- April 26, 2022
- Dramatis Personae Games
Curtain Call
Platforms
About
"Curtain Call" is a visual novel about (literally) breaking through social masks by forming meaningful connections with incredibly deep personalities. Whether you’re looking to make new friends or something more, there’s a whole cast of characters just dying to meet you!






- The game features a unique and engaging concept centered around the metaphor of social masks, allowing players to explore deeper character interactions.
- The art style is charming and well-executed, with distinct character designs and a pleasing color palette that enhances the overall experience.
- The game includes diverse representation with well-written characters, each having their own relatable struggles and personalities, making it a heartfelt experience.
- Technical issues abound, including confusing dialogue labels, limited saving options, and a lack of standard visual novel features like a back step function or text speed adjustment.
- Some players found the characters and their arcs to be somewhat stereotypical, which detracted from the overall depth of the narrative.
- The game can feel tedious due to its click-heavy mechanics and the absence of an actual ending, leaving players uncertain about the conclusion of their journey.
story
22 mentions Positive Neutral NegativeThe story revolves around a college student who perceives masks on people, symbolizing their hidden selves, and through relationships, these masks begin to break, revealing deeper truths. The narrative is well-crafted, featuring relatable characters and engaging dialogues, complemented by a soothing soundtrack and vibrant visuals. While the plot offers a rich exploration of human nature and emotional struggles, it may lose some intrigue upon replay due to its repetitive structure.
“This story is about a college student who suddenly starts seeing literal masks on people around them, and by dating three of those people, their masks slowly start to crack and break as they show more of their true selves.”
“The relatable and pretty much realistic story at hand is accompanied by heavily soothing background music and typewriter sounds during the visualization of the in-game text within the textbox – comparable to writing down the screenplay.”
“Jodie's story is pretty much the same, only she mainly talks about elementary school.”
“The plot of this eccentric visual novel immerses the player in the difficult drinking of human nature, characters, lies, and manipulation.”
“The personalities were mainly sharpened out by character expressivity, merged with their identity, unlike pride flags featured everywhere and perhaps, repeated lines coming to what they feel to be (which personally I do find can deafen heavily what the story is based on, which is a big 'no' to me in such cases).”