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de Blob

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
de Blob Game Cover
86%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:stability, grinding
88% User Score Based on 340 reviews
Critic Score 82%Based on 7 reviews

Platforms

Nintendo SwitchPCPhonePlaystation 4WiiXbox OneiPadXboxMobile PlatformiPhoneWindowsPlayStation
de Blob Game Cover

About

de Blob is a single player and multiplayer casual platformer game with a comedy theme. It was developed by Blue Tongue Entertainment and was released on April 27, 2017. It received positive reviews from both critics and players.

de Blob is a 3D platformer where players maneuver their hero, de Blob. Equal parts amorphous blob of paint, struggling artist, revolutionary and juvenile delinquent, de Blob's goal is to replace the drab, lifeless gray coloring that the I.N.K.T. Corporation has imposed on Chroma City and its inhabitants, the Raydians, with a range of vibrant life-giving colors, all the while avoiding and battling …

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88%Audience ScoreBased on 340 reviews
music77 positive mentions
stability4 negative mentions

  • Unique and charming concept of painting a gray world with vibrant colors, restoring life and joy to the environment.
  • Fantastic dynamic soundtrack that adapts and grows as you paint, providing an engaging musical experience.
  • Fun and satisfying gameplay loop with platforming, painting challenges, and collectibles, offering a nostalgic and relaxing experience.
  • Camera controls and angles are problematic, often frustrating and sometimes impairing gameplay precision.
  • Movement and jumping controls can feel floaty, unresponsive, or cause your character to stick to walls unintentionally.
  • Level length and structure lead to repetitive gameplay and frustration due to lack of mid-level save points and points of no return blocking backtracking.
  • music

    137 mentions Positive Neutral Negative

    The music in De Blob is widely praised for its dynamic, funky, and jazzy soundtrack that evolves as players paint the world, layering instruments based on color choices and gameplay progress. This interactive music integration greatly enhances the game’s vibrant atmosphere, making the soundtrack a standout feature often described as uplifting, catchy, and essential to the experience. While some note technical issues with music transitions in certain ports, overall the soundtrack is considered a major highlight and a key reason to play.

    • “The jazzy, funky instrumentals really bring the whole mood together, and coupled with the very unique use of dynamic music techniques the soundtrack gradually crescendos with the more paint you apply and the specific colors you use.”
    • “The fact every track in this game is also dynamic, with the music changing the main instrument based on the color you currently are painting things with is so damn creative and absolutely motivates you to keep painting things non stop.”
    • “The game's soundtrack is almost entirely made of insane funk songs, which not only are pretty cool as-is, but are also dynamic, as they gain intensity and add instruments as you advance through a stage.”
    • “The "inked" music overplayed the main soundtrack; the main soundtrack didn't have the progression like it did on the Wii, skipping all the stages so it could go from quiet to end game stuff, only being fixed if you entered a new zone, but even that was tarnished when I went into the menu.”
    • “It may not be worth the NZ$24 in its current state, but if the music is fixed I'll surely buy De Blob once more.”
    • “Similar art style, same characters, same soundfont, and even the music tracks themselves are basic versions of the same tracks in De Blob 2, which is really weird and cool (they lack clear motifs though, which was fixed in De Blob 2).”
  • gameplay

    86 mentions Positive Neutral Negative

    The gameplay of de Blob is characterized by a simple yet creative core mechanic of painting and bringing color to the environment, which is both satisfying and visually engaging. While the platforming and movement can feel basic and occasionally frustrating due to camera and lock-on issues, the game offers a fun, casual experience enhanced by a dynamic soundtrack and charming presentation. However, some find the gameplay repetitive and lacking depth, with limited challenge and variety across the levels.

    • “It's unbelievably creative with its gameplay, standing out completely from other titles in the genre with its central mechanic of being able to paint everything and anything in the levels.”
    • “As a speedrunner of this game who's put entirely too much time learning every aspect of every mechanic, I can tell you that Bluetongue put a lot of thought and time into how everything from the points system to the color system works and feels.”
    • “Watching the game’s hero paint the city, one building at a time, you begin to understand why the gameplay is so captivating and even inspired the Splatoon series.”
    • “The game really could use an option for higher difficulty or more complex mechanics, and the mini-quest structure can feel a bit repetitive: in each of the ten levels, you have to complete three stages, hit a certain number of points, and reach the end of the area.”
    • “The entirety of gameplay is "hold LT to target, press A to interact with the thing you're targeting" but you'll lock onto the wrong object frequently.”
    • “The wall latching mechanic is neat, but it only ended up getting in the way the overwhelming majority of the time.”
  • story

    68 mentions Positive Neutral Negative

    The story centers on a vibrant blob restoring color to a gray world by battling an evil corporation, featuring simple but charming and humorous cutscenes. While the narrative is often described as basic and somewhat repetitive, it provides a lighthearted, enjoyable backdrop that complements the colorful gameplay rather than driving it. Overall, players appreciate the concept and tone but note the story’s limited depth and mission variety.

    • “In the story, you play as a creature that brings color back to a gray, drained world while fighting the INKT corporation.”
    • “De Blob is the story of a cheeky, sentient blob of color trying to restore his home world to all its colorful glory again after it has been taken over by an evil corporation that turns everything gray.”
    • “Charismatic cutscenes with a vibrant art style are sprinkled throughout the game all having a good balance of humor, storytelling, and character without saying a single word; very reminiscent of the classic LEGO games.”
    • “Not much story and uninspired briefings, but the cutscenes can be amusing.”
    • “It lacks a plot you actually care very much about, but you don't play this kind of game for the story — you play it to touch buildings and make them colorful.”
    • “The story's pretty basic; there's really not much of it there.”
  • graphics

    52 mentions Positive Neutral Negative

    The graphics feature a vibrant, colorful, and stylized art style that many find charming and visually appealing despite being dated and lacking in detailed polish or customization options. While some users appreciate the smooth performance and creative design reminiscent of classic games, others note low resolution and minimal graphical enhancements due to the game's origins as a Wii port. Overall, the visuals pair well with the dynamic music to create an engaging aesthetic, though technical limitations and sparse settings hold it back from feeling fresh.

    • “A fantastic game with unique ideas, vibrant visuals, clean aesthetics and amazing music.”
    • “Also, man, this game's got such a fun artstyle to it, so stylized and good, everything's so vibrant and full of life, it's soooo goooood.”
    • “Charismatic cutscenes with a vibrant art style are sprinkled throughout the game all having a good balance of humor, storytelling, and character without saying a single word; very reminiscent of the classic Lego games.”
    • “The poor graphics resolution and the bad and buggy controls destroy the game.”
    • “Considering this is a port of a Wii game, the graphics are dated as hell.”
    • “The graphics in general didn't really improve with the exception that it's rendered in 1080p but nothing else, and since the original game is a bit old some of the little creatures seem to consist of only 10 polygons.”
  • humor

    8 mentions Positive Neutral Negative

    The game features a charming and colorful style with humor that balances lightheartedness and political satire, particularly through witty cutscenes that highlight the villains' absurdity. Its humorous tone effectively complements the cartoony plot and dark themes like tyranny, delivering an entertaining and engaging narrative reminiscent of classic LEGO games.

    • “A game full of charm, humor, and plenty of color.”
    • “Cutscenes are pretty humorous, highlighting how pathetic the villains actually are, fitting the game's lighthearted tone.”
    • “Charismatic cutscenes with a vibrant art style balance humor, storytelling, and character without words, reminiscent of classic Lego games.”
  • stability

    7 mentions Positive Neutral Negative

    The game runs smoothly overall, especially on PC and Steam Deck, with no crashes or major glitches reported. However, some minor bugs affect camera angles, controls, and jumping mechanics, slightly impacting the experience. Despite these issues, the port is stable enough to enjoy its unique gameplay and nostalgic appeal.

    • “The PC port runs great and it's a very unique game to relax and scratch that paint itch.”
    • “To start off the game runs great.”
    • “This game runs great on Steam Deck, Valve is lying.”
    • “The poor graphics resolution and the bad and buggy controls destroy the game.”
    • “Though it's a little buggy at times with the camera angles and lack of motion controls taking away from the original feeling, it's a decent port to experience a great soundtrack and nostalgia.”
    • “You're playing a rolling paint blob in this game, and the jumping tends to be buggy.”
  • grinding

    6 mentions Positive Neutral Negative

    Grinding in the game can feel tedious and repetitive, especially during missions requiring multiple color applications and long levels with similar objectives. While some challenges offer a high skill ceiling and eventual rewards for covering large areas, the frequent need for backtracking and button spamming diminishes the overall enjoyment for many players.

    • “Some missions require painting multiple things with various colors and can be quite annoying and tedious to complete, as it's easy to accidentally bump into objects that give the wrong color, forcing you to find water and the correct colors again, wasting time, and this can happen multiple times in one mission.”
    • “The Wiimote shake has been replaced with a tedious button spam when doing the paint point missions.”
    • “The last few levels felt unnecessary because the formula and objectives stayed the same, making the simple concept get redundant and tedious at times.”
  • atmosphere

    6 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its vibrant, joyful, and upbeat tone that creates a feel-good experience. Enhanced by a stunning, perfectly fitting soundtrack and sound design, the game delivers a unique charm reminiscent of classics like Mario Sunshine and Katamari Damacy. Overall, the atmosphere successfully blends relaxation with engaging gameplay, making it both inviting and rewarding.

    • “The final results are vibrant, joyful levels that radiate fun and warmth and have their own very relaxed and upbeat atmosphere, making you feel good knowing that you did this.”
    • “To underscore said atmosphere, De Blob features some of the most stunning music and sound design I have ever heard in a game.”
    • “Semi-casual game with a bright atmosphere, fantastic soundtrack, and fun but skillful gameplay.”
  • emotional

    5 mentions Positive Neutral Negative

    Players find the emotional experience of the game mixed, appreciating its quirky and wholesome concept but feeling frustrated by mechanics like sticky wall jumps, slow targeting, and accidental color changes. The challenging maps and slow progression in paint points also dampen enjoyment, leading to repeated failures and disappointment compared to previous entries.

    • “Overall, it's quirky and wholesome.”
    • “The idea of the game is that you get massive areas that are both black and white, and the objective is to color them by touching or interacting with them under specific circumstances.”
    • “Given that you need to change colors sometimes between each set of structures, and the only way you can paint said structures is by touching them, this results in various accidents that add challenge and engagement.”
  • replayability

    5 mentions Positive Neutral Negative

    The game offers strong replayability through various "moods," numerous activities, challenges, and free-roaming levels, providing plenty of variety and missions to engage with. While some note occasional lack of variety, overall the replay value is praised and considered worth the price.

    • “They are designated as “moods” and they really offer a replayability factor of their own.”
    • “For the sheer amount of activities and replay value, I’m more than willing to agree that its current Steam price tag is justified, even without those extras which Steam collectors covet.”
    • “+ plenty of challenges and free roaming levels ensure replay value.”
    • “I like the story and love the idea behind the game, but the lack of variety sometimes is a downside. Don't expect too much replayability.”
    • “They are designated as 'moods' and they really offer a replayability factor of their own.”
    • “+ Plenty of challenges and free roaming levels ensure replay value.”
  • optimization

    4 mentions Positive Neutral Negative

    The game is generally well optimized for PC, offering good performance and unlocked framerate, making it a preferable option over emulation. While the port is quite basic and has minor quirks, it handles gamepad controls effectively despite some occasional issues.

    • “The PC port from a technical standpoint seems well optimized, and given it was originally designed around Wii controls, it works just fine with a 360 gamepad (minus the occasional button-hammering segments).”
    • “So it's a completely barebones port, but the unlocked framerate, good performance, and gamepad button prompts make it preferable to emulating it in Dolphin.”
    • “Well optimized for PC.”
  • monetization

    2 mentions Positive Neutral Negative

    The monetization primarily involves widespread advertising, which built strong nostalgic interest over time. However, players often encounter these ads before even getting to play, leading to mixed feelings about the overall experience.

  • character development

    1 mentions Positive Neutral Negative

    The character development is praised for its impressive design and rewarding progression, enhanced by a memorable soundtrack that complements the sense of achievement.

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39h Median play time
53h Average play time
7-150h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

de Blob is a casual platformer game with comedy theme.

de Blob is available on Nintendo Switch, PC, Phone, PlayStation 4 and others.

On average players spend around 53 hours playing de Blob.

de Blob was released on April 27, 2017.

de Blob was developed by Blue Tongue Entertainment.

de Blob has received positive reviews from both players and critics. Most players liked de Blob for its music but disliked it for its stability.

de Blob is a single player game with multiplayer and local co-op support.

Similar games include de Blob 2, Kao the Kangaroo: Round 2, Spyro Reignited Trilogy, Prince of Persia: The Sands of Time, Jet Set Radio and others.