Cyber Utopia
- June 16, 2017
- Coconut Tree Studio
"Cyber Utopia" is a cinematic space shooter set in a cyber punk future with old-school graphics and hardcore gameplay. The protagonist, Naomi, lost her memory and must fight to uncover the truth in this dangerous world with a variety of weapons and pixel art style. Play now for free or wishlist on Steam.
Reviews
- The game features a distinct art style and decent soundtrack that evoke nostalgia for old-school FPS games.
- Some players appreciate the retro shooter vibe and find it enjoyable if they are fans of classic titles like Wolfenstein 3D.
- The game is inexpensive, making it accessible for those looking for a low-cost gaming experience.
- The controls are clunky and unresponsive, making gameplay frustrating and difficult to enjoy.
- Level design is confusing, often leading players to get lost due to a lack of a map and similar-looking environments.
- The game is very short, with only a few levels, and many players feel it lacks depth and polish.
- music10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The music in the game receives mixed reviews, with some players praising the soundtrack as a standout feature, describing it as worth the purchase alone and reminiscent of classic titles like Doom. However, others find the soundtrack to be boring and repetitive, indicating a lack of variety. Overall, while the music is highlighted as a positive aspect by many, it does not resonate with all players.
“Only good thing about this game is the music.”
“It's worth buying it for the music alone.”
“The soundtrack is also pretty decent, with cool MIDI tracks reminiscent of Doom.”
“The soundtrack is boring and repetitive; there is no story that I can find, and the controls make it almost unplayable.”
“Started up the game, went to the options, and realized that there were only 3 bars to adjust: the main menu music, game sound effects, and game music.”
“I bought it when I listened to the music in the video above, but it didn't meet my expectations.”
- graphics4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The graphics of the game are polarizing; while some players appreciate the distinct art style and raycast aesthetic, others criticize the visuals as unattractive and poorly executed. Overall, the game features a mix of good graphics and fun elements, but it also suffers from significant drawbacks in movement and controls.
“Good graphics, fun weapons, good music and sound effects, and good controls.”
“So after accepting the changes, getting back to the main menu, and starting a new game, you'll notice very quickly how bad the movement is, how bad the controls are, how ugly the graphics are, and how bad the gunplay is.”
“Despite having a distinct art style (the main reason I came to this game, the other reason being a 75% discount resulting in about a 1€ purchase), it has some drawbacks.”
“Good for players who are looking for more of that raycast-type aesthetic, rather than a more polished ZDoom experience.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is widely criticized for being confusing and poorly developed, with many players noting a lack of clarity and engagement in the narrative. Reviewers express frustration over the absence of a coherent storyline, contributing to an overall negative experience.
“Besides the lazy map design of the late levels and the confusing two-paragraph story, there are other game-breaking issues that are frustrating.”
“From my few minutes of playtime, there was absolutely no storyline, and I had no idea what was going on.”
“The soundtrack is boring and repetitive; there is no story that I can find, and the controls make it almost unplayable.”
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The gameplay is characterized by a mix of frustrating controls, including janky mouse aim and slow bullets, which detracts from the overall fun. While it draws inspiration from classic FPS games like Wolfenstein 3D and Doom, featuring fast-paced arena combat and progressively stronger weapons, the stiff movement mechanics hinder the experience.
“Cyber Utopia is an old-school FPS that I loved; it reminds me of Corridor 7 for some reason, but plays like Wolfenstein 3D. It's a fast-paced arena FPS, aka old-school FPS, without a reload mechanic and weapons that get stronger and stronger, kind of like Doom but with maze-level design.”
“Combine the start/stop movement, janky mouse aim control, and slow bullets, and you have a recipe for gameplay I'd call the complete opposite of something fun.”
“Stiff movement mechanics.”
- atmosphere1 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's art contributes to a decent atmosphere, despite its simplicity; however, the janky RGM engine and short length of only five levels leave it feeling more like a demo than a fully realized experience.
“The art is nice, and they've managed to create a decent atmosphere for such a simple game.”
“The art is nice and they've managed to create some decent atmosphere for such a simple game, but the RGM engine is extremely janky, and the game is only about five levels long, feeling more like a demo than anything.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is negatively impacted by frustrating technical issues, such as unintentional navigation to the start menu when progressing to the next stage, which can detract from the overall experience and immersion. Players feel the need to save frequently to avoid losing progress, adding to their frustration.