Conversation With A Rock
- February 26, 2024
- Samuel Leigh
Have a conversation with a rock in this funny piece of Interactive Fiction. Key Features: - Talk to a rock. - Multiple Choices - No goals other than the pursuit of good conversation. - Funny. What will can you talk to this rock about?: That’s a good question. ok but seriously, what can you talk to it about: That’s a spoiler, but there's 150 choices you can make. About the author: Samuel Le…
Reviews
- The game offers a unique and humorous experience, allowing players to engage in absurd conversations with a rock.
- It provides a refreshing change of pace from traditional gaming, encouraging introspection and laughter.
- Many players found the writing clever and the interactions surprisingly deep, leading to emotional connections with the rock.
- The game is criticized for its lack of engaging gameplay, feeling more like a poorly written interactive novel than a traditional game.
- Graphics and overall presentation are considered mediocre, which may deter some players from enjoying the experience.
- Despite being free, many players felt that the game did not provide enough value or entertainment to justify even the lack of cost.
- humor11 mentions
- 82 % positive mentions
- 0 % neutral mentions
- 18 % negative mentions
The humor in the game is polarizing; while some players find the writing to be poorly executed and unfunny, others appreciate the clever dialogue and absurdity, leading to genuine laughter. The interactions, particularly with a rock companion, blend quirky humor with thoughtful philosophical exploration, making it a unique experience for those who enjoy offbeat comedy. Overall, the game's humor resonates well with fans of the absurd, though it may not appeal to everyone.
“As you engage in witty banter with your newfound rock companion, you'll find yourself chuckling at the sheer absurdity of it all.”
“Through clever writing and humorous dialogue, the game transforms a simple interaction into a laugh-out-loud experience.”
“So go ahead, strike up a conversation with your new rock friend and prepare for a hilarious journey into the absurd.”
“You don't play this; you just read a bit of badly written, unfunny 'comedy' writing and make some dialogue choices.”
“Not funny to me”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story has been praised as one of the best in video game history, with some users finding it exceptionally engaging and impressive. However, there are also mentions of a lack of story in certain contexts, indicating a mixed reception overall.
“The best story in any video game ever.”
“This story is better than anything I have ever experienced; it is amazing.”
“This story is better than Llikartlu; it is amazing.”
“No story.”
“No story.”
- gameplay7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The gameplay is described as straightforward and minimalistic, with some users noting that it transcends traditional gameplay mechanics to explore deeper themes, such as human connection, exemplified by the unique interaction of "conversation with a rock."
“The 'conversation with a rock' transcends mere gameplay, delving deep into the essence of human connection.”
“It's just gameplay.”
“It's just gameplay.”
“It's just gameplay.”
- graphics4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The graphics are generally considered mediocre, which has deterred many gamers and contributed to the game's inability to attract a larger audience, despite its lack of upfront cost.
“This has some really mediocre looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently express that the grinding required in the game is excessively time-consuming, suggesting that it feels like a task that could take up a second life to complete.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game effectively evokes a wide range of emotions, often taking players on an emotional roller coaster. Many users express feeling deeply touched by the characters, particularly appreciating the revelation of hidden vulnerabilities in seemingly tough personas.
“It really takes you on an emotional roller coaster at times.”
“I was touched emotionally and wish I could give a virtual hug to my hard exterior friend who I found has a soft side.”