CursorCaptureTest

Are you tired of dealing with the weirdness of cursor capture in Unity WebGL builds? I know I was. Sometimes it seems like the cursor wouldn't act as you expected, causing it to leave the frame or stop at the edge, despite how many times you set Cursor.lockState = CursorLockMode.Locked...This quick test shows that the browser will quietly eat some inputs and leaves the game in an unexpected state.…

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