- July 12, 2020
- B-Deshi Dev
Control:Override
Platforms
About
Control: Override is a puzzle game where control itself is a powerup. Solve puzzles, Break through a rogue AI's security layers and confront the truth about why it went rogue.











- The game features unique and mind-twisting mechanics that keep the gameplay interesting and engaging.
- The visuals and soundtrack are well-crafted, enhancing the overall experience with a captivating atmosphere.
- The puzzles are thought-provoking and can be solved in multiple ways, encouraging creativity and experimentation.
- The control scheme can be clunky and frustrating, especially when trying to rush through levels.
- Some players found the game to become boring or repetitive midway through.
- The story, while interesting, may not be the main draw for everyone, and some cutscenes can feel lengthy.
story
30 mentions Positive Neutral NegativeThe story in "Control:override" has received mixed but generally positive feedback, with many players finding it surprisingly engaging and well-developed, especially considering its initial cliched impression during early playtests. It features a non-linear narrative with multiple perspectives, centered around three humans and an AI involved in a cursed programming project, which adds depth to the puzzle-solving experience. While some players note that the story isn't the primary reason to play, it is still deemed interesting and worth exploring, especially with the accompanying lore and immersive music.
“The story is interesting, non-linear, and has several points of view and opinions. It's about three humans and an AI, and one cursed programming project. I'm not going to spoil more...”
“Control: Override is a short but sweet puzzle platformer with a surprisingly solid story.”
“After each set of levels, you get an intermission with some plot and some more lore files to optionally read. Some of the cutscenes run a little long, since you have to manually click through each line of dialogue, but I found myself reading all the files too and enjoying the story.”
“Story is okay, but really don't play it for that, I suppose.”
“What completes a puzzle game really is a 'puzzle' story; we play these games to tackle our minds, so why not make the story a part of that?”
“After each set of levels, you get an intermission with some plot and some more lore files to optionally read - some of the cutscenes run a little long, since you have to manually click through each line of dialogue, but I found myself reading all the files too and enjoying the story.”