- September 18, 2020
- Pieslice Productions
- 8h median play time
Crisis Wing
Platforms
About
"Crisis Wing" is a fast-paced, challenging shoot 'em up game with retro-style pixel graphics. Players control a spaceship and must navigate through various levels while battling enemy ships and bosses. The game features a variety of weapons and power-ups to help players along the way, and includes local co-op mode for up to 2 players.
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- Crisis Wing features tight controls and satisfying gameplay, reminiscent of classic Toaplan shooters.
- The game boasts bright pixel graphics and a fantastic soundtrack that enhances the overall experience.
- It offers a good challenge with various modes, including a boss rush and time attack, making it highly replayable.
- The game can feel overly difficult at times, with many enemy bullets making it hard to avoid damage.
- Boss design could be improved, as some players feel they lack the 'badass' factor.
- The power-up system requires collecting multiple capsules for upgrades, which can be frustrating and feels unnecessary.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is generally praised for its tight controls, satisfying mechanics, and creative level designs, making it enjoyable for players. While the shoot'em up elements are solid and the boss mechanics are highlighted as a standout feature, some reviewers feel the game could benefit from more varied enemy designs and additional scoring mechanics. Overall, it offers a fun and accessible arcade experience, though some players desire more depth and replayability options.
“The controls are tight and responsive, the gameplay is satisfying, and the level designs are creative and unique.”
“It's a great looking shoot'em up with fitting sound effects and solid shoot'em up gameplay.”
“Crisis Wing features 7 stages at around 40 minutes total, with 3 shot types, a cool looking screen clearing bomb, and a simple medal scoring mechanic that's also a homage to another classic of the genre.”
“Seems like another indie letdown that is more worried about presentation than gameplay.”
“Many of the large enemies are just sort of non-descript lumps of guns; I hope there would be a little more 'mechanical design' in a future project.”
“Very standard gameplay with no cool scoring mechanics or anything; it could use more varied scenarios and lacks online leaderboards.”