- February 26, 2024
- Samuel Leigh
Conversation With A Rock
Platforms
About
Have a conversation with a rock in this funny piece of Interactive Fiction. Key Features: - Talk to a rock. - Multiple Choices - No goals other than the pursuit of good conversation. - Funny. What will can you talk to this rock about?: That’s a good question. ok but seriously, what can you talk to it about: That’s a spoiler, but there's 150 choices you can make. About the author: Samuel Le…
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- The game offers a unique and humorous experience, allowing players to engage in absurd conversations with a rock.
- It provides a refreshing change of pace from traditional gaming, encouraging introspection and laughter.
- Many players found the writing clever and the interactions surprisingly deep, leading to emotional connections with the rock.
- The game is criticized for its lack of engaging gameplay, feeling more like a poorly written interactive novel than a traditional game.
- Graphics and overall presentation are considered mediocre, which may deter some players from enjoying the experience.
- Despite being free, many players felt that the game did not provide enough value or entertainment to justify even the lack of cost.
humor
11 mentions Positive Neutral NegativeThe humor in the game is polarizing; while some players find the writing to be poorly executed and unfunny, others appreciate the clever dialogue and absurdity, leading to genuine laughter. The interactions, particularly with a rock companion, blend quirky humor with thoughtful philosophical exploration, making it a unique experience for those who enjoy offbeat comedy. Overall, the game's humor resonates well with fans of the absurd, though it may not appeal to everyone.
“As you engage in witty banter with your newfound rock companion, you'll find yourself chuckling at the sheer absurdity of it all.”
“Through clever writing and humorous dialogue, the game transforms a simple interaction into a laugh-out-loud experience.”
“So go ahead, strike up a conversation with your new rock friend and prepare for a hilarious journey into the absurd.”
“You don't play this; you just read a bit of badly written, unfunny 'comedy' writing and make some dialogue choices.”
“Not funny to me”