Cube Worlds Survival
- September 16, 2020
- PaulArt
Survive. Explore. Upgrade. Fight. An endless rogue like shooter RPG game.
Reviews
- Some players found humor in the game's flaws, enjoying it as a source of entertainment.
- There is potential for improvement in the voxel genre if the developers enhance the game.
- A few players expressed excitement during their initial playthroughs, indicating a small degree of enjoyment.
- The game is criticized for being a poorly executed asset flip with minimal gameplay mechanics.
- AI and enemy behavior are broken, leading to a lack of challenge and engagement.
- The game lacks basic features such as controller support and customizable graphics settings, making it frustrating for players.
- graphics5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The graphics in the game are widely criticized for their low quality and lack of customization options, leaving players unable to improve the visual experience. Reviewers note that the simplicity of the graphics suggests a lack of talent in game development, leading to a prevalence of poorly designed visuals. Overall, the game's graphics are seen as a significant drawback, reminiscent of other subpar titles.
“There's no option to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.”
- gameplay3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for feeling amateurish and lacking depth, resembling a simplistic project from a beginner game development course. Many developers attempt to replicate the success of games like Minecraft without grasping the underlying mechanics, resulting in a loss of engaging gameplay elements and fun.
“This takes away the fun and core game mechanics of using all the weapons you can upgrade to blast the mobs.”
“A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it.”
“It's the kind of game you make in the first week of a game development course to show you understand the premise of game design without grasping the mechanics.”
“The gameplay feels incredibly repetitive and lacks any real depth or innovation.”
“Controls are clunky and unresponsive, making it frustrating to navigate through the game.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized for being exploitative, with accusations of plagiarism due to the lack of credit given to original artists and developers, leading to perceptions of the game as a cash grab.
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
“The in-game purchases are overpriced and often feel necessary to progress, which ruins the overall enjoyment.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers suggest that improving optimization could enhance performance and attract a broader audience, indicating that there is potential for developers to make significant gains in this area.
“I would also recommend developers to improve performance if they want to attract a wider audience; I think it's possible.”
“The game runs poorly on mid-range hardware, making it frustrating to play.”
“There are frequent frame drops and stuttering, which really detracts from the overall experience.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as intentionally over-the-top and absurd, with some players finding enjoyment in its "hilariously bad" execution. This suggests that the comedic elements may appeal to those who appreciate a more ironic or campy style of humor.
“I don't want to be mean, but I only bought the game because I knew it was going to be hilariously bad, lol.”