- March 9, 2024
- PandaInkCorp
Count Pumpcula
Platforms
About
Embark on an exciting 2D-Metroidvania journey through the Eastern Archipelago of Lanthir Range! Along the way you’ll need to save the Sagelings from a dark curse in the forest of Orn, fight prehistoric creatures that were thought to be extinct, escape the beasts that lie within the Isle of Orad, and slide through the icy catacombs of Krakens Pass. In your down time, relax with charming new compani…
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- The game features stunning visuals with vibrant pixel art and beautiful landscapes that enhance the overall experience.
- Boss fights are well-designed and provide a satisfying challenge, encouraging players to learn patterns and develop strategies.
- The game has a charming atmosphere with light-hearted dialogue, relaxing music, and a whimsical story that keeps players engaged.
- There are issues with hit detection and feedback when taking damage, which can lead to frustrating deaths without clear reasons.
- The game lacks interconnectivity in its levels, making exploration feel less rewarding compared to traditional metroidvanias.
- The currency system becomes irrelevant early on, and unmarked checkpoints can sometimes hinder progress, especially in more challenging areas.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is generally fluid and engaging, with a manageable learning curve and well-designed enemies, though some players experience issues with hit boxes and boss mechanics that can feel simplistic. The absence of punitive currency loss upon death and strategically placed checkpoints enhance the experience, making it less frustrating than similar titles like Hollow Knight. Overall, players rate the gameplay between 4/10 and 8/10, depending on the consistency of its execution.
“The enemies, although few, have great little character designs and their mechanics can be worked out fairly quickly.”
“There is a bit of a learning curve, but the more you try, the more you learn and understand the mechanics of the game.”
“It's easy to compare this game to Hollow Knight; it has the combat and movement mechanics of that game while being less challenging and less punishing than its inspiration, as well as progressing at a much faster pace.”
“The gameplay feels fluid, but I did struggle at times with hitboxes, although that's most likely my fault.”
“Might want to rework the bosses a bit; they felt very 'tank and spank' and didn't really require thinking about the mechanics much. Perhaps make hitting them recover less mana.”
“It's easy to compare this game to Hollow Knight, and it has the combat and movement mechanics of that game while being less challenging and less punishing than its inspiration, as well as progressing at a much faster pace.”