameplay with great visuals and audio and you have a complete package.”
    • “Considering this is a port of a Wii game, the graphics are dated as hell.”
    • “The graphics in general didn't really improve with the exception that it's rendered in 1080p but nothing else, and since the original game is a bit old, some of the little creatures seem to consist of only 10 polygons.”
    • “It has basically no graphics options, though, not even a windowed mode or any kind of resolution selection.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with users reporting smooth performance on the Steam Deck and PC without crashes or major glitches. However, some players have noted occasional bugs, particularly with camera angles and jumping mechanics, which can detract from the experience. Despite these issues, the game is still considered a decent port that offers a unique and nostalgic experience.

    • “This game runs great on Steam Deck; Valve is lying.”
    • “The PC port runs great, and it's a very unique game to relax and scratch that paint itch.”
    • “To start off, the game runs great.”
    • “The poor graphics resolution and the buggy controls destroy the game.”
    • “Though it's a little buggy at times with the camera angles and lack of motion controls, it takes away from the original feeling.”
    • “You're playing a rolling paint blob in this game, and the jumping tends to be buggy.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express frustration with the game's mechanics, such as wall sticking and slow targeting, which detract from the enjoyment of parkour and exploration. While the quirky and wholesome concept of coloring black-and-white environments is appreciated, the execution leads to repeated challenges and a sense of disappointment compared to previous titles in the series. Overall, the emotional experience is mixed, combining moments of joy with significant annoyances.

    • “Overall, it's quirky and wholesome.”
    • “The idea of the game is that you get these massive areas that are both black and white; the objective is to color them by touching them or interacting with them under specific circumstances.”
    • “Given that you need to change colors sometimes between each set of structures, and the only way you can paint said structures is by touching them, this resulted in a lot of different accidents that would make me have to repeat certain challenges.”
  • humor
    5 mentions Positive Neutral Negative

    The game's humor is effectively conveyed through charismatic cutscenes that balance storytelling and character development without dialogue, reminiscent of classic Lego games. Players appreciate the humorous portrayal of villains and the lighthearted approach to darker themes like tyranny and intolerance, enhancing the overall tone of the game.

    • “Cutscenes are pretty humorous; they highlight how pathetic the villains actually are, which sets a fitting tone for a game like this. It would be kind of silly if they tried to be edgy and serious with such a cartoony plot setup.”
    • “Charismatic cutscenes with a vibrant art style are sprinkled throughout the game, maintaining a good balance of humor, storytelling, and character without saying a single word. It's very reminiscent of the classic LEGO games.”
    • “The story, told mainly through funny cutscenes, is also quite good—defeating a totalitarian regime as a member of a small group of rebels.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere in the game is characterized by vibrant, joyful levels that exude warmth and fun, complemented by stunning music and sound design. Players appreciate the semi-casual nature of the game, noting its bright ambiance and fantastic soundtrack that enhance the overall experience. The combination of charm, challenge, and a relaxed yet upbeat environment creates a captivating atmosphere reminiscent of titles like Mario Sunshine and Katamari Damacy.

    • “The final results are vibrant, joyful levels that radiate fun and warmth, creating a relaxed and upbeat atmosphere that makes you feel good knowing that you accomplished this.”
    • “- To underscore this atmosphere, de Blob features some of the most stunning music and sound design I have ever heard in a game.”
    • “It's like some kind of brilliant merger of Mario Sunshine and Katamari Damacy (or maybe Jet Set Radio) that strikes an amazing balance of atmosphere and charm, with a decent degree of challenge and levels that can be both speedrun and scoured for 100% completion.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers significant replayability through its diverse "moods," numerous activities, and challenges, making the current price tag feel justified. While some players note a lack of variety that may limit replay value, many appreciate the enjoyable gameplay and engaging mechanics that encourage multiple playthroughs. Overall, the combination of free-roaming levels and a variety of missions contributes to a strong replay factor.

    • “They are designated as 'moods' and they really offer a replayability factor of their own.”
    • “+ plenty of challenges and free roaming levels ensure replay value.”
    • “I won't talk long about the game (mainly because there are already enough discussions about it), I like the story, love the idea behind it, but the only downside is a lack of variety sometimes, so don't expect too much replayability.”
    • “For the sheer amount of activities and replay value, I'm more than willing to agree that its current Steam price tag is justified, even without those extras which Steam collectors covet.”
    • “+ Plenty of challenges and free-roaming levels ensure replay value.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it can lead to rewarding moments and a high skill ceiling, the repetitive nature of long levels and similar objectives often makes the process feel tedious and redundant. Some reviewers suggest that certain levels could be omitted to enhance overall enjoyment, as the grind can detract from the fun. Ultimately, while the grind may seem excessive, it can yield satisfying results in the game's expansive environments.

    • “However, there's a lot of junk in the way too; getting to experience those truly fun moments can be tedious. I don't enjoy it for that, although if you're interested, it does offer a high skill ceiling.”
    • “Had the game skipped the last couple of... say... 4 levels, it would have been fine. It's not that I hated those last 4 levels; it's that they felt unnecessary because the formula of the game is the same, the objectives are the same, and so it starts fun. But frankly, the execution of this very simple concept can, and will, at times get redundant and tedious to partake in.”
    • “The levels are surprisingly long (almost a little too much so at times), but usually offer enough challenges to not become tedious.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the PC port is generally well-received, featuring an unlocked framerate and solid performance that surpasses emulation options. While it is a basic port, it effectively accommodates gamepad controls, although some segments may require more intensive button inputs.

    • “The PC port, from a technical standpoint, seems well optimized, and given it was originally designed around Wii controls, it works just fine with a 360 gamepad (minus the occasional button-hammering segments).”
    • “Well optimized for PC.”
    • “It's a completely barebones port, but the unlocked framerate, good performance, and gamepad button prompts make it preferable to emulating it in Dolphin.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is highlighted by nostalgic references to its heavy advertising in childhood media, such as Nintendo Power and Cartoon Network, which created a lasting impression and desire to play it. However, the reviews suggest a sense of disappointment that the game did not live up to the expectations set by its marketing.

  • character development
    1 mentions Positive Neutral Negative

    The character development in the game is highlighted by its impressive character design and the rewarding sense of accomplishment players experience as they progress, complemented by a diverse soundtrack that enhances the overall experience.

    • “The character development is truly impressive, showcasing a wide range of personalities and growth throughout the game.”
    • “I love how the characters evolve based on player choices, making each decision feel impactful and meaningful.”
    • “The depth of the characters and their backstories adds a rich layer to the gameplay, making me feel more connected to their journeys.”

Buy de Blob

39h Median play time
53h Average play time
7-150h Spent by most gamers
*Based on 4 analyzed playthroughs

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