- June 10, 2016
- TAKAGISM Inc.
CRIMSON ROOM® DECADE
Platforms
About
Crimson Room® Decade is a first-person puzzle adventure game. You wake up in a locked red-themed room with no memory of how you got there and must find a way to escape. The game features a series of challenging puzzles and hidden objects that you must discover and use to progress. With its atmospheric setting and immersive gameplay, Crimson Room® Decade will keep you engaged for hours.











- The game offers a nostalgic experience for fans of the original Crimson Room, with familiar environments and callbacks to the classic.
- The atmosphere and graphics are well-designed, creating an engaging and immersive experience.
- Some puzzles are challenging and thought-provoking, providing a rewarding experience for players who enjoy escape room games.
- The game deviates significantly from the original, lacking the same level of suspense, horror, and intuitive puzzle design, which may disappoint long-time fans.
- Many puzzles feel illogical or arbitrary, requiring players to think outside the box in frustrating ways, leading to a lack of satisfaction in solving them.
- The game is criticized for being too short and not worth its price, with some players suggesting it should be offered at a lower cost.
story
15 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it engaging and interesting, while others criticize it as convoluted and lacking the mystery of the original game. While there are notable callbacks and intriguing elements, many feel that the narrative does not effectively connect with the gameplay, leading to a disjointed experience that diminishes player investment in the characters and plot. Overall, the story is seen as a weak point, with some players only finding value in the documents that provide context.
“Storywise it was fairly engaging!”
“I lost some of the mystery of the first one (where you have no explanation, no background, just a goal of escape), but the story was interesting enough that I picked up each page happily.”
“You'll probably play it again only if you want to relive the experience (that's why I finished the entwined story mode on PS3 multiple times, for example).”
“The game's weakest point is its story.”
“The story is inherently convoluted, and the method by which the player figures it out does not help.”
“All of this makes it hard for the player to care, particularly after solving seemingly random challenging puzzles, about the story or the characters.”