Creatures Such as We
- May 12, 2017
- Choice of Games
"Creatures Such as We" is a philosophical interactive romance novel, where your choices control the story. As a tourist on the moon, you interact with game designers to improve the ending of a game you've been playing. This text-based game is a thought-provoking exploration of art, space, and connections, earning it a Second Place in the 20th Annual Interactive Fiction Competition.
Reviews
- The game features a beautifully written story with relatable characters and meaningful choices, making it an engaging experience.
- It successfully blends themes of gaming and art, prompting players to reflect on deeper philosophical questions while still providing an enjoyable narrative.
- The absence of stats allows for a more immersive role-playing experience, letting players make decisions based on character motivations rather than gameplay mechanics.
- Some players found the game too short, feeling that it could have benefited from a longer narrative to explore its themes more deeply.
- The meta-narrative and philosophical discussions may alienate some players, making them feel guilty for wanting traditional happy endings in games.
- There are reports of typographical and grammar errors, which can detract from the overall experience in a text-heavy game.
- story18 mentions
- 44 % positive mentions
- 39 % neutral mentions
- 17 % negative mentions
The story is highly praised for its relatability, depth, and emotional impact, with many reviewers highlighting the complex characters and well-crafted writing. The meta storytelling elements and thought-provoking themes enhance the immersive experience, making it feel more like a meaningful narrative than a traditional game. Overall, players appreciate the engaging and contemplative nature of the story, which evokes a wide range of emotions.
“The story and characters were all too relatable, and the experience was only heightened by the meta storytelling aspects.”
“What amazes me is that I still find it as great as I did before: not only are the story and the writing good, but the themes that the game and its characters make you explore are particularly interesting and well thought out.”
“The characters are complex, the writing is tight and impactful, the story does not overstay its welcome (though I wish it had been longer), and it's a game that'll make you cycle through a million nuanced emotions.”
“Even I needed some searching for a vocabulary to understand the story; it was worth it.”
“I'm not sure how to describe this; the story is pretty unique, and you feel sympathy for the character you play as.”
“It's less a game and more of a story, but that's not completely right since it doesn't have stats. It keeps it more linear without blocking or forcing the player, and that one thing makes it good since it felt as much like playing an established character as much as yourself.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game evokes complex emotions, prompting players to grapple with feelings of guilt over their enjoyment and desire for happy endings, despite the author's intentions. Its narrative is described as deep and contemplative, delivering a meaningful emotional experience that resonates with players.
“It made me feel a bit guilty for enjoying games and then made me feel further guilt about wanting happy endings in spite of the author's intentions.”
“The author moves through these strands to make an important emotional argument that I won't spoil here.”
“It was emotional and meaningful, and the story was surprisingly deep and contemplative.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics in the game are primarily text-based, but users have noted significant typographical and grammar errors, which detracts from the overall experience.
“The graphics look outdated and lack the detail expected from modern games.”
“Character models are poorly designed and animations are stiff, making the game feel lifeless.”
“The environments are bland and repetitive, which detracts from the overall immersion.”