Creatures Such as We
- May 12, 2017
- Choice of Games
"Creatures Such as We" is a philosophical interactive romance novel, where your choices control the story. As a tourist on the moon, you interact with game designers to improve the ending of a game you've been playing. This text-based game is a thought-provoking exploration of art, space, and connections, earning it a Second Place in the 20th Annual Interactive Fiction Competition.
Reviews
- The game features a beautifully written story with relatable characters and meaningful choices, making it an engaging experience.
- It successfully combines elements of a game and a narrative, allowing players to explore complex themes without the constraints of traditional stat-based gameplay.
- The meta storytelling and philosophical discussions about gaming add depth, making it a thought-provoking experience that resonates with players.
- Some players found the game too short, feeling that it could have benefited from a longer narrative to fully explore its themes.
- There are reports of typographical and grammar errors, which detract from the overall experience in a text-heavy game.
- The meta-nature of the conversations may leave some players feeling guilty about their enjoyment of games, which could hinder replayability.
- story36 mentions
- 44 % positive mentions
- 47 % neutral mentions
- 8 % negative mentions
The story is widely praised for its relatability, emotional depth, and complex characters, making it an immersive experience that resonates with players. Many reviewers highlight the well-crafted writing and thought-provoking themes, noting that the narrative feels more like a meaningful story than a traditional game. Overall, it offers a unique and contemplative journey that evokes a range of emotions, appealing especially to fans of text-based storytelling.
“What amazes me is that I still find it as great as I did before: not only are the story and the writing good, but the themes that the game and its characters make you explore are particularly interesting and well thought out.”
“The characters are complex, the writing is tight and impactful, the story does not overstay its welcome (though I wish it had been longer), and it's a game that'll make you cycle through a million nuanced emotions.”
“It was emotional and meaningful, and the story was surprisingly deep and contemplative.”
“Even I needed some searching for a vocabulary to understand the story; it was worth it.”
“I'm not sure how to describe this; the story is pretty unique, and you feel sympathy for the guy you play as.”
“It's less a game and more of a story, but that's not completely right since it doesn't have stats (or that entire button). It keeps it more linear without blocking/forcing the player, and that one thing makes it good since it felt as much like playing an established character as much as yourself.”
- emotional6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game evokes a complex emotional response, prompting feelings of guilt for enjoying gaming and desiring happy endings, which contrasts with the author's intentions. Its narrative is described as deep and contemplative, delivering a significant emotional argument that resonates with players. Overall, it is recognized as both meaningful and impactful.
“It made me feel a bit guilty for enjoying games and then made me feel further guilt about wanting happy endings in spite of the author's intentions.”
“The author moves through these strands to make an important emotional argument that I won't spoil here.”
“It was emotional and meaningful, and the story was surprisingly deep and contemplative.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics in the game are primarily text-based, but they suffer from numerous typographical and grammar errors, which significantly detracts from the overall experience.