CRIMSON ROOM® DECADE
- June 10, 2016
- TAKAGISM Inc.
Crimson Room® Decade is a first-person puzzle adventure game. You wake up in a locked red-themed room with no memory of how you got there and must find a way to escape. The game features a series of challenging puzzles and hidden objects that you must discover and use to progress. With its atmospheric setting and immersive gameplay, Crimson Room® Decade will keep you engaged for hours.
Reviews
- The game offers a nostalgic experience for fans of the original Crimson Room, with familiar environments and callbacks to the classic.
- The atmosphere and graphics are well-designed, creating an engaging and immersive experience.
- Some puzzles are challenging and thought-provoking, providing a rewarding experience for players who enjoy escape room games.
- The game deviates significantly from the original, lacking the same level of suspense, horror, and intuitive puzzle design, which may disappoint long-time fans.
- Many puzzles feel illogical or arbitrary, requiring players to think outside the box in frustrating ways, leading to a lack of satisfaction in solving them.
- The game is criticized for being too short and not worth its price, with some players suggesting it should be offered at a lower cost.
- story15 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The story has received mixed reviews, with some players finding it engaging and interesting, while others criticize it as convoluted and lacking the mystery of the original game. While there are notable callbacks and intriguing elements, many feel that the narrative does not effectively connect with the gameplay, leading to a disjointed experience that diminishes player investment in the characters and plot. Overall, the story is seen as a weak point, with some players only finding value in the documents that provide context.
“Storywise it was fairly engaging!”
“I lost some of the mystery of the first one (where you have no explanation, no background, just a goal of escape), but the story was interesting enough that I picked up each page happily.”
“You'll probably play it again only if you want to relive the experience (that's why I finished the entwined story mode on PS3 multiple times, for example).”
“The game's weakest point is its story.”
“The story is inherently convoluted, and the method by which the player figures it out does not help.”
“All of this makes it hard for the player to care, particularly after solving seemingly random challenging puzzles, about the story or the characters.”
- music11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The music in the game is generally well-received, with players appreciating its engaging quality and connection to the original score. However, there are notable criticisms regarding the ending theme, which some felt was a jarring departure from the rest of the soundtrack. Additionally, while the music is described as decent, some players found certain tracks to evoke an unsettling or "scary" atmosphere.
“Otherwise, great music you can get into.”
“You will find the music in this game kind of different as well.”
“I love the music used throughout the game, except for the ending theme, which I felt took a sudden turn in the type of song and notes.”
“Music is decent, but sometimes it shifts to a scary mode, which makes me feel kind of weird.”
“You will find the music in this game to be quite different as well.”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of "Crimson Room: Decade" receive mixed reviews, with some users praising the nostalgic atmosphere and design while others criticize the stiff controls and poorly made graphical elements. While certain aspects are visually appealing, the overall execution appears to lack polish, suggesting the game could have benefited from additional development time.
“Even without the thick line graphics, Decade has the same strange atmosphere and design that made Crimson Room so popular, and it was definitely worth the price for this nostalgic flash lover.”
“Graphic is super nice even though it doesn't require much graphic.”
“I could play it on my laptop (GTX 630m is my laptop graphic card).”
“With stiff controls, graphics interfering with movement, and some graphics cheaply made, Crimson Room: Decade should have added a few more years to prepare itself to come back.”
“As mentioned in graphics, sometimes the items force you to move to the side or back.”
“As stated before in graphics, some items are hard to find.”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay offers about an hour of content, which some players find infuriating, especially compared to the original Crimson Room series. However, the introduction of new mechanics and a strong nostalgia factor provide a refreshing experience for returning fans, making it enjoyable despite its brevity. Overall, while the gameplay may not satisfy everyone, it successfully blends familiar elements with innovative features.
“However, the new mechanics really made the experience refreshing for me and made me really like the few hours I had with it.”
“The nostalgia factor is high, and they play that card in the best possible way--rewarding you for remembering certain item locations and holding on to just enough of the original images to validate the returning player, while still adding new mechanics, perspectives, and atmosphere to make a completely new game.”
“I hate to say the gameplay is a bit infuriating.”
“For $10 USD, I can't recommend it based on the hour and a bit of gameplay I got out of it.”
“There's about an hour of gameplay here.”
- atmosphere6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The atmosphere of the game is a significant highlight, with many users praising its creepy and immersive qualities that evoke nostalgia without relying on cheap jump scares. The attention to detail and the blend of original elements with new mechanics create a compelling environment that resonates well with both returning players and newcomers. However, some reviews note that not all experiences are equally engaging, with a few finding the atmosphere lacking in excitement.
“I love the atmosphere of the game and the details of the items.”
“The idea works rather well and the creepy atmosphere without cheap jumpscares really makes it worth it.”
“The nostalgia factor is high, and they play that card in the best possible way--rewarding you for remembering certain item locations and holding on to just enough of the original images to validate the returning player, while still adding new mechanics, perspectives, and atmosphere to make a completely new game.”
“The idea works rather well, and the creepy atmosphere without cheap jump scares really makes it worth it.”
“Even without the thick line graphics, the game has the same strange atmosphere and design that made Crimson Room so popular, and it was definitely worth the price for this nostalgic flash lover.”
“The nostalgia factor is high, and they play that card in the best possible way—rewarding you for remembering certain item locations and holding on to just enough of the original images to validate the returning player, while still adding new mechanics, perspectives, and atmosphere to make a completely new game.”