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Cyberemo 2007 Game Cover

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Cyberemo 2007 is a single player action game. It was developed by Siberian Mouse and was released on June 22, 2020. It received mostly positive reviews from players.

"Cyberemo 2007" is a challenging indie adventure game set in the emotive CryCity. As E, you'll search for your origin, navigating a twisting plot, diverse gameplay, and an advanced dialogue system. With adjustable difficulty levels, colorful graphics, and a fitting soundtrack, prepare for a unique journey filled with jokes, secrets, and Destructible environments.

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80%
Audience ScoreBased on 25 reviews
emotional7 positive mentions
replayability3 negative mentions

  • Cyberemo 2007 offers a unique, surreal experience that captures early internet nostalgia and emotional discomfort, appealing to fans of experimental indie art games.
  • The game's aesthetic, characterized by low-resolution textures and glitch effects, effectively evokes a sense of digital decay and emotional isolation, resonating with players familiar with the era it represents.
  • Sound design plays a significant role in creating an engaging atmosphere, with ambient audio and a nostalgic soundtrack that enhances the overall emotional experience.
  • The game suffers from technical limitations, including poor graphics quality and lack of customization options, which may deter players expecting a more polished experience.
  • Gameplay is minimalistic and lacks traditional mechanics such as combat or puzzles, which can leave players feeling detached and frustrated if they prefer structured gameplay.
  • The appeal of Cyberemo 2007 is highly selective, making it difficult to recommend to a broader audience, as it may not resonate with those seeking conventional storytelling or gameplay.
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of "cyberemo 2007" are polarizing, with some praising its unique, abstract aesthetic that reflects the fragmented nature of emo digital culture, while others criticize the low-quality visuals, including amateurish pixel art and MS Paint-style drawings. The game's technical polish is inconsistent, with uneven collision detection and texture fidelity, and a lack of customization options further detracts from the visual experience. Overall, the graphics evoke strong emotional responses but may leave players wanting more in terms of quality and refinement.

    • “The environments feel both artificial and autobiographical, as if someone tried to reconstruct a memory using faulty software.”
    • “This aesthetic inconsistency reflects the fragmented nature of emo digital culture, where sincerity, irony, and self-mythologizing coexisted without ever fully aligning.”
    • “The art style, the achievements, everything about the game is prime.”
    • “The artwork here is terrible; it's a blend of old retro pixel 'art' used as a substitute for contemporary PC graphics, and some of the most amateurish MS Paint style drawings I've ever seen.”
    • “It's unclear if this is due to a lack of budget to hire someone who can do graphics properly, or a lack of talent; regardless, the overall visual quality of the game is extremely low as a result of these decisions.”
    • “Technical polish—collision detection, texture fidelity, interface design—can feel uneven or outdated, and while some of that contributes to the aesthetic, other elements simply appear underdeveloped.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay of cyberemo 2007 is minimalistic and focused on exploration and interpretation rather than traditional mechanics, creating a unique atmosphere that appeals to fans of experimental art and subculture. In contrast, another game features challenging souls-like mechanics and difficult platforming, offering a rewarding experience for players who enjoy a more conventional gameplay challenge. Overall, the gameplay experiences vary significantly, catering to different player preferences.

    • “The souls-like mechanics and difficult platforming made for a truly hard, but rewarding experience.”
    • “The gameplay is intentionally minimalistic—movement, interaction with occasional objects or triggers, and observation form the bulk of the experience.”
    • “Instead, Cyberemo 2007 places the player into a deliberately confined aesthetic loop, inviting them to interpret its symbolism rather than react to mechanical challenges.”
    • “The experience is short and does not evolve mechanically over time.”
  • emotional
    7 mentions Positive Neutral Negative

    Cyberemo 2007 evokes a profound sense of emotional discomfort and nostalgia through its surreal, lo-fi aesthetic, reflecting themes of isolation and identity in early internet culture. The game's uncanny visuals and sparse audio contribute to an atmosphere of melancholy and digital loneliness, creating an interactive experience that resonates deeply with those familiar with the era. Ultimately, it serves as a compelling exploration of emotional expression, offering a unique and unsettling journey through cultural memory.

    • “Cyberemo 2007, developed and published by Siberian Mouse, is a deliberately strange, lo-fi first-person experience that leans heavily into surrealism, emotional discomfort, and early-internet nostalgia.”
    • “Every space feels like a metaphor for emotional isolation, identity construction, or the performative sadness that existed in online subcultures of the era.”
    • “Instead, it presents a very specific emotional snapshot—an interactive collage of cultural memory, melancholy, irony, and digital loneliness.”
  • story
    7 mentions Positive Neutral Negative

    The story is characterized by its ambiguity, which sparks discussion and reflection, though it may frustrate players seeking a more straightforward narrative. Many reviewers praise the immersive and amazing storytelling, highlighting it as a standout aspect of the game, despite its complexity. Overall, the narrative is described as both weird and incredible, contributing significantly to the game's appeal.

    • “I spent the whole time being equal parts confused and amazed at the incredible story and gameplay.”
    • “Amazing storytelling, and a truly great game.”
    • “The ambiguity invites discussion and reflection, though players who prefer concrete storytelling may find it frustratingly opaque.”
    • “The story is weird.”
  • music
    4 mentions Positive Neutral Negative

    The game's music effectively captures a sense of nostalgia, drawing from genres like emo and bedroom electronica to evoke cultural memories of early online identity. Players praise the top-notch soundtrack, noting its emotional depth and seamless integration with the game's atmosphere, enhancing the overall experience without any technical issues.

    • “This game has top-notch music, no bugs, and comes with stunning graphics!”
    • “The music choices evoke a particular cultural memory—emo, post-industrial, bedroom electronica, and homemade remixes that dominated the early days of online identity-making.”
    • “The soundtrack does not guide or reassure; it lingers like nostalgia someone isn’t ready to let go of.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is largely contingent on a player's desire to experience the game's atmosphere again, rather than the gameplay mechanics themselves.

    • “Each playthrough offers new choices and experiences, making it feel fresh every time.”
    • “The game encourages multiple runs with its branching storylines and diverse character paths.”
    • “The replay value depends entirely on whether a player wants to revisit the atmosphere rather than the gameplay.”
    • “Once you've completed the game, there's little incentive to play through it again.”
    • “The lack of meaningful choices and consequences makes replaying feel pointless.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a lazy cash grab, suggesting that it was hastily assembled with minimal effort, likely using basic game development tools.

    • “This feels like a lazy cash grab, poorly assembled in what seems like an afternoon using a simple game construction kit.”
    • “The monetization strategy is aggressive and feels exploitative, making it hard to enjoy the game without spending money.”
    • “It's frustrating to see so many features locked behind paywalls, which detracts from the overall experience.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is heavily influenced by its sound design, which significantly enhances the overall experience. Players' desire to revisit the game often hinges on the appeal of its atmospheric elements rather than the gameplay itself.

    • “Sound design plays an equally significant role in shaping the atmosphere.”
    • “Sound design plays an equally significant role in shaping atmosphere.”
    • “Replay value depends entirely on whether a player wants to revisit the atmosphere rather than the gameplay.”
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Frequently Asked Questions

Cyberemo 2007 is a action game.

Cyberemo 2007 is available on PC and Windows.

Cyberemo 2007 was released on June 22, 2020.

Cyberemo 2007 was developed by Siberian Mouse.

Cyberemo 2007 has received mostly positive reviews from players. Most players liked this game for its emotional but disliked it for its graphics.

Cyberemo 2007 is a single player game.

Similar games include Gachi Gang, Adventures Of Pipi 2 Save Hype, Welcome Back to 2007 2, Welcome Back To 2007, Unknown Fate and others.