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"Collapse" is a single-player action game with impressive graphics and soundtrack. The game is set in a post-catastrophic Central Europe where a mysterious collision of worlds occurred, causing paranormal phenomena. Players will engage in fierce battles against spectacular bosses, utilizing a fast-action command system, and professionally choreographed moves, to unravel the game's intriguing plot.

Reviews

51%
Audience ScoreBased on 130 reviews
story16 positive mentions
stability8 negative mentions
  • The game features a unique blend of melee and gunplay that can be enjoyable once you get used to it.
  • The visuals and atmosphere are commendable for a game from 2008, with some interesting level designs.
  • The soundtrack is engaging and adds to the overall experience of the game.
  • The game suffers from frequent crashes and technical issues, making it frustrating to play.
  • Combat mechanics are clunky and unrefined, with enemies often feeling like bullet sponges.
  • The story is poorly presented, with all dialogue in Russian and subtitles that are too small to read comfortably.
  • story50 mentions

    The story in the game receives mixed reviews, with many players finding it generic, poorly presented, or difficult to follow due to language barriers and subpar localization. While some appreciate the interesting concepts and character development, others criticize the narrative as lazy or cringe-worthy, often overshadowed by the gameplay. Overall, the story is seen as a weak point, with many players suggesting it serves merely as a backdrop for action rather than a compelling narrative experience.

    • “The music was good and the story was good too.”
    • “But the best in the game were the notes you could get, they really helped the story and its world.”
    • “The story here is pretty good with a nice twist, there are a lot of optional conversations you can have and a lot of documents you can find that flesh out the story; it is nothing amazing but it is better than what is found in the average 3rd person shooter.”
    • “The story is bad and the characters are so terrible it's almost comedic to watch the cutscenes.”
    • “The story is also a snoozefest which mostly consists of grey and brown burnt out buildings and one-note, boring characters.”
    • “The story doesn't fare much better as I had mentioned earlier; Collapse has an exclusively Ukrainian dub which is poorly subtitled in English.”
  • gameplay36 mentions

    The gameplay has received mixed reviews, with many players criticizing its clunky mechanics, repetitive combat, and frustrating bugs that disrupt the experience. While some appreciate the game's visuals and atmosphere, they find the shooting and melee systems lacking, often leading to a tedious and unenjoyable experience. Overall, the gameplay is seen as dated and inconsistent, with a few redeeming qualities but ultimately failing to meet expectations.

    • “Very fun game, the gameplay and graphics are awesome for a 2008 game, the soundtrack is good and the story is okay.”
    • “Collapse still does enough right in its core mechanic, presentation, flavor, and overall mechanical behavior to be pleasant to play with.”
    • “A third-person action game in which the gameplay constantly shifts focus between melee and ranged combat, though you're usually free to employ both as you see fit.”
    • “To be honest, after playing almost 6 hours of this game and dying hundreds of times to the broken, uninspired, and cheap gameplay that's so buggy it straight up quits me out of the game mid-gameplay every few minutes, I can't find a single redeeming quality about this one.”
    • “Every enemy takes 50 bullets to the head to kill, every time you get shot you flinch and the camera messes up horribly in a third-person game. The melee combat is worthless against enemies with guns, and they never bothered putting subtitles for dialogue during gameplay, only during cutscenes.”
    • “The gameplay is clunky and has literally nothing special about it; you just run around and kill enemies with either very basic shooting or very basic slashing, kind of like in that Deadpool game, only without fun.”
  • music23 mentions

    The music in the game receives mixed reviews, with some players praising the catchy and immersive soundtrack that enhances the atmosphere, while others criticize its repetitiveness and abrupt transitions. Despite the low volume of tracks and occasional clumsiness in implementation, many find the music to be a standout feature, contributing positively to the overall experience. However, the reliance on a limited selection of tracks can detract from the enjoyment for some players.

    • “The enemy designs are cool, the battle animation dynamic and the music is pumpin'!”
    • “A diamond, a beautiful masterpiece game, awesome music and atmosphere.”
    • “The combat music is very catchy and I could seriously just listen to it the whole time.”
    • “I just wish the music wasn't so grating.”
    • “But its implementation into the game feels clumsy; transitions between music can be quite abrupt.”
    • “Same 3 music tracks repeated throughout the whole game.”
  • graphics21 mentions

    The graphics of the game are generally considered dated, reflecting its 2008 release, with some users noting a mix of decent visuals and poor detail. While the art style draws inspiration from 80's and 90's sci-fi anime, many players find the overall presentation lacking, with issues such as low frame rates and problematic graphics settings. Despite these shortcomings, some reviewers appreciate the charm and uniqueness of the visuals within the context of its age.

    • “Very fun game, the gameplay and graphics are awesome for a 2008 game, the soundtrack is good and the story is okay.”
    • “Graphics are pretty good for 2008.”
    • “Great art style with heavy inspiration from 80's/90's sci-fi anime.”
    • “The graphics are barely even 2005, and yet the game runs at around 30 fps on my laptop.”
    • “Also, the visuals are horrid with little detail.”
    • “- poor, muddy graphics”
  • stability8 mentions

    The game's stability is heavily criticized, with players reporting frequent crashes, numerous glitches, and a generally buggy experience that detracts from gameplay. While some appreciate its interesting concepts and level design, the overwhelming consensus is that the game's instability makes it unplayable and frustrating. Overall, the game is described as "borderline broken," with significant issues that overshadow any potential enjoyment.

    • “To be honest, after playing almost 6 hours of this game and dying hundreds of times to the broken, uninspired, and cheap gameplay that's so buggy it straight up quits me out of the game mid-gameplay every few minutes, I can't find a single redeeming quality about this one and I've been known to find redeeming qualities in games that others find truly bad.”
    • “This is an extremely interesting slavjank game with a lot of good ideas and some truly memorable level design, but this release is too unstable and buggy to spend money on.”
    • “There's glitches everywhere.”
  • atmosphere5 mentions

    The atmosphere of the game is generally praised for its strong setting, unique design, and immersive elements, including great writing and a compelling soundtrack. However, some players feel that the world can feel lifeless at times, detracting from the overall experience. Despite mixed feelings, the atmosphere remains a highlight for many, contributing to the game's overall appeal.

    • “One may appreciate the setting, atmosphere, and the attempt at unique gameplay design.”
    • “A diamond, a beautiful masterpiece game, awesome music and atmosphere.”
    • “Strong atmosphere, originality and variety of the environments, great writing style and acting, soundtrack and combat similar to Painkiller will keep you immersed in the world of collapse and eager to keep going farther, wondering about what will happen next.”
    • “The world feels dead but for all the wrong reasons; the atmosphere is okay, I guess.”
    • “The atmosphere is lacking, making the game feel empty and uninspired.”
    • “The environments are visually appealing, but they fail to create a sense of immersion.”
  • optimization1 mentions

    The game's optimization is criticized for deteriorating performance as players progress, leading to increasingly frustrating experiences.

    • “But the further I got, it just kept getting worse and worse performance-wise.”
    • “The game is riddled with optimization issues that make it nearly unplayable at times.”
    • “I experienced frequent frame drops and stuttering, which ruined the overall experience.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be frustrating, with clunky sword fighting mechanics and tedious gunplay contributing to a less enjoyable experience.

    • “The sword fighting feels very clunky, and the gunplay can become quite tedious.”
    • “Grinding in this game is a chore, making progress feel painfully slow.”
    • “The repetitive nature of grinding makes it hard to stay engaged with the game.”
  • replayability1 mentions

    Overall, the game lacks significant replayability, with many players expressing that they found little incentive to revisit it after completing the initial playthrough.

    • “Lastly, although I really could not bear to play through the full game, there is not much in the way of replay value.”
    • “The lack of meaningful choices and consequences makes it hard to justify playing again.”
    • “Once you've completed the game, there's little incentive to return, as the experience feels largely the same on subsequent playthroughs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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